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docs: add editorconfig + formatting
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+123
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@@ -3,7 +3,7 @@ title: Bytecode
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category: Behavioral
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language: en
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tag:
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- Game programming
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- Game programming
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---
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## Intent
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@@ -15,8 +15,8 @@ Allows encoding behavior as instructions for a virtual machine.
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Real world example
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> A team is working on a new game where wizards battle against each other. The wizard behavior needs to be carefully
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> adjusted and iterated hundreds of times through playtesting. It's not optimal to ask the programmer to make changes each
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> time the game designer wants to vary the behavior, so the wizard behavior is implemented as a data-driven virtual
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> adjusted and iterated hundreds of times through playtesting. It's not optimal to ask the programmer to make changes
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> each time the game designer wants to vary the behavior, so the wizard behavior is implemented as a data-driven virtual
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> machine.
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In plain words
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@@ -42,21 +42,21 @@ One of the most important game objects is the `Wizard` class.
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@Slf4j
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public class Wizard {
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private int health;
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private int agility;
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private int wisdom;
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private int numberOfPlayedSounds;
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private int numberOfSpawnedParticles;
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private int health;
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private int agility;
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private int wisdom;
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private int numberOfPlayedSounds;
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private int numberOfSpawnedParticles;
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public void playSound() {
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LOGGER.info("Playing sound");
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numberOfPlayedSounds++;
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}
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public void playSound() {
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LOGGER.info("Playing sound");
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numberOfPlayedSounds++;
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}
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public void spawnParticles() {
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LOGGER.info("Spawning particles");
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numberOfSpawnedParticles++;
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}
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public void spawnParticles() {
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LOGGER.info("Spawning particles");
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numberOfSpawnedParticles++;
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}
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}
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```
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@@ -70,18 +70,18 @@ together and pushes the result to the stack.
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@Getter
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public enum Instruction {
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LITERAL(1), // e.g. "LITERAL 0", push 0 to stack
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SET_HEALTH(2), // e.g. "SET_HEALTH", pop health and wizard number, call set health
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SET_WISDOM(3), // e.g. "SET_WISDOM", pop wisdom and wizard number, call set wisdom
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SET_AGILITY(4), // e.g. "SET_AGILITY", pop agility and wizard number, call set agility
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PLAY_SOUND(5), // e.g. "PLAY_SOUND", pop value as wizard number, call play sound
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SPAWN_PARTICLES(6), // e.g. "SPAWN_PARTICLES", pop value as wizard number, call spawn particles
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GET_HEALTH(7), // e.g. "GET_HEALTH", pop value as wizard number, push wizard's health
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GET_AGILITY(8), // e.g. "GET_AGILITY", pop value as wizard number, push wizard's agility
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GET_WISDOM(9), // e.g. "GET_WISDOM", pop value as wizard number, push wizard's wisdom
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ADD(10), // e.g. "ADD", pop 2 values, push their sum
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DIVIDE(11); // e.g. "DIVIDE", pop 2 values, push their division
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// ...
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LITERAL(1), // e.g. "LITERAL 0", push 0 to stack
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SET_HEALTH(2), // e.g. "SET_HEALTH", pop health and wizard number, call set health
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SET_WISDOM(3), // e.g. "SET_WISDOM", pop wisdom and wizard number, call set wisdom
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SET_AGILITY(4), // e.g. "SET_AGILITY", pop agility and wizard number, call set agility
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PLAY_SOUND(5), // e.g. "PLAY_SOUND", pop value as wizard number, call play sound
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SPAWN_PARTICLES(6), // e.g. "SPAWN_PARTICLES", pop value as wizard number, call spawn particles
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GET_HEALTH(7), // e.g. "GET_HEALTH", pop value as wizard number, push wizard's health
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GET_AGILITY(8), // e.g. "GET_AGILITY", pop value as wizard number, push wizard's agility
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GET_WISDOM(9), // e.g. "GET_WISDOM", pop value as wizard number, push wizard's wisdom
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ADD(10), // e.g. "ADD", pop 2 values, push their sum
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DIVIDE(11); // e.g. "DIVIDE", pop 2 values, push their division
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// ...
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}
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```
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@@ -94,89 +94,89 @@ the game object behavior.
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@Slf4j
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public class VirtualMachine {
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private final Stack<Integer> stack = new Stack<>();
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private final Stack<Integer> stack = new Stack<>();
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private final Wizard[] wizards = new Wizard[2];
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private final Wizard[] wizards = new Wizard[2];
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public VirtualMachine() {
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wizards[0] = new Wizard(randomInt(3, 32), randomInt(3, 32), randomInt(3, 32),
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0, 0);
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wizards[1] = new Wizard(randomInt(3, 32), randomInt(3, 32), randomInt(3, 32),
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0, 0);
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}
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public VirtualMachine(Wizard wizard1, Wizard wizard2) {
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wizards[0] = wizard1;
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wizards[1] = wizard2;
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}
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public void execute(int[] bytecode) {
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for (var i = 0; i < bytecode.length; i++) {
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Instruction instruction = Instruction.getInstruction(bytecode[i]);
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switch (instruction) {
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case LITERAL:
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// Read the next byte from the bytecode.
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int value = bytecode[++i];
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// Push the next value to stack
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stack.push(value);
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break;
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case SET_AGILITY:
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var amount = stack.pop();
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var wizard = stack.pop();
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setAgility(wizard, amount);
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break;
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case SET_WISDOM:
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amount = stack.pop();
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wizard = stack.pop();
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setWisdom(wizard, amount);
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break;
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case SET_HEALTH:
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amount = stack.pop();
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wizard = stack.pop();
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setHealth(wizard, amount);
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break;
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case GET_HEALTH:
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wizard = stack.pop();
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stack.push(getHealth(wizard));
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break;
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case GET_AGILITY:
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wizard = stack.pop();
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stack.push(getAgility(wizard));
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break;
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case GET_WISDOM:
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wizard = stack.pop();
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stack.push(getWisdom(wizard));
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break;
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case ADD:
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var a = stack.pop();
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var b = stack.pop();
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stack.push(a + b);
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break;
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case DIVIDE:
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a = stack.pop();
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b = stack.pop();
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stack.push(b / a);
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break;
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case PLAY_SOUND:
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wizard = stack.pop();
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getWizards()[wizard].playSound();
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break;
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case SPAWN_PARTICLES:
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wizard = stack.pop();
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getWizards()[wizard].spawnParticles();
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break;
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default:
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throw new IllegalArgumentException("Invalid instruction value");
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}
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LOGGER.info("Executed " + instruction.name() + ", Stack contains " + getStack());
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public VirtualMachine() {
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wizards[0] = new Wizard(randomInt(3, 32), randomInt(3, 32), randomInt(3, 32),
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0, 0);
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wizards[1] = new Wizard(randomInt(3, 32), randomInt(3, 32), randomInt(3, 32),
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0, 0);
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}
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}
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public void setHealth(int wizard, int amount) {
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wizards[wizard].setHealth(amount);
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}
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// other setters ->
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// ...
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public VirtualMachine(Wizard wizard1, Wizard wizard2) {
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wizards[0] = wizard1;
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wizards[1] = wizard2;
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}
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public void execute(int[] bytecode) {
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for (var i = 0; i < bytecode.length; i++) {
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Instruction instruction = Instruction.getInstruction(bytecode[i]);
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switch (instruction) {
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case LITERAL:
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// Read the next byte from the bytecode.
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int value = bytecode[++i];
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// Push the next value to stack
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stack.push(value);
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break;
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case SET_AGILITY:
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var amount = stack.pop();
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var wizard = stack.pop();
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setAgility(wizard, amount);
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break;
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case SET_WISDOM:
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amount = stack.pop();
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wizard = stack.pop();
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setWisdom(wizard, amount);
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break;
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case SET_HEALTH:
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amount = stack.pop();
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wizard = stack.pop();
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setHealth(wizard, amount);
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break;
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case GET_HEALTH:
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wizard = stack.pop();
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stack.push(getHealth(wizard));
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break;
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case GET_AGILITY:
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wizard = stack.pop();
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stack.push(getAgility(wizard));
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break;
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case GET_WISDOM:
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wizard = stack.pop();
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stack.push(getWisdom(wizard));
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break;
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case ADD:
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var a = stack.pop();
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var b = stack.pop();
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stack.push(a + b);
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break;
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case DIVIDE:
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a = stack.pop();
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b = stack.pop();
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stack.push(b / a);
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break;
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case PLAY_SOUND:
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wizard = stack.pop();
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getWizards()[wizard].playSound();
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break;
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case SPAWN_PARTICLES:
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wizard = stack.pop();
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getWizards()[wizard].spawnParticles();
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break;
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default:
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throw new IllegalArgumentException("Invalid instruction value");
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}
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LOGGER.info("Executed " + instruction.name() + ", Stack contains " + getStack());
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}
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}
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public void setHealth(int wizard, int amount) {
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wizards[wizard].setHealth(amount);
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}
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// other setters ->
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// ...
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}
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```
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@@ -185,23 +185,23 @@ Now we can show the full example utilizing the virtual machine.
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```java
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public static void main(String[]args){
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var vm=new VirtualMachine(
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new Wizard(45,7,11,0,0),
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new Wizard(36,18,8,0,0));
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var vm=new VirtualMachine(
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new Wizard(45,7,11,0,0),
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new Wizard(36,18,8,0,0));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
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vm.execute(InstructionConverterUtil.convertToByteCode("GET_HEALTH"));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
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vm.execute(InstructionConverterUtil.convertToByteCode("GET_AGILITY"));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
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vm.execute(InstructionConverterUtil.convertToByteCode("GET_WISDOM"));
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vm.execute(InstructionConverterUtil.convertToByteCode("ADD"));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 2"));
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vm.execute(InstructionConverterUtil.convertToByteCode("DIVIDE"));
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vm.execute(InstructionConverterUtil.convertToByteCode("ADD"));
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vm.execute(InstructionConverterUtil.convertToByteCode("SET_HEALTH"));
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}
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
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vm.execute(InstructionConverterUtil.convertToByteCode("GET_HEALTH"));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
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vm.execute(InstructionConverterUtil.convertToByteCode("GET_AGILITY"));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 0"));
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vm.execute(InstructionConverterUtil.convertToByteCode("GET_WISDOM"));
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vm.execute(InstructionConverterUtil.convertToByteCode("ADD"));
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vm.execute(InstructionConverterUtil.convertToByteCode("LITERAL 2"));
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vm.execute(InstructionConverterUtil.convertToByteCode("DIVIDE"));
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vm.execute(InstructionConverterUtil.convertToByteCode("ADD"));
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vm.execute(InstructionConverterUtil.convertToByteCode("SET_HEALTH"));
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}
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```
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Here is the console output.
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Reference in New Issue
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