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📍Use lombok, reformat, and optimize the code (#1560)
* Use lombok, reformat, and optimize the code * Fix merge conflicts and some sonar issues Co-authored-by: va1m <va1m@email.com>
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@@ -24,8 +24,7 @@
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package com.iluwatar.bytecode;
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import com.iluwatar.bytecode.util.InstructionConverterUtil;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import lombok.extern.slf4j.Slf4j;
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/**
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* The intention of Bytecode pattern is to give behavior the flexibility of data by encoding it as
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@@ -40,8 +39,8 @@ import org.slf4j.LoggerFactory;
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* ensure the behavior being defined can’t break the game, you need to sandbox it from the rest of
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* the codebase.
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*/
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@Slf4j
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public class App {
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private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
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/**
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* Main app method.
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@@ -23,9 +23,14 @@
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package com.iluwatar.bytecode;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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/**
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* Representation of instructions understandable by virtual machine.
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*/
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@AllArgsConstructor
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@Getter
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public enum Instruction {
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LITERAL(1),
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@@ -40,15 +45,7 @@ public enum Instruction {
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ADD(10),
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DIVIDE(11);
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private final int value;
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Instruction(int value) {
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this.value = value;
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}
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public int getIntValue() {
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return value;
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}
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private final int intValue;
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/**
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* Converts integer value to Instruction.
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@@ -24,10 +24,12 @@
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package com.iluwatar.bytecode;
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import java.util.Stack;
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import lombok.Getter;
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/**
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* Implementation of virtual machine.
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*/
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@Getter
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public class VirtualMachine {
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private final Stack<Integer> stack = new Stack<>();
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@@ -108,10 +110,6 @@ public class VirtualMachine {
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}
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}
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public Stack<Integer> getStack() {
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return stack;
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}
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public void setHealth(int wizard, int amount) {
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wizards[wizard].setHealth(amount);
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}
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@@ -135,8 +133,4 @@ public class VirtualMachine {
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public int getAgility(int wizard) {
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return wizards[wizard].getAgility();
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}
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public Wizard[] getWizards() {
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return wizards;
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}
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}
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@@ -23,15 +23,18 @@
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package com.iluwatar.bytecode;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.extern.slf4j.Slf4j;
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/**
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* This class represent game objects which properties can be changed by instructions interpreted by
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* virtual machine.
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*/
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@Setter
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@Getter
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@Slf4j
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public class Wizard {
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private static final Logger LOGGER = LoggerFactory.getLogger(Wizard.class);
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private int health;
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@@ -41,30 +44,6 @@ public class Wizard {
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private int numberOfPlayedSounds;
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private int numberOfSpawnedParticles;
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public int getHealth() {
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return health;
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}
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public void setHealth(int health) {
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this.health = health;
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}
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public int getAgility() {
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return agility;
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}
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public void setAgility(int agility) {
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this.agility = agility;
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}
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public int getWisdom() {
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return wisdom;
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}
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public void setWisdom(int wisdom) {
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this.wisdom = wisdom;
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}
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public void playSound() {
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LOGGER.info("Playing sound");
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numberOfPlayedSounds++;
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@@ -75,11 +54,4 @@ public class Wizard {
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numberOfSpawnedParticles++;
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}
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public int getNumberOfPlayedSounds() {
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return numberOfPlayedSounds;
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}
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public int getNumberOfSpawnedParticles() {
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return numberOfSpawnedParticles;
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}
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}
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