menu-ui.js exceeded 200-line limit. Extract room-list, PVE difficulty panel,
and waiting-room into menu-ui-rooms.js. menu-ui.js re-exports showRoomList
and showWaiting so menu-scene.js import paths are unchanged.
menu-ui.js: nickname screen, lobby, PVP/PVE submenus, room list table,
role-aware showWaiting() — owner gets Start Game button (disabled until
playerCount=2); joiner gets passive wait message. Returns update() handle
for live ROOM_JOIN_SUCCESS pushes from menu-scene. All user strings set
via textContent for XSS safety.
game-ui.js: game HUD with turn indicator dots, scrollable move history,
showGameOver modal with Play Again (sendGameReset) and Leave buttons,
showToast auto-dismissing after 2s into #toast-container. Error toasts
wired for all GAME_MOVE_* and spectator-cannot-act events.
Replace phase-09 stubs with real Phaser.GameObjects.Graphics implementations.
Board draws wood-textured 15x15 grid with star points and coordinate labels.
Stone renders gradient black/white circle with 180ms Back.easeOut drop tween.
createLastMoveMarker draws a red filled circle at the last-played intersection.
menu-scene.js wired for live waiting-room updates and role-aware showWaiting.
- index.html: dark shell with #game-container (Phaser canvas parent),
#ui-overlay containing #menu-root, #game-hud-root, #toast-container
- vite.config.js: port 5173, strictPort, sourcemap build, no GitHub Pages base
- src/main.js: instantiates Phaser.Game from gameConfig
- src/config/game-config.js: 800x800 FIT canvas, parent=game-container, scene list
- src/config/protocol-constants.js: ClientEventCode enum aligned to response.proto
oneofs; adds SPECTATOR_CANNOT_ACT, renames GAME_WATCH_SUCCESSFUL to
WATCH_GAME_SUCCESS, drops CLIENT_KICK (no proto case)
- src/scenes/boot-scene.js|menu-scene.js|game-scene.js: minimal stubs for Phaser
scene registry; phase-09 replaces them with real implementations
Adds Phaser+Vite+protobufjs package.json with proto:gen script, installs
dependencies, and commits generated protocol.js and protocol.d.ts so
builds work without requiring protoc or pbjs on every dev box.
Also adds node_modules/ to root .gitignore.