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* Data Locality pattern #559 * Fixed review comments * updated pom * Fixed failed build
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/**
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* The MIT License
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* Copyright (c) 2014 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.data.locality;
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import com.iluwatar.data.locality.game.GameEntity;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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* Use the Data Locality pattern is when you have a performance problem.
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* Take advantage of that to improve performance by increasing data locality — keeping data in
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* contiguous memory in the order that you process it.
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*
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* Example: Game loop that processes a bunch of game entities.
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* Those entities are decomposed into different domains
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* — AI, physics, and rendering — using the Component pattern.
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*
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*/
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public class Application {
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private static final Logger LOGGER = LoggerFactory.getLogger(Application.class);
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private static final int NUM_ENTITIES = 5;
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/**
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* Start game loop with each component have NUM_ENTITIES instance
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*/
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public static void main(String[] args) {
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LOGGER.info("Start Game Application using Data-Locality pattern");
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GameEntity gameEntity = new GameEntity(NUM_ENTITIES);
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gameEntity.start();
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gameEntity.update();
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}
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}
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