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Adding Servant Design pattern classes
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package com.iluwatar;
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import java.util.ArrayList;
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/**
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* Servant offers some functionality to a group of classes without defining that functionality in each of them.
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* A Servant is a class whose instance provides methods that take care of a desired service,
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* while objects for which the servant does something, are taken as parameters.
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*
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*/
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public class App {
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static Servant jenkins = new Servant("Jenkins");
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static Servant travis = new Servant("Travis");
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public static void main( String[] args ){
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scenario(jenkins, 1);
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scenario(travis, 0);
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}
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public static void scenario(Servant servant, int compliment){
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King k = new King();
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Queen q = new Queen();
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ArrayList<Royalty> guests = new ArrayList<>();
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guests.add(k);
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guests.add(q);
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//feed
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servant.feed(k);
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servant.feed(q);
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//serve drinks
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servant.giveWine(k);
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servant.giveWine(q);
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//compliment
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servant.GiveCompliments( guests.get(compliment) );
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//outcome of the night
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for(Royalty r : guests)
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r.changeMood();
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//check your luck
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if( servant.checkIfYouWillBeHanged(guests) )
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System.out.println(servant.name + " will live another day");
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else
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System.out.println("Poor " + servant.name + ". His days are numbered");
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}
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}
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