📍Use lombok, reformat, and optimize the code (#1560)

* Use lombok, reformat, and optimize the code

* Fix merge conflicts and some sonar issues

Co-authored-by: va1m <va1m@email.com>
This commit is contained in:
va1m
2021-03-13 13:19:21 +01:00
committed by GitHub
parent 0e26a6adb5
commit 5cf2fe009b
681 changed files with 2472 additions and 4966 deletions
@@ -23,14 +23,17 @@
package com.iluwatar.gameloop;
import static org.junit.jupiter.api.Assertions.assertFalse;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
/**
* GameLoop unit test class.
*/
public class GameLoopTest {
class GameLoopTest {
private GameLoop gameLoop;
@@ -38,33 +41,33 @@ public class GameLoopTest {
* Create mock implementation of GameLoop.
*/
@BeforeEach
public void setup() {
void setup() {
gameLoop = new GameLoop() {
@Override
protected void processGameLoop() {}
protected void processGameLoop() {
}
};
}
@AfterEach
public void tearDown() {
void tearDown() {
gameLoop = null;
}
@org.junit.jupiter.api.Test
public void testRun() {
@Test
void testRun() {
gameLoop.run();
Assertions.assertEquals(GameStatus.RUNNING, gameLoop.status);
}
@org.junit.jupiter.api.Test
public void testStop() {
@Test
void testStop() {
gameLoop.stop();
Assertions.assertEquals(GameStatus.STOPPED, gameLoop.status);
}
@org.junit.jupiter.api.Test
public void testIsGameRunning() {
Assertions.assertFalse(gameLoop.isGameRunning());
@Test
void testIsGameRunning() {
assertFalse(gameLoop.isGameRunning());
}
}