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issue #292
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@@ -1,28 +1,43 @@
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package com.iluwatar.adapter;
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/**
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* An adapter helps two incompatible interfaces to work together. This is the real world definition
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* for an adapter. Interfaces may be incompatible but the inner functionality should suit the need.
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* The Adapter design pattern allows otherwise incompatible classes to work together by converting
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* the interface of one class into an interface expected by the clients.
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* An adapter helps two incompatible interfaces to work together. This is the
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* real world definition for an adapter. Interfaces may be incompatible but the
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* inner functionality should suit the need. The Adapter design pattern allows
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* otherwise incompatible classes to work together by converting the interface
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* of one class into an interface expected by the clients.
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*
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* <p>There are two variations of the Adapter pattern: The class adapter implements the adaptee's
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* interface whereas the object adapter uses composition to contain the adaptee in the adapter
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* object. This example uses the object adapter approach.
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* <p>
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* There are two variations of the Adapter pattern: The class adapter implements
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* the adaptee's interface whereas the object adapter uses composition to
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* contain the adaptee in the adapter object. This example uses the object
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* adapter approach.
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*
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* <p>
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* The Adapter ({@link BattleFishingBoat}) converts the interface of the adaptee
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* class ( {@link FishingBoat}) into a suitable one expected by the client (
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* {@link BattleShip} ).
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*
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* <p>
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* The story of this implementation is this. <br>
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* Pirates are coming! we need a {@link BattleShip} to fight! We have a
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* {@link FishingBoat} and our captain. We have no time to make up a new ship!
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* we need to reuse this {@link FishingBoat}. The captain needs a battleship
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* which can fire and move. The spec is in {@link BattleShip}. We will use the
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* Adapter pattern to reuse {@link FishingBoat}.
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*
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* <p>The Adapter ({@link GnomeEngineer}) converts the interface of the target class (
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* {@link GoblinGlider}) into a suitable one expected by the client ({@link GnomeEngineeringManager}
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* ).
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*/
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public class App {
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/**
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* Program entry point.
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*
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* @param args command line args
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*/
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public static void main(String[] args) {
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Engineer manager = new GnomeEngineeringManager(new GnomeEngineer());
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manager.operateDevice();
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}
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/**
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* Program entry point.
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*
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* @param args
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* command line args
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*/
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public static void main(String[] args) {
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Captain captain = new Captain(new BattleFishingBoat());
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captain.move();
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captain.fire();
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}
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}
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@@ -1,11 +0,0 @@
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package com.iluwatar.adapter;
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/**
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*
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* Engineers can operate devices.
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*
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*/
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public interface Engineer {
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void operateDevice();
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}
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@@ -1,23 +0,0 @@
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package com.iluwatar.adapter;
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/**
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*
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* Adapter class. Adapts the interface of the device ({@link GoblinGlider}) into {@link Engineer}
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* interface expected by the client ({@link GnomeEngineeringManager}).
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*
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*/
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public class GnomeEngineer implements Engineer {
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private GoblinGlider glider;
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public GnomeEngineer() {
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glider = new GoblinGlider();
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}
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@Override
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public void operateDevice() {
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glider.attachGlider();
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glider.gainSpeed();
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glider.takeOff();
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}
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}
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@@ -1,26 +0,0 @@
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package com.iluwatar.adapter;
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/**
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* GnomeEngineering manager uses {@link Engineer} to operate devices.
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*/
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public class GnomeEngineeringManager implements Engineer {
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private Engineer engineer;
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public GnomeEngineeringManager() {
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}
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public GnomeEngineeringManager(Engineer engineer) {
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this.engineer = engineer;
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}
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@Override
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public void operateDevice() {
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engineer.operateDevice();
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}
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public void setEngineer(Engineer engineer) {
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this.engineer = engineer;
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}
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}
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@@ -1,21 +0,0 @@
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package com.iluwatar.adapter;
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/**
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*
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* Device class (adaptee in the pattern).
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*
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*/
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public class GoblinGlider {
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public void attachGlider() {
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System.out.println("Glider attached.");
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}
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public void gainSpeed() {
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System.out.println("Gaining speed.");
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}
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public void takeOff() {
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System.out.println("Lift-off!");
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}
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}
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