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📍Use lombok, reformat, and optimize the code (#1560)
* Use lombok, reformat, and optimize the code * Fix merge conflicts and some sonar issues Co-authored-by: va1m <va1m@email.com>
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@@ -23,14 +23,17 @@
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package com.iluwatar.gameloop;
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import static org.junit.jupiter.api.Assertions.assertFalse;
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import org.junit.jupiter.api.AfterEach;
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import org.junit.jupiter.api.Assertions;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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/**
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* GameLoop unit test class.
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*/
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public class GameLoopTest {
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class GameLoopTest {
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private GameLoop gameLoop;
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@@ -38,33 +41,33 @@ public class GameLoopTest {
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* Create mock implementation of GameLoop.
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*/
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@BeforeEach
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public void setup() {
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void setup() {
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gameLoop = new GameLoop() {
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@Override
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protected void processGameLoop() {}
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protected void processGameLoop() {
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}
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};
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}
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@AfterEach
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public void tearDown() {
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void tearDown() {
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gameLoop = null;
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}
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@org.junit.jupiter.api.Test
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public void testRun() {
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@Test
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void testRun() {
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gameLoop.run();
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Assertions.assertEquals(GameStatus.RUNNING, gameLoop.status);
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}
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@org.junit.jupiter.api.Test
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public void testStop() {
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@Test
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void testStop() {
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gameLoop.stop();
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Assertions.assertEquals(GameStatus.STOPPED, gameLoop.status);
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}
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@org.junit.jupiter.api.Test
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public void testIsGameRunning() {
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Assertions.assertFalse(gameLoop.isGameRunning());
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@Test
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void testIsGameRunning() {
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assertFalse(gameLoop.isGameRunning());
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}
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}
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