Game Loop Pattern (#1083)

* Add game loop module

* Add game loop module

* Fix merge issue

* Implement game loop module

* Implement game loop module

* Implement time based game loop

* implement VariableStepGameLoop

* Implement FixedStepGameLoop

* Add UT

* Add Unit tests

* Fix checkstyle issues

* Add README.md

* Fix code review issues

* Fix code review issues

* update README.md
This commit is contained in:
Azureyjt
2019-11-16 20:40:23 +08:00
committed by Ilkka Seppälä
parent df8a4e3b47
commit 3ccc9baa1a
16 changed files with 897 additions and 0 deletions
@@ -0,0 +1,104 @@
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.gameloop;
import java.util.Random;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Abstract class for GameLoop implementation class.
*/
public abstract class GameLoop {
protected final Logger logger = LoggerFactory.getLogger(this.getClass());
protected volatile GameStatus status;
protected GameController controller;
private Thread gameThread;
/**
* Initialize game status to be stopped.
*/
public GameLoop() {
controller = new GameController();
status = GameStatus.STOPPED;
}
/**
* Run game loop.
*/
public void run() {
status = GameStatus.RUNNING;
gameThread = new Thread(() -> processGameLoop());
gameThread.start();
}
/**
* Stop game loop.
*/
public void stop() {
status = GameStatus.STOPPED;
}
/**
* Check if game is running or not.
*
* @return {@code true} if the game is running.
*/
public boolean isGameRunning() {
return status == GameStatus.RUNNING ? true : false;
}
/**
* Handle any user input that has happened since the last call. In order to
* simulate the situation in real-life game, here we add a random time lag.
* The time lag ranges from 50 ms to 250 ms.
*/
protected void processInput() {
try {
int lag = new Random().nextInt(200) + 50;
Thread.sleep(lag);
} catch (InterruptedException e) {
logger.error(e.getMessage());
}
}
/**
* Render game frames to screen. Here we print bullet position to simulate
* this process.
*/
protected void render() {
var position = controller.getBulletPosition();
logger.info("Current bullet position: " + position);
}
/**
* execute game loop logic.
*/
protected abstract void processGameLoop();
}