[refactor] Remove unnecessary declarations in servant pattern.

This commit is contained in:
ruslanpa
2015-02-10 09:57:22 +02:00
parent 300c8dfad4
commit 4b432a79d9
4 changed files with 107 additions and 99 deletions
+39 -41
View File
@@ -4,50 +4,48 @@ import java.util.ArrayList;
/**
* Servant offers some functionality to a group of classes without defining that functionality in each of them.
* Servant offers some functionality to a group of classes without defining that functionality in each of them.
* A Servant is a class whose instance provides methods that take care of a desired service,
* while objects for which the servant does something, are taken as parameters.
*
*/
public class App {
static Servant jenkins = new Servant("Jenkins");
static Servant travis = new Servant("Travis");
public static void main( String[] args ){
scenario(jenkins, 1);
scenario(travis, 0);
}
/*
* Can add a List with enum Actions for variable scenarios
* */
public static void scenario(Servant servant, int compliment){
King k = new King();
Queen q = new Queen();
ArrayList<Royalty> guests = new ArrayList<>();
guests.add(k);
guests.add(q);
//feed
servant.feed(k);
servant.feed(q);
//serve drinks
servant.giveWine(k);
servant.giveWine(q);
//compliment
servant.GiveCompliments( guests.get(compliment) );
//outcome of the night
for(Royalty r : guests)
r.changeMood();
//check your luck
if( servant.checkIfYouWillBeHanged(guests) )
System.out.println(servant.name + " will live another day");
else
System.out.println("Poor " + servant.name + ". His days are numbered");
}
static Servant jenkins = new Servant("Jenkins");
static Servant travis = new Servant("Travis");
public static void main(String[] args) {
scenario(jenkins, 1);
scenario(travis, 0);
}
/*
* Can add a List with enum Actions for variable scenarios
* */
public static void scenario(Servant servant, int compliment) {
King k = new King();
Queen q = new Queen();
ArrayList<Royalty> guests = new ArrayList<>();
guests.add(k);
guests.add(q);
//feed
servant.feed(k);
servant.feed(q);
//serve drinks
servant.giveWine(k);
servant.giveWine(q);
//compliment
servant.GiveCompliments(guests.get(compliment));
//outcome of the night
for (Royalty r : guests)
r.changeMood();
//check your luck
if (servant.checkIfYouWillBeHanged(guests))
System.out.println(servant.name + " will live another day");
else
System.out.println("Poor " + servant.name + ". His days are numbered");
}
}