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Resolves checkstyle errors for event-* (#1070)
* Reduces checkstyle errors in event-aggregator * Reduces checkstyle errors in event-asynchronous * Reduces checkstyle errors in event-driven-architecture * Reduces checkstyle errors in event-queue * Reduces checkstyle errors in event-sourcing
This commit is contained in:
committed by
Ilkka Seppälä
parent
7c888e8886
commit
5ae2ce6e2e
@@ -34,11 +34,11 @@ import com.iluwatar.eda.model.User;
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/**
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* An event-driven architecture (EDA) is a framework that orchestrates behavior around the
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* production, detection and consumption of events as well as the responses they evoke. An event is
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* any identifiable occurrence that has significance for system hardware or software. <p> The
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* example below uses an {@link EventDispatcher} to link/register {@link Event} objects to their
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* respective handlers once an {@link Event} is dispatched, it's respective handler is invoked and
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* the {@link Event} is handled accordingly.
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* any identifiable occurrence that has significance for system hardware or software.
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*
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* <p>The example below uses an {@link EventDispatcher} to link/register {@link Event} objects to
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* their respective handlers once an {@link Event} is dispatched, it's respective handler is invoked
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* and the {@link Event} is handled accordingly.
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*/
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public class App {
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@@ -47,9 +47,8 @@ public class App {
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* made known to the dispatcher by registering them. In this case the {@link UserCreatedEvent} is
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* bound to the UserCreatedEventHandler, whilst the {@link UserUpdatedEvent} is bound to the
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* {@link UserUpdatedEventHandler}. The dispatcher can now be called to dispatch specific events.
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* When a user is saved, the {@link UserCreatedEvent} can be dispatched.
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* On the other hand, when a user is updated, {@link UserUpdatedEvent} can be dispatched.
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*
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* When a user is saved, the {@link UserCreatedEvent} can be dispatched. On the other hand, when a
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* user is updated, {@link UserUpdatedEvent} can be dispatched.
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*/
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public static void main(String[] args) {
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