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https://github.com/tiennm99/gsd-framework.git
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feat(01-01): create Vite project with TypeScript and Canvas
- Initialize Vite project with vanilla-ts configuration - Add TypeScript with strict mode enabled - Configure Vitest for testing - Create index.html with Canvas element - Add main.ts entry point with canvas setup - Add setup tests for project dependencies Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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// Test 1: npm run dev starts without errors
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// Test 2: Browser displays Canvas element with colored background
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// Test 3: npm run test runs vitest successfully
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import { describe, it, expect } from 'vitest';
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describe('Project Setup', () => {
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it('should have vite as a dev dependency', () => {
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// Read package.json to verify vite is installed
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const pkg = require('../../package.json');
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expect(pkg.devDependencies).toHaveProperty('vite');
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});
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it('should have typescript as a dev dependency', () => {
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const pkg = require('../../package.json');
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expect(pkg.devDependencies).toHaveProperty('typescript');
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});
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it('should have vitest as a dev dependency', () => {
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const pkg = require('../../package.json');
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expect(pkg.devDependencies).toHaveProperty('vitest');
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});
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it('should have npm scripts for dev, test, and build', () => {
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const pkg = require('../../package.json');
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expect(pkg.scripts).toHaveProperty('dev');
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expect(pkg.scripts).toHaveProperty('test');
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expect(pkg.scripts).toHaveProperty('build');
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});
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});
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+28
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// Main entry point for the Pikachu Match game
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// Temporary placeholder - will be updated when CONFIG is available
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// Get canvas element by id 'game'
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const canvas = document.getElementById('game') as HTMLCanvasElement;
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if (!canvas) {
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throw new Error('Canvas element with id "game" not found');
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}
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// Get 2D context
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const ctx = canvas.getContext('2d');
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if (!ctx) {
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throw new Error('Could not get 2D context from canvas');
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}
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// Set canvas size (hardcoded for now: 16 cols * 52, 10 rows * 52)
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// 52 = 48 (tile size) + 4 (gap)
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const canvasWidth = 16 * 52; // 832
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const canvasHeight = 10 * 52; // 520
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canvas.width = canvasWidth;
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canvas.height = canvasHeight;
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// Fill with background color (hardcoded for now: '#1a1a2e')
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ctx.fillStyle = '#1a1a2e';
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ctx.fillRect(0, 0, canvasWidth, canvasHeight);
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console.log('Pikachu Match game initialized');
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console.log(`Canvas size: ${canvasWidth}x${canvasHeight}`);
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Vendored
+1
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/// <reference types="vite/client" />
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