mirror of
https://github.com/tiennm99/java-design-patterns.git
synced 2026-05-24 17:34:57 +00:00
refactoring: issue#2376 (#2491)
Changed all the switch expression according to the JAVA 17.
This commit is contained in:
@@ -150,35 +150,32 @@ En este ejemplo también usamos un enum para parametrizar el tipo de factoría d
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```java
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public static class FactoryMaker {
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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switch (type) {
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case ELF:
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return new ElfKingdomFactory();
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case ORC:
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return new OrcKingdomFactory();
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default:
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throw new IllegalArgumentException("KingdomType not supported.");
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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return switch (type) {
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case ELF -> new ElfKingdomFactory();
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case ORC -> new OrcKingdomFactory();
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default -> throw new IllegalArgumentException("KingdomType not supported.");
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};
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}
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}
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}
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public static void main(String[] args) {
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var app = new App();
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public static void main(String[] args) {
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var app = new App();
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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-- similar use of the orc factory
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}
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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--similar use of the orc factory
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}
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```
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## Diagrama de clases
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@@ -148,35 +148,32 @@ This is the elven Army!
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```java
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public static class FactoryMaker {
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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switch (type) {
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case ELF:
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return new ElfKingdomFactory();
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case ORC:
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return new OrcKingdomFactory();
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default:
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throw new IllegalArgumentException("KingdomType not supported.");
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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return switch (type) {
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case ELF -> new ElfKingdomFactory();
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case ORC -> new OrcKingdomFactory();
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default -> throw new IllegalArgumentException("KingdomType not supported.");
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};
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}
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}
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}
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public static void main(String[] args) {
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var app = new App();
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public static void main(String[] args) {
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var app = new App();
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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-- similar use of the orc factory
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}
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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--similar use of the orc factory
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}
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```
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## क्लास डायग्राम
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@@ -145,39 +145,35 @@ Agora, podemos projetar uma fábrica para nossas diferentes fábricas do reino.
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O cliente pode usar o `FactoryMaker` para criar uma fatoração concreta, que uma vez, produzirá diferentes objetos concretos (derivados de `Army`, `King`, `Castle`).
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Neste exemplo, também usamos um enum para parametrizar qual tipo de fábrica do reino o cliente solicitará.
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```java
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public static class FactoryMaker {
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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switch (type) {
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case ELF:
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return new ElfKingdomFactory();
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case ORC:
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return new OrcKingdomFactory();
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default:
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throw new IllegalArgumentException("KingdomType not supported.");
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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return switch (type) {
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case ELF -> new ElfKingdomFactory();
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case ORC -> new OrcKingdomFactory();
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default -> throw new IllegalArgumentException("KingdomType not supported.");
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};
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}
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}
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}
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public static void main(String[] args) {
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var app = new App();
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public static void main(String[] args) {
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var app = new App();
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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-- similar use of the orc factory
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}
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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--similar use of the orc factory
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}
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```
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## Diagrama de classes
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@@ -34,62 +34,51 @@ Wikipedia diz
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**Exemplo programático**
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Vamos pegar nosso exemplo da mina de ouro acima. Aqui temos uma hierarquia de anão minerador.
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Primeiro há uma classe base `DwarvenMineWorker`:
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Primeiro há uma classe base `DwarvenMineWorker`:
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```java
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@Slf4j
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public abstract class DwarvenMineWorker {
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public void goToSleep() {
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LOGGER.info("{} goes to sleep.", name());
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}
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public void wakeUp() {
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LOGGER.info("{} wakes up.", name());
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}
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public void goHome() {
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LOGGER.info("{} goes home.", name());
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}
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public void goToMine() {
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LOGGER.info("{} goes to the mine.", name());
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}
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private void action(Action action) {
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switch (action) {
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case GO_TO_SLEEP:
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goToSleep();
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break;
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case WAKE_UP:
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wakeUp();
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break;
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case GO_HOME:
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goHome();
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break;
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case GO_TO_MINE:
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goToMine();
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break;
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case WORK:
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work();
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break;
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default:
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LOGGER.info("Undefined action");
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break;
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public void goToSleep() {
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LOGGER.info("{} goes to sleep.", name());
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}
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}
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public void action(Action... actions) {
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Arrays.stream(actions).forEach(this::action);
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}
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public void wakeUp() {
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LOGGER.info("{} wakes up.", name());
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}
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public abstract void work();
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public void goHome() {
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LOGGER.info("{} goes home.", name());
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}
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public abstract String name();
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public void goToMine() {
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LOGGER.info("{} goes to the mine.", name());
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}
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enum Action {
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GO_TO_SLEEP, WAKE_UP, GO_HOME, GO_TO_MINE, WORK
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}
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private void action(Action action) {
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switch (action) {
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case GO_TO_SLEEP -> goToSleep();
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case WAKE_UP -> wakeUp();
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case GO_HOME -> goHome();
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case GO_TO_MINE -> goToMine();
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case WORK -> work();
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default -> LOGGER.info("Undefined action");
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}
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}
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public void action(Action... actions) {
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Arrays.stream(actions).forEach(this::action);
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}
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public abstract void work();
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public abstract String name();
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enum Action {
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GO_TO_SLEEP, WAKE_UP, GO_HOME, GO_TO_MINE, WORK
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}
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}
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```
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@@ -150,35 +150,32 @@ Trong ví dụ này, chúng tôi cũng sử dụng một enum để tham số h
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```java
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public static class FactoryMaker {
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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switch (type) {
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case ELF:
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return new ElfKingdomFactory();
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case ORC:
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return new OrcKingdomFactory();
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default:
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throw new IllegalArgumentException("KingdomType not supported.");
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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return switch (type) {
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case ELF -> new ElfKingdomFactory();
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case ORC -> new OrcKingdomFactory();
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default -> throw new IllegalArgumentException("KingdomType not supported.");
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};
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}
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}
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}
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public static void main(String[] args) {
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var app = new App();
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public static void main(String[] args) {
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var app = new App();
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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-- Tương tự với nhà máy Orc
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}
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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--Tương tự với nhà máy Orc
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}
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```
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## Sơ đồ lớp
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@@ -132,35 +132,32 @@ This is the Elven Army!
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```java
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public static class FactoryMaker {
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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switch (type) {
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case ELF:
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return new ElfKingdomFactory();
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case ORC:
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return new OrcKingdomFactory();
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default:
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throw new IllegalArgumentException("KingdomType not supported.");
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public enum KingdomType {
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ELF, ORC
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}
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public static KingdomFactory makeFactory(KingdomType type) {
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return switch (type) {
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case ELF -> new ElfKingdomFactory();
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case ORC -> new OrcKingdomFactory();
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default -> throw new IllegalArgumentException("KingdomType not supported.");
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};
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}
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}
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}
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public static void main(String[] args) {
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var app = new App();
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public static void main(String[] args) {
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var app = new App();
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Elf Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ELF));
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LOGGER.info(app.getArmy().getDescription());
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LOGGER.info(app.getCastle().getDescription());
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LOGGER.info(app.getKing().getDescription());
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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-- similar use of the orc factory
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}
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LOGGER.info("Orc Kingdom");
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app.createKingdom(FactoryMaker.makeFactory(KingdomType.ORC));
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--similar use of the orc factory
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}
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```
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## 类图
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@@ -152,127 +152,126 @@ public class MonitoringService {
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```java
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public class DefaultCircuitBreaker implements CircuitBreaker {
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private final long timeout;
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private final long retryTimePeriod;
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private final RemoteService service;
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long lastFailureTime;
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private String lastFailureResponse;
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int failureCount;
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private final int failureThreshold;
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private State state;
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private final long futureTime = 1000 * 1000 * 1000 * 1000;
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private final long timeout;
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private final long retryTimePeriod;
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private final RemoteService service;
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long lastFailureTime;
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private String lastFailureResponse;
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int failureCount;
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private final int failureThreshold;
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private State state;
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private final long futureTime = 1000 * 1000 * 1000 * 1000;
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/**
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* Constructor to create an instance of Circuit Breaker.
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*
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* @param timeout Timeout for the API request. Not necessary for this simple example
|
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* @param failureThreshold Number of failures we receive from the depended service before changing
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* state to 'OPEN'
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* @param retryTimePeriod Time period after which a new request is made to remote service for
|
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* status check.
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*/
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DefaultCircuitBreaker(RemoteService serviceToCall, long timeout, int failureThreshold,
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long retryTimePeriod) {
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this.service = serviceToCall;
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// 我们从关闭状态开始希望一切都是正常的
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this.state = State.CLOSED;
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this.failureThreshold = failureThreshold;
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// API的超时时间.
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// 用于在超过限制时中断对远程资源的调用
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this.timeout = timeout;
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this.retryTimePeriod = retryTimePeriod;
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//An absurd amount of time in future which basically indicates the last failure never happened
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this.lastFailureTime = System.nanoTime() + futureTime;
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this.failureCount = 0;
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}
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// 重置所有
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@Override
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public void recordSuccess() {
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this.failureCount = 0;
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this.lastFailureTime = System.nanoTime() + futureTime;
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this.state = State.CLOSED;
|
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}
|
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|
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@Override
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public void recordFailure(String response) {
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failureCount = failureCount + 1;
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this.lastFailureTime = System.nanoTime();
|
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// Cache the failure response for returning on open state
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this.lastFailureResponse = response;
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}
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|
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// 根据 failureThreshold、failureCount 和 lastFailureTime 评估当前状态。
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protected void evaluateState() {
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if (failureCount >= failureThreshold) { //Then something is wrong with remote service
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if ((System.nanoTime() - lastFailureTime) > retryTimePeriod) {
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// 我们已经等得够久了,应该尝试检查服务是否已启动
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state = State.HALF_OPEN;
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} else {
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||||
// 服务可能仍会出现故障
|
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state = State.OPEN;
|
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}
|
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} else {
|
||||
// 一切正常
|
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state = State.CLOSED;
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||||
}
|
||||
}
|
||||
|
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@Override
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public String getState() {
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evaluateState();
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return state.name();
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}
|
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|
||||
/**
|
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* Break the circuit beforehand if it is known service is down Or connect the circuit manually if
|
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* service comes online before expected.
|
||||
*
|
||||
* @param state State at which circuit is in
|
||||
*/
|
||||
@Override
|
||||
public void setState(State state) {
|
||||
this.state = state;
|
||||
switch (state) {
|
||||
case OPEN:
|
||||
this.failureCount = failureThreshold;
|
||||
this.lastFailureTime = System.nanoTime();
|
||||
break;
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case HALF_OPEN:
|
||||
this.failureCount = failureThreshold;
|
||||
this.lastFailureTime = System.nanoTime() - retryTimePeriod;
|
||||
break;
|
||||
default:
|
||||
/**
|
||||
* Constructor to create an instance of Circuit Breaker.
|
||||
*
|
||||
* @param timeout Timeout for the API request. Not necessary for this simple example
|
||||
* @param failureThreshold Number of failures we receive from the depended service before changing
|
||||
* state to 'OPEN'
|
||||
* @param retryTimePeriod Time period after which a new request is made to remote service for
|
||||
* status check.
|
||||
*/
|
||||
DefaultCircuitBreaker(RemoteService serviceToCall, long timeout, int failureThreshold,
|
||||
long retryTimePeriod) {
|
||||
this.service = serviceToCall;
|
||||
// 我们从关闭状态开始希望一切都是正常的
|
||||
this.state = State.CLOSED;
|
||||
this.failureThreshold = failureThreshold;
|
||||
// API的超时时间.
|
||||
// 用于在超过限制时中断对远程资源的调用
|
||||
this.timeout = timeout;
|
||||
this.retryTimePeriod = retryTimePeriod;
|
||||
//An absurd amount of time in future which basically indicates the last failure never happened
|
||||
this.lastFailureTime = System.nanoTime() + futureTime;
|
||||
this.failureCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes service call.
|
||||
*
|
||||
* @return Value from the remote resource, stale response or a custom exception
|
||||
*/
|
||||
@Override
|
||||
public String attemptRequest() throws RemoteServiceException {
|
||||
evaluateState();
|
||||
if (state == State.OPEN) {
|
||||
// 如果电路处于打开状态,则返回缓存的响应
|
||||
return this.lastFailureResponse;
|
||||
} else {
|
||||
// 如果电路未打开,则发出 API 请求
|
||||
try {
|
||||
//在实际应用程序中,这将在线程中运行,并且将利用断路器的超时参数来了解服务
|
||||
// 是否正在工作。 在这里,我们根据服务器响应本身模拟
|
||||
var response = service.call();
|
||||
// api 响应正常,重置所有。
|
||||
recordSuccess();
|
||||
return response;
|
||||
} catch (RemoteServiceException ex) {
|
||||
recordFailure(ex.getMessage());
|
||||
throw ex;
|
||||
}
|
||||
// 重置所有
|
||||
@Override
|
||||
public void recordSuccess() {
|
||||
this.failureCount = 0;
|
||||
this.lastFailureTime = System.nanoTime() + futureTime;
|
||||
this.state = State.CLOSED;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void recordFailure(String response) {
|
||||
failureCount = failureCount + 1;
|
||||
this.lastFailureTime = System.nanoTime();
|
||||
// Cache the failure response for returning on open state
|
||||
this.lastFailureResponse = response;
|
||||
}
|
||||
|
||||
// 根据 failureThreshold、failureCount 和 lastFailureTime 评估当前状态。
|
||||
protected void evaluateState() {
|
||||
if (failureCount >= failureThreshold) { //Then something is wrong with remote service
|
||||
if ((System.nanoTime() - lastFailureTime) > retryTimePeriod) {
|
||||
// 我们已经等得够久了,应该尝试检查服务是否已启动
|
||||
state = State.HALF_OPEN;
|
||||
} else {
|
||||
// 服务可能仍会出现故障
|
||||
state = State.OPEN;
|
||||
}
|
||||
} else {
|
||||
// 一切正常
|
||||
state = State.CLOSED;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getState() {
|
||||
evaluateState();
|
||||
return state.name();
|
||||
}
|
||||
|
||||
/**
|
||||
* Break the circuit beforehand if it is known service is down Or connect the circuit manually if
|
||||
* service comes online before expected.
|
||||
*
|
||||
* @param state State at which circuit is in
|
||||
*/
|
||||
@Override
|
||||
public void setState(State state) {
|
||||
this.state = state;
|
||||
switch (state) {
|
||||
case OPEN -> {
|
||||
this.failureCount = failureThreshold;
|
||||
this.lastFailureTime = System.nanoTime();
|
||||
}
|
||||
case HALF_OPEN -> {
|
||||
this.failureCount = failureThreshold;
|
||||
this.lastFailureTime = System.nanoTime() - retryTimePeriod;
|
||||
}
|
||||
default -> this.failureCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes service call.
|
||||
*
|
||||
* @return Value from the remote resource, stale response or a custom exception
|
||||
*/
|
||||
@Override
|
||||
public String attemptRequest() throws RemoteServiceException {
|
||||
evaluateState();
|
||||
if (state == State.OPEN) {
|
||||
// 如果电路处于打开状态,则返回缓存的响应
|
||||
return this.lastFailureResponse;
|
||||
} else {
|
||||
// 如果电路未打开,则发出 API 请求
|
||||
try {
|
||||
//在实际应用程序中,这将在线程中运行,并且将利用断路器的超时参数来了解服务
|
||||
// 是否正在工作。 在这里,我们根据服务器响应本身模拟
|
||||
var response = service.call();
|
||||
// api 响应正常,重置所有。
|
||||
recordSuccess();
|
||||
return response;
|
||||
} catch (RemoteServiceException ex) {
|
||||
recordFailure(ex.getMessage());
|
||||
throw ex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
@@ -29,101 +29,90 @@ tag:
|
||||
使用上面金矿的例子。这里我们有矮人的矿工等级制度。
|
||||
|
||||
```java
|
||||
|
||||
@Slf4j
|
||||
public abstract class DwarvenMineWorker {
|
||||
|
||||
public void goToSleep() {
|
||||
LOGGER.info("{} goes to sleep.", name());
|
||||
}
|
||||
|
||||
public void wakeUp() {
|
||||
LOGGER.info("{} wakes up.", name());
|
||||
}
|
||||
|
||||
public void goHome() {
|
||||
LOGGER.info("{} goes home.", name());
|
||||
}
|
||||
|
||||
public void goToMine() {
|
||||
LOGGER.info("{} goes to the mine.", name());
|
||||
}
|
||||
|
||||
private void action(Action action) {
|
||||
switch (action) {
|
||||
case GO_TO_SLEEP:
|
||||
goToSleep();
|
||||
break;
|
||||
case WAKE_UP:
|
||||
wakeUp();
|
||||
break;
|
||||
case GO_HOME:
|
||||
goHome();
|
||||
break;
|
||||
case GO_TO_MINE:
|
||||
goToMine();
|
||||
break;
|
||||
case WORK:
|
||||
work();
|
||||
break;
|
||||
default:
|
||||
LOGGER.info("Undefined action");
|
||||
break;
|
||||
public void goToSleep() {
|
||||
LOGGER.info("{} goes to sleep.", name());
|
||||
}
|
||||
}
|
||||
|
||||
public void action(Action... actions) {
|
||||
Arrays.stream(actions).forEach(this::action);
|
||||
}
|
||||
public void wakeUp() {
|
||||
LOGGER.info("{} wakes up.", name());
|
||||
}
|
||||
|
||||
public abstract void work();
|
||||
public void goHome() {
|
||||
LOGGER.info("{} goes home.", name());
|
||||
}
|
||||
|
||||
public abstract String name();
|
||||
public void goToMine() {
|
||||
LOGGER.info("{} goes to the mine.", name());
|
||||
}
|
||||
|
||||
enum Action {
|
||||
GO_TO_SLEEP, WAKE_UP, GO_HOME, GO_TO_MINE, WORK
|
||||
}
|
||||
private void action(Action action) {
|
||||
switch (action) {
|
||||
case GO_TO_SLEEP -> goToSleep();
|
||||
case WAKE_UP -> wakeUp();
|
||||
case GO_HOME -> goHome();
|
||||
case GO_TO_MINE -> goToMine();
|
||||
case WORK -> work();
|
||||
default -> LOGGER.info("Undefined action");
|
||||
}
|
||||
}
|
||||
|
||||
public void action(Action... actions) {
|
||||
Arrays.stream(actions).forEach(this::action);
|
||||
}
|
||||
|
||||
public abstract void work();
|
||||
|
||||
public abstract String name();
|
||||
|
||||
enum Action {
|
||||
GO_TO_SLEEP, WAKE_UP, GO_HOME, GO_TO_MINE, WORK
|
||||
}
|
||||
}
|
||||
|
||||
@Slf4j
|
||||
public class DwarvenTunnelDigger extends DwarvenMineWorker {
|
||||
|
||||
@Override
|
||||
public void work() {
|
||||
LOGGER.info("{} creates another promising tunnel.", name());
|
||||
}
|
||||
@Override
|
||||
public void work() {
|
||||
LOGGER.info("{} creates another promising tunnel.", name());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name() {
|
||||
return "Dwarven tunnel digger";
|
||||
}
|
||||
@Override
|
||||
public String name() {
|
||||
return "Dwarven tunnel digger";
|
||||
}
|
||||
}
|
||||
|
||||
@Slf4j
|
||||
public class DwarvenGoldDigger extends DwarvenMineWorker {
|
||||
|
||||
@Override
|
||||
public void work() {
|
||||
LOGGER.info("{} digs for gold.", name());
|
||||
}
|
||||
@Override
|
||||
public void work() {
|
||||
LOGGER.info("{} digs for gold.", name());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name() {
|
||||
return "Dwarf gold digger";
|
||||
}
|
||||
@Override
|
||||
public String name() {
|
||||
return "Dwarf gold digger";
|
||||
}
|
||||
}
|
||||
|
||||
@Slf4j
|
||||
public class DwarvenCartOperator extends DwarvenMineWorker {
|
||||
|
||||
@Override
|
||||
public void work() {
|
||||
LOGGER.info("{} moves gold chunks out of the mine.", name());
|
||||
}
|
||||
@Override
|
||||
public void work() {
|
||||
LOGGER.info("{} moves gold chunks out of the mine.", name());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name() {
|
||||
return "Dwarf cart operator";
|
||||
}
|
||||
@Override
|
||||
public String name() {
|
||||
return "Dwarf cart operator";
|
||||
}
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user