deps: Refactor dependencies (#3224)

* remove spring dep
move junit, logging, mockito under dep mgmt

* upgrade anti-corruption-layer deps

* async method invocation

* balking, bloc

* bridge to bytecode

* caching

* callback - cqrs

* component - health check

* hexagonal - metadata mapping

* rest of the patterns

* remove checkstyle, take spotless into use
This commit is contained in:
Ilkka Seppälä
2025-03-29 19:34:27 +02:00
committed by GitHub
parent 371439aeaa
commit 0ca162a55c
1863 changed files with 14408 additions and 17637 deletions
@@ -32,17 +32,15 @@ import lombok.extern.slf4j.Slf4j;
* improve performance by increasing data locality — keeping data in contiguous memory in the order
* that you process it.
*
* <p>Example: Game loop that processes a bunch of game entities. Those entities are decomposed
* into different domains — AI, physics, and rendering — using the Component pattern.
* <p>Example: Game loop that processes a bunch of game entities. Those entities are decomposed into
* different domains — AI, physics, and rendering — using the Component pattern.
*/
@Slf4j
public class Application {
private static final int NUM_ENTITIES = 5;
/**
* Start game loop with each component have NUM_ENTITIES instance.
*/
/** Start game loop with each component have NUM_ENTITIES instance. */
public static void main(String[] args) {
LOGGER.info("Start Game Application using Data-Locality pattern");
var gameEntity = new GameEntity(NUM_ENTITIES);
@@ -46,9 +46,7 @@ public class GameEntity {
private final PhysicsComponentManager physicsComponentManager;
private final RenderComponentManager renderComponentManager;
/**
* Init components.
*/
/** Init components. */
public GameEntity(int numEntities) {
LOGGER.info("Init Game with #Entity : {}", numEntities);
aiComponentManager = new AiComponentManager(numEntities);
@@ -56,9 +54,7 @@ public class GameEntity {
renderComponentManager = new RenderComponentManager(numEntities);
}
/**
* start all component.
*/
/** start all component. */
public void start() {
LOGGER.info("Start Game");
aiComponentManager.start();
@@ -66,9 +62,7 @@ public class GameEntity {
renderComponentManager.start();
}
/**
* update all component.
*/
/** update all component. */
public void update() {
LOGGER.info("Update Game Component");
// Process AI.
@@ -80,5 +74,4 @@ public class GameEntity {
// Draw to screen.
renderComponentManager.render();
}
}
@@ -26,15 +26,11 @@ package com.iluwatar.data.locality.game.component;
import lombok.extern.slf4j.Slf4j;
/**
* Implementation of AI component for Game.
*/
/** Implementation of AI component for Game. */
@Slf4j
public class AiComponent implements Component {
/**
* Update ai component.
*/
/** Update ai component. */
@Override
public void update() {
LOGGER.info("update AI component");
@@ -24,9 +24,7 @@
*/
package com.iluwatar.data.locality.game.component;
/**
* Implement different Game component update and render process.
*/
/** Implement different Game component update and render process. */
public interface Component {
void update();
@@ -26,15 +26,11 @@ package com.iluwatar.data.locality.game.component;
import lombok.extern.slf4j.Slf4j;
/**
* Implementation of Physics Component of Game.
*/
/** Implementation of Physics Component of Game. */
@Slf4j
public class PhysicsComponent implements Component {
/**
* update physics component of game.
*/
/** update physics component of game. */
@Override
public void update() {
LOGGER.info("Update physics component of game");
@@ -26,9 +26,7 @@ package com.iluwatar.data.locality.game.component;
import lombok.extern.slf4j.Slf4j;
/**
* Implementation of Render Component of Game.
*/
/** Implementation of Render Component of Game. */
@Slf4j
public class RenderComponent implements Component {
@@ -37,9 +35,7 @@ public class RenderComponent implements Component {
// do nothing
}
/**
* render.
*/
/** render. */
@Override
public void render() {
LOGGER.info("Render Component");
@@ -29,9 +29,7 @@ import com.iluwatar.data.locality.game.component.Component;
import java.util.stream.IntStream;
import lombok.extern.slf4j.Slf4j;
/**
* AI component manager for Game.
*/
/** AI component manager for Game. */
@Slf4j
public class AiComponentManager {
@@ -45,17 +43,13 @@ public class AiComponentManager {
this.numEntities = numEntities;
}
/**
* start AI component of Game.
*/
/** start AI component of Game. */
public void start() {
LOGGER.info("Start AI Game Component");
IntStream.range(0, numEntities).forEach(i -> aiComponents[i] = new AiComponent());
}
/**
* Update AI component of Game.
*/
/** Update AI component of Game. */
public void update() {
LOGGER.info("Update AI Game Component");
IntStream.range(0, numEntities)
@@ -29,9 +29,7 @@ import com.iluwatar.data.locality.game.component.PhysicsComponent;
import java.util.stream.IntStream;
import lombok.extern.slf4j.Slf4j;
/**
* Physics component Manager for Game.
*/
/** Physics component Manager for Game. */
@Slf4j
public class PhysicsComponentManager {
@@ -45,18 +43,13 @@ public class PhysicsComponentManager {
this.numEntities = numEntities;
}
/**
* Start physics component of Game.
*/
/** Start physics component of Game. */
public void start() {
LOGGER.info("Start Physics Game Component ");
IntStream.range(0, numEntities).forEach(i -> physicsComponents[i] = new PhysicsComponent());
}
/**
* Update physics component of Game.
*/
/** Update physics component of Game. */
public void update() {
LOGGER.info("Update Physics Game Component ");
// Process physics.
@@ -29,9 +29,7 @@ import com.iluwatar.data.locality.game.component.RenderComponent;
import java.util.stream.IntStream;
import lombok.extern.slf4j.Slf4j;
/**
* Render component manager for Game.
*/
/** Render component manager for Game. */
@Slf4j
public class RenderComponentManager {
@@ -45,18 +43,13 @@ public class RenderComponentManager {
this.numEntities = numEntities;
}
/**
* Start render component.
*/
/** Start render component. */
public void start() {
LOGGER.info("Start Render Game Component ");
IntStream.range(0, numEntities).forEach(i -> renderComponents[i] = new RenderComponent());
}
/**
* render component.
*/
/** render component. */
public void render() {
LOGGER.info("Update Render Game Component ");
// Process Render.
@@ -24,24 +24,20 @@
*/
package com.iluwatar.data.locality;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
/**
* Test Game Application
*/
/** Test Game Application */
class ApplicationTest {
/**
* Issue: Add at least one assertion to this test case.
* Solution: Inserted assertion to check whether the execution of the main method in {@link Application#main(String[])}
* throws an exception.
* Issue: Add at least one assertion to this test case. Solution: Inserted assertion to check
* whether the execution of the main method in {@link Application#main(String[])} throws an
* exception.
*/
@Test
void shouldExecuteGameApplicationWithoutException() {
assertDoesNotThrow(() -> Application.main(new String[]{}));
assertDoesNotThrow(() -> Application.main(new String[] {}));
}
}
}