deps: Refactor dependencies (#3224)

* remove spring dep
move junit, logging, mockito under dep mgmt

* upgrade anti-corruption-layer deps

* async method invocation

* balking, bloc

* bridge to bytecode

* caching

* callback - cqrs

* component - health check

* hexagonal - metadata mapping

* rest of the patterns

* remove checkstyle, take spotless into use
This commit is contained in:
Ilkka Seppälä
2025-03-29 19:34:27 +02:00
committed by GitHub
parent 371439aeaa
commit 0ca162a55c
1863 changed files with 14408 additions and 17637 deletions
@@ -27,10 +27,10 @@ package com.iluwatar.updatemethod;
import lombok.extern.slf4j.Slf4j;
/**
* This pattern simulate a collection of independent objects by telling each to
* process one frame of behavior at a time. The game world maintains a collection
* of objects. Each object implements an update method that simulates one frame of
* the objects behavior. Each frame, the game updates every object in the collection.
* This pattern simulate a collection of independent objects by telling each to process one frame of
* behavior at a time. The game world maintains a collection of objects. Each object implements an
* update method that simulates one frame of the objects behavior. Each frame, the game updates
* every object in the collection.
*/
@Slf4j
public class App {
@@ -39,6 +39,7 @@ public class App {
/**
* Program entry point.
*
* @param args runtime arguments
*/
public static void main(String[] args) {
@@ -29,18 +29,14 @@ import lombok.Setter;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Abstract class for all the entity types.
*/
/** Abstract class for all the entity types. */
public abstract class Entity {
protected final Logger logger = LoggerFactory.getLogger(this.getClass());
protected int id;
@Getter
@Setter
protected int position;
@Getter @Setter protected int position;
public Entity(int id) {
this.id = id;
@@ -48,5 +44,4 @@ public abstract class Entity {
}
public abstract void update();
}
@@ -25,10 +25,9 @@
package com.iluwatar.updatemethod;
/**
* Skeletons are always patrolling on the game map. Initially all the skeletons
* patrolling to the right, and after them reach the bounding, it will start
* patrolling to the left. For each frame, one skeleton will move 1 position
* step.
* Skeletons are always patrolling on the game map. Initially all the skeletons patrolling to the
* right, and after them reach the bounding, it will start patrolling to the left. For each frame,
* one skeleton will move 1 position step.
*/
public class Skeleton extends Entity {
@@ -76,4 +75,3 @@ public class Skeleton extends Entity {
logger.info("Skeleton {} is on position {}.", id, position);
}
}
@@ -24,9 +24,7 @@
*/
package com.iluwatar.updatemethod;
/**
* Statues shoot lightning at regular intervals.
*/
/** Statues shoot lightning at regular intervals. */
public class Statue extends Entity {
protected int frames;
@@ -29,9 +29,7 @@ import java.util.ArrayList;
import java.util.List;
import lombok.extern.slf4j.Slf4j;
/**
* The game world class. Maintain all the objects existed in the game frames.
*/
/** The game world class. Maintain all the objects existed in the game frames. */
@Slf4j
public class World {
@@ -45,9 +43,9 @@ public class World {
}
/**
* Main game loop. This loop will always run until the game is over. For
* each loop it will process user input, update internal status, and render
* the next frames. For more detail please refer to the game-loop pattern.
* Main game loop. This loop will always run until the game is over. For each loop it will process
* user input, update internal status, and render the next frames. For more detail please refer to
* the game-loop pattern.
*/
private void gameLoop() {
while (isRunning) {
@@ -58,9 +56,8 @@ public class World {
}
/**
* Handle any user input that has happened since the last call. In order to
* simulate the situation in real-life game, here we add a random time lag.
* The time lag ranges from 50 ms to 250 ms.
* Handle any user input that has happened since the last call. In order to simulate the situation
* in real-life game, here we add a random time lag. The time lag ranges from 50 ms to 250 ms.
*/
private void processInput() {
try {
@@ -73,8 +70,8 @@ public class World {
}
/**
* Update internal status. The update method pattern invoke update method for
* each entity in the game.
* Update internal status. The update method pattern invoke update method for each entity in the
* game.
*/
private void update() {
for (var entity : entities) {
@@ -82,17 +79,12 @@ public class World {
}
}
/**
* Render the next frame. Here we do nothing since it is not related to the
* pattern.
*/
/** Render the next frame. Here we do nothing since it is not related to the pattern. */
private void render() {
// Does Nothing
}
/**
* Run game loop.
*/
/** Run game loop. */
public void run() {
LOGGER.info("Start game.");
isRunning = true;
@@ -100,9 +92,7 @@ public class World {
thread.start();
}
/**
* Stop game loop.
*/
/** Stop game loop. */
public void stop() {
LOGGER.info("Stop game.");
isRunning = false;
@@ -111,5 +101,4 @@ public class World {
public void addEntity(Entity entity) {
entities.add(entity);
}
}
@@ -32,6 +32,6 @@ class AppTest {
@Test
void shouldExecuteApplicationWithoutException() {
assertDoesNotThrow(() -> App.main(new String[]{}));
assertDoesNotThrow(() -> App.main(new String[] {}));
}
}
@@ -24,14 +24,14 @@
*/
package com.iluwatar.updatemethod;
import org.junit.jupiter.api.AfterAll;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
import org.junit.jupiter.api.AfterAll;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
class SkeletonTest {
private static Skeleton skeleton;
@@ -24,12 +24,12 @@
*/
package com.iluwatar.updatemethod;
import static org.junit.jupiter.api.Assertions.assertEquals;
import org.junit.jupiter.api.AfterAll;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
class StatueTest {
private static Statue statue;
@@ -24,14 +24,14 @@
*/
package com.iluwatar.updatemethod;
import org.junit.jupiter.api.AfterAll;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
import org.junit.jupiter.api.AfterAll;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
class WorldTest {
private static World world;