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4f1a0fdb9d
- Created Renderer class with tile rendering, selection highlighting, and fade-in animations - Created GridManager class with tile array and selection state management (blocking dependency) - Added tilesSelected event to GameEvents interface - Created comprehensive test suite for Renderer with 9 test cases **Renderer Features:** - Renders all non-cleared tiles from GridManager at correct positions - Centers grid horizontally and vertically within canvas - Displays emoji characters centered within tile bounds - Selection highlights with border (3px) and background tint (30% opacity) - Fade-in animation over ~100ms using performance.now() - Uses CONFIG.tile.size, gap, cornerRadius for positioning - Respects CONFIG.colors for styling **GridManager Features:** - Manages 2D tile array (10x16 grid = 160 tiles) - Selection state tracking with toggle behavior (0-2 tiles) - selectTile() with toggle deselect and cleared tile filtering - Emits tilesSelected event when 2 tiles selected - getTileAt() for coordinate-based tile access **Note:** Tests created but not runnable due to sandbox file system restrictions preventing npm install. Implementation verified manually against plan requirements. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>