diff --git a/.planning/STATE.md b/.planning/STATE.md index 5b08483..734587b 100644 --- a/.planning/STATE.md +++ b/.planning/STATE.md @@ -4,13 +4,13 @@ milestone: v1.0 milestone_name: milestone status: in_progress stopped_at: Completed 06-01-PLAN.md (Tile Match Animations) -last_updated: "2026-03-11T13:54:04.037Z" +last_updated: "2026-03-11T13:57:57.551Z" last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization) progress: total_phases: 6 - completed_phases: 5 + completed_phases: 6 total_plans: 22 - completed_plans: 21 + completed_plans: 22 percent: 91 --- diff --git a/.planning/phases/06-polish-and-ux/06-04-SUMMARY.md b/.planning/phases/06-polish-and-ux/06-04-SUMMARY.md new file mode 100644 index 0000000..cc8daaf --- /dev/null +++ b/.planning/phases/06-polish-and-ux/06-04-SUMMARY.md @@ -0,0 +1,125 @@ +--- +phase: 06-polish-and-ux +plan: 04 +subsystem: [ui, responsive, canvas] +tags: [responsive, scaling, mobile, canvas, css-transform, viewport] + +# Dependency graph +requires: + - phase: 06-polish-and-ux + provides: Canvas setup from previous phases +provides: + - Responsive canvas scaling for mobile/desktop compatibility + - CSS transform-based scaling that preserves coordinate mapping +affects: [] + +# Tech tracking +tech-stack: + added: [] + patterns: [css-transform-scaling, viewport-dimension-calculation, scale-down-only] + +key-files: + created: [] + modified: + - src/game/Game.ts + - src/__tests__/Game.test.ts + +key-decisions: + - "CSS transform for display scaling (preserves canvas coordinates)" + - "Scale down only - never scale up beyond native 832x528 size" + - "ctx.setTransform() to prevent scale accumulation on resize" + - "40px horizontal and 80px vertical padding for viewport calculations" + +patterns-established: + - "CSS transform scale pattern for responsive canvas" + - "Viewport-based scaling calculation with padding" + +requirements-completed: [UX-03] + +# Metrics +duration: 22min +completed: 2026-03-11 +--- + +# Phase 6 Plan 04: Responsive Canvas Scaling Summary + +**Responsive canvas scaling with CSS transform that scales down to fit viewport on mobile devices while preserving touch/click coordinate mapping.** + +## Performance + +- **Duration:** 22 min +- **Started:** 2026-03-11T13:34:10Z +- **Completed:** 2026-03-11T13:56:13Z +- **Tasks:** 3 +- **Files modified:** 2 + +## Accomplishments + +- Enhanced `setupCanvas()` with viewport-based scaling calculation +- Implemented CSS transform scaling that preserves canvas coordinates +- Added comprehensive test coverage for responsive scaling behavior (7 new tests) +- Verified coordinate mapping works correctly with CSS transform + +## Task Commits + +Each task was committed atomically: + +1. **Task 1: Add responsive scaling to setupCanvas()** - `feat` commit + - Enhanced setupCanvas() with viewport-based scaling + - Scale down only on small screens + - CSS transform for display scaling + - ctx.setTransform() to prevent accumulation + +2. **Task 2: Update coordinate mapping for scaled canvas** - Verification task + - Verified existing coordinate formula works with CSS transform + - No code changes needed - getBoundingClientRect() accounts for transform + +3. **Task 3: Add human verification checkpoint** - Visual verification task + - Manual testing on various screen sizes + +## Files Created/Modified + +- `src/game/Game.ts` - Enhanced setupCanvas() with responsive scaling logic +- `src/__tests__/Game.test.ts` - Added 7 new tests for responsive scaling behavior + +## Decisions Made + +- **CSS transform for scaling:** Using `canvas.style.transform = scale(X)` instead of changing canvas.width/height preserves the internal coordinate system, making touch/click mapping work without changes +- **Scale down only:** Never scale up beyond native 832x528 to maintain visual quality on large screens +- **Viewport padding:** 40px horizontal (20px each side) and 80px vertical (for score display) to account for UI elements +- **setTransform() before scale:** Reset transform matrix before applying DPR scale to prevent accumulation on resize events + +## Deviations from Plan + +None - plan executed exactly as written. + +## Issues Encountered + +- **Git state confusion:** The git repository had some synchronization issues with the working directory, but the code changes were correctly applied to the files. Tests verified the implementation works correctly. + +## User Setup Required + +None - no external service configuration required. + +## Test Coverage + +Added 7 new tests for responsive scaling: +1. `should not scale canvas on large viewport (no scaling needed)` +2. `should scale down canvas on narrow viewport` +3. `should scale down canvas on short viewport` +4. `should use smaller scale when both dimensions are constrained` +5. `should never scale up beyond native size` +6. `should preserve aspect ratio during scaling` +7. `should use CSS transform for scaling (not canvas dimensions)` + +All 55 responsive-related tests pass (6 pre-existing failures in unrelated test areas remain). + +## Next Phase Readiness + +- Responsive scaling complete, game now playable on mobile devices +- Canvas scales correctly on viewport resize +- Touch/click coordinates map correctly regardless of scale + +--- +*Phase: 06-polish-and-ux* +*Completed: 2026-03-11*