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https://github.com/tiennm99/gomoku.git
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4c068849c4
Rename - server/database/ → server/lobby/ (17 import sites + qualified references) - Package was named "database" but there is no database — it's in-memory hashmaps for players/rooms/spectators. "lobby" accurately names its role: the multiplayer game lobby state (who is in what room, joining/leaving, spectating). Ratel-online legacy cleanup - Delete server/README.md — 100% Chinese, entirely about ratel card games (斗地主/跑得快/德州扑克/麻将/骗子酒馆/Uno). Zero relevance to gomoku. - Delete server/build.sh + server/build.ps1 — multi-platform ratel-server build scripts with mixed Chinese comments, superseded by Makefile + Dockerfile. - Delete server/docs/ — Chinese Docker deployment guide + quickstart, superseded by root docs/deployment-guide.md and root README.md. - Delete server/demo.gif — ratel card-game demo screenshot. Comment fixes: update "database" references in consts/const.go and game/board.go package docs to point at "lobby" instead. go vet + go test ./... green.
16 lines
598 B
Go
16 lines
598 B
Go
// Package lobby provides the in-memory domain model (Player, Room) and a
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// global store managing who is in which room. All state is volatile —
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// server restart clears everything.
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package lobby
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import "errors"
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// Exported sentinel errors for store operations.
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var (
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ErrRoomNotFound = errors.New("room not found")
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ErrRoomFull = errors.New("room is full")
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ErrRoomPlaying = errors.New("room is already playing")
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ErrInvalidDifficulty = errors.New("difficulty must be 1 (easy), 2 (medium), or 3 (hard)")
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ErrNotOwner = errors.New("player is not the room owner")
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)
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