From c353f6d68f39dcfa67c5c4cb977649ab20605ef4 Mon Sep 17 00:00:00 2001 From: tiennm99 Date: Wed, 11 Mar 2026 13:44:31 +0000 Subject: [PATCH] docs(06-03): complete mobile touch optimization plan MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - SUMMARY.md with RippleAnimation implementation details - STATE.md updated with Phase 6 position and decisions - ROADMAP.md updated with plan progress - REQUIREMENTS.md: UX-02 marked complete 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude --- .planning/REQUIREMENTS.md | 4 +- .planning/STATE.md | 71 ++++++------ .../phases/06-polish-and-ux/06-03-SUMMARY.md | 101 ++++++++++++++++++ 3 files changed, 140 insertions(+), 36 deletions(-) create mode 100644 .planning/phases/06-polish-and-ux/06-03-SUMMARY.md diff --git a/.planning/REQUIREMENTS.md b/.planning/REQUIREMENTS.md index d7ebd34..853eadc 100644 --- a/.planning/REQUIREMENTS.md +++ b/.planning/REQUIREMENTS.md @@ -27,7 +27,7 @@ Requirements for initial release. Each maps to roadmap phases. ### Visual & UX - [ ] **UX-01**: Matched tiles animate before disappearing -- [ ] **UX-02**: Game responds to touch input on mobile devices +- [x] **UX-02**: Game responds to touch input on mobile devices - [ ] **UX-03**: Grid layout is responsive (works on phone and desktop) ## v2 Requirements @@ -79,7 +79,7 @@ Which phases cover which requirements. Updated during roadmap creation. | BOARD-01 | Phase 5 | Pending | | BOARD-02 | Phase 3 | Complete | | UX-01 | Phase 6 | Pending | -| UX-02 | Phase 6 | Pending | +| UX-02 | Phase 6 | Complete | | UX-03 | Phase 6 | Pending | **Coverage:** diff --git a/.planning/STATE.md b/.planning/STATE.md index b07fb0a..e5365d3 100644 --- a/.planning/STATE.md +++ b/.planning/STATE.md @@ -1,18 +1,18 @@ ---- -gsd_state_version: 1.0 -milestone: v1.0 -milestone_name: milestone -status: in_progress -stopped_at: Phase 6 context gathered -last_updated: "2026-03-11T10:54:32.632Z" -last_activity: 2026-03-11 — Completed 04-04-PLAN.md (Restart Functionality) -progress: - total_phases: 6 - completed_phases: 5 - total_plans: 18 - completed_plans: 18 ---- - +--- +gsd_state_version: 1.0 +milestone: v1.0 +milestone_name: milestone +status: in_progress +stopped_at: Completed 06-03-PLAN.md (Mobile Touch Optimization) +last_updated: "2026-03-11T13:42:04.000Z" +last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization) +progress: + total_phases: 6 + completed_phases: 5 + total_plans: 21 + completed_plans: 19 +--- + --- gsd_state_version: 1.0 milestone: v1.0 @@ -82,14 +82,14 @@ progress: See: .planning/PROJECT.md (updated 2026-03-10) **Core value:** The satisfying "aha!" moment when you spot a valid connection and clear a pair — the core matching loop must feel smooth and rewarding. -**Current focus:** Phase 4: Game State Management +**Current focus:** Phase 6: Polish and UX ## Current Position -Phase: 4 of 6 (Game State Management) - COMPLETE -Plan: 04-04 (Restart Functionality) -Status: Phase 4 complete - All state management features implemented (state machine, win/lose detection, restart) -Last activity: 2026-03-11 — Completed 04-04-PLAN.md (Restart Functionality) +Phase: 6 of 6 (Polish and UX) - IN PROGRESS +Plan: 06-03 (Mobile Touch Optimization) +Status: Mobile touch optimization complete - RippleAnimation, touch-action CSS, and input feedback +Last activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization) Progress: [█████████] 100% of Phase 4 (5/5 plans) @@ -117,9 +117,9 @@ Progress: [█████████] 100% of Phase 4 (5/5 plans) | Phase 04 P01 | 5 | 3 tasks | 3 files | | Phase 04 P02 | 8 | 3 tasks | 3 files | | Phase 04 P03 | 6 | 3 tasks | 3 files | -| Phase 04 P04 | 8 | 4 tasks | 4 files | -| Phase 04 P04 | 8 | 4 tasks | 4 files | - +| Phase 04 P04 | 8 | 4 tasks | 4 files | +| Phase 04 P04 | 8 | 4 tasks | 4 files | + ## Accumulated Context ### Decisions @@ -170,15 +170,18 @@ Recent decisions affecting current work: - [Phase 04]: Input blocking via GameStateManager.canSelectTile() check - [Phase 04]: Restart functionality preserves previous score display for player achievement visibility - [Phase 04]: Restart button in game over overlay triggers full state reset (grid, score, state machine) -- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects) -- [Phase 04]: Restart functionality preserves previous score display for player achievement visibility -- [Phase 04]: Restart button in game over overlay triggers full state reset (grid, score, state machine) -- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects) -- [Phase 05]: Fisher-Yates shuffle algorithm for O(n) unbiased randomization -- [Phase 05]: Maximum 100 attempts before accepting board (fallback mechanism) -- [Phase 05]: Emits board:generated event for extensibility (analytics, debugging) -- [Phase 05]: Reuses existing NoMovesDetector for solvability verification - +- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects) +- [Phase 04]: Restart functionality preserves previous score display for player achievement visibility +- [Phase 04]: Restart button in game over overlay triggers full state reset (grid, score, state machine) +- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects) +- [Phase 05]: Fisher-Yates shuffle algorithm for O(n) unbiased randomization +- [Phase 05]: Maximum 100 attempts before accepting board (fallback mechanism) +- [Phase 05]: Emits board:generated event for extensibility (analytics, debugging) +- [Phase 05]: Reuses existing NoMovesDetector for solvability verification +- [Phase 06]: RippleAnimation uses selection color (rgba 233, 69, 96) for visual consistency +- [Phase 06]: Ripple duration: 300ms, max radius: 40px for quick but visible feedback +- [Phase 06]: CSS touch-action: none is simplest and most reliable for preventing mobile gestures + ### Pending Todos [From .planning/todos/pending/ — ideas captured during sessions] @@ -194,8 +197,8 @@ None yet. ## Session Continuity -Last session: 2026-03-11T10:54:32.604Z -Stopped at: Phase 6 context gathered +Last session: 2026-03-11T13:42:04.000Z +Stopped at: Completed 06-03-PLAN.md (Mobile Touch Optimization) Resume file: .planning/phases/06-polish-and-ux/06-CONTEXT.md ## Phase 2 Complete diff --git a/.planning/phases/06-polish-and-ux/06-03-SUMMARY.md b/.planning/phases/06-polish-and-ux/06-03-SUMMARY.md new file mode 100644 index 0000000..7e305c6 --- /dev/null +++ b/.planning/phases/06-polish-and-ux/06-03-SUMMARY.md @@ -0,0 +1,101 @@ +--- +phase: 06-polish-and-ux +plan: 03 +subsystem: ui +tags: [touch, mobile, ripple, animation, css] + +# Dependency graph +requires: + - phase: 06-polish-and-ux + provides: Renderer and Game classes for integration +provides: + - RippleAnimation class for touch feedback + - touch-action CSS for mobile gesture prevention + - addRipple() method in Renderer +affects: [] + +# Tech tracking +tech-stack: + added: [] + patterns: + - "Canvas-based ripple animation with performance.now() timing" + - "CSS touch-action for mobile gesture prevention" + +key-files: + created: [] + modified: + - "index.html - Added touch-action: none and overflow: hidden" + - "src/rendering/Renderer.ts - Added RippleAnimation class and addRipple method" + - "src/game/Game.ts - Added ripple trigger in handleInput" + +key-decisions: + - "RippleAnimation uses selection color (rgba 233, 69, 96) for visual consistency" + - "Ripple duration: 300ms, max radius: 40px for quick but visible feedback" + - "CSS touch-action: none is simplest and most reliable for preventing gestures" + +patterns-established: + - "Ripple animation pattern: expanding circle with fading alpha" + - "Auto-cleanup pattern: filter rippleAnimations array by render() return value" + +requirements-completed: [UX-02] + +# Metrics +duration: 8min +completed: 2026-03-11 +--- + +# Phase 6 Plan 3: Mobile Touch Optimization Summary + +**Mobile touch optimization with ripple feedback and zoom/scroll prevention using CSS touch-action and canvas-based RippleAnimation class.** + +## Performance + +- **Duration:** 8 min +- **Started:** 2026-03-11T13:34:05Z +- **Completed:** 2026-03-11T13:42:04Z +- **Tasks:** 3 +- **Files modified:** 3 + +## Accomplishments +- Added touch-action: none CSS to prevent accidental zoom/scroll on mobile +- Created RippleAnimation class with 300ms duration and 40px max radius +- Integrated ripple effect into handleInput for immediate visual feedback on touch/click + +## Task Commits + +Each task was committed atomically: + +1. **Task 1: Add touch-action CSS to canvas** - `6f651e7` (feat) +2. **Task 2: Create RippleAnimation class** - `d660e09` (feat) +3. **Task 3: Trigger ripple on touch input** - `d672975` (feat) + +## Files Created/Modified +- `index.html` - Added touch-action: none to canvas and overflow: hidden to body for mobile gesture prevention +- `src/rendering/Renderer.ts` - Added RippleAnimation class, rippleAnimations property, and addRipple() method +- `src/game/Game.ts` - Added renderer.addRipple(x, y) call in handleInput method + +## Decisions Made +- RippleAnimation uses selection color (rgba 233, 69, 96) for visual consistency with existing UI +- Duration of 300ms provides quick but noticeable feedback +- Max radius of 40px is large enough to be visible but not intrusive +- CSS touch-action: none is the simplest and most reliable approach for preventing gestures + +## Deviations from Plan + +None - plan executed exactly as written. + +## Issues Encountered +None. + +## User Setup Required + +None - no external service configuration required. + +## Next Phase Readiness +- Mobile touch optimization complete +- Game is now polished for mobile play with gesture prevention and visual feedback +- Ready for remaining polish plans (06-01 animations, 06-02 responsive layout) + +--- +*Phase: 06-polish-and-ux* +*Completed: 2026-03-11*