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Clear Sonar Blockers (#1643)
* remove debt from CachingTest https://sonarcloud.io/project/issues?fileUuids=AW3G0SevwB6UiZzQNqXR&id=iluwatar_java-design-patterns&open=AXK0Ozo--CiGJS70dLl0&resolved=false Signed-off-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com> * fixed few debts for Spatial Partition module Mainly convertig Hashtable to HashMaps Signed-off-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com> * fixed some logger norms Signed-off-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com> * fixed few errors as it got mixed with the stash Signed-off-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com>
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@@ -23,7 +23,7 @@
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package com.iluwatar.spatialpartition;
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import java.util.Hashtable;
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import java.util.HashMap;
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import java.util.Random;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@@ -44,11 +44,11 @@ import org.slf4j.LoggerFactory;
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* <b>{@link Rect}</b> class to define the boundary of the quadtree. We use an abstract class
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* <b>{@link Point}</b>
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* with x and y coordinate fields and also an id field so that it can easily be put and looked up in
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* the hashtable. This class has abstract methods to define how the object moves (move()), when to
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* the hashmap. This class has abstract methods to define how the object moves (move()), when to
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* check for collision with any object (touches(obj)) and how to handle collision
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* (handleCollision(obj)), and will be extended by any object whose position has to be kept track of
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* in the quadtree. The <b>{@link SpatialPartitionGeneric}</b> abstract class has 2 fields - a
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* hashtable containing all objects (we use hashtable for faster lookups, insertion and deletion)
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* hashmap containing all objects (we use hashmap for faster lookups, insertion and deletion)
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* and a quadtree, and contains an abstract method which defines how to handle interactions between
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* objects using the quadtree.</p>
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* <p>Using the quadtree data structure will reduce the time complexity of finding the objects
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@@ -61,7 +61,7 @@ public class App {
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private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
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private static final String BUBBLE = "Bubble ";
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static void noSpatialPartition(int numOfMovements, Hashtable<Integer, Bubble> bubbles) {
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static void noSpatialPartition(int numOfMovements, HashMap<Integer, Bubble> bubbles) {
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//all bubbles have to be checked for collision for all bubbles
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var bubblesToCheck = bubbles.values();
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@@ -81,9 +81,9 @@ public class App {
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}
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static void withSpatialPartition(
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int height, int width, int numOfMovements, Hashtable<Integer, Bubble> bubbles) {
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int height, int width, int numOfMovements, HashMap<Integer, Bubble> bubbles) {
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//creating quadtree
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var rect = new Rect(width / 2, height / 2, width, height);
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var rect = new Rect(width / 2D, height / 2D, width, height);
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var quadTree = new QuadTree(rect, 4);
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//will run numOfMovement times or till all bubbles have popped
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@@ -110,15 +110,15 @@ public class App {
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*/
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public static void main(String[] args) {
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var bubbles1 = new Hashtable<Integer, Bubble>();
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var bubbles2 = new Hashtable<Integer, Bubble>();
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var bubbles1 = new HashMap<Integer, Bubble>();
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var bubbles2 = new HashMap<Integer, Bubble>();
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var rand = new Random();
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for (int i = 0; i < 10000; i++) {
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var b = new Bubble(rand.nextInt(300), rand.nextInt(300), i, rand.nextInt(2) + 1);
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bubbles1.put(i, b);
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bubbles2.put(i, b);
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LOGGER.info(BUBBLE + i + " with radius " + b.radius
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+ " added at (" + b.coordinateX + "," + b.coordinateY + ")");
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LOGGER.info(BUBBLE, i, " with radius ", b.radius,
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" added at (", b.coordinateX, ",", b.coordinateY + ")");
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}
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var start1 = System.currentTimeMillis();
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@@ -127,8 +127,8 @@ public class App {
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var start2 = System.currentTimeMillis();
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App.withSpatialPartition(300, 300, 20, bubbles2);
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var end2 = System.currentTimeMillis();
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LOGGER.info("Without spatial partition takes " + (end1 - start1) + "ms");
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LOGGER.info("With spatial partition takes " + (end2 - start2) + "ms");
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LOGGER.info("Without spatial partition takes ", (end1 - start1), "ms");
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LOGGER.info("With spatial partition takes ", (end2 - start2), "ms");
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}
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}
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