Data Locality pattern #559 (#889)

* Data Locality pattern #559

* Fixed review comments

* updated pom

* Fixed failed build
This commit is contained in:
Ranjeet
2019-09-30 20:49:08 +05:30
committed by Ilkka Seppälä
parent 5f39f7fbf7
commit 6b297b701f
13 changed files with 633 additions and 0 deletions
@@ -0,0 +1,53 @@
/**
* The MIT License
* Copyright (c) 2014 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.data.locality;
import com.iluwatar.data.locality.game.GameEntity;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Use the Data Locality pattern is when you have a performance problem.
* Take advantage of that to improve performance by increasing data locality — keeping data in
* contiguous memory in the order that you process it.
*
* Example: Game loop that processes a bunch of game entities.
* Those entities are decomposed into different domains
* — AI, physics, and rendering — using the Component pattern.
*
*/
public class Application {
private static final Logger LOGGER = LoggerFactory.getLogger(Application.class);
private static final int NUM_ENTITIES = 5;
/**
* Start game loop with each component have NUM_ENTITIES instance
*/
public static void main(String[] args) {
LOGGER.info("Start Game Application using Data-Locality pattern");
GameEntity gameEntity = new GameEntity(NUM_ENTITIES);
gameEntity.start();
gameEntity.update();
}
}