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* Spatial partition * Update pom.xml * Update Bubble.java - pmd * Update Rect.java - pmd
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committed by
Ilkka Seppälä
parent
7b8c9b07ed
commit
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/**
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* The MIT License
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* Copyright (c) 2014-2016 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.spatialpartition;
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/**
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* The Rect class helps in defining the boundary of the quadtree and is also used to
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* define the range within which objects need to be found in our example.
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*/
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public class Rect {
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int x;
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int y;
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int width;
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int height;
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//(x,y) - centre of rectangle
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Rect(int x, int y, int width, int height) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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}
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boolean contains(Point p) {
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return p.x >= this.x - this.width / 2 && p.x <= this.x + this.width / 2
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&& p.y >= this.y - this.height / 2 && p.y <= this.y + this.height / 2;
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}
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boolean intersects(Rect other) {
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return !(this.x + this.width / 2 <= other.x - other.width / 2
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|| this.x - this.width / 2 >= other.x + other.width / 2
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|| this.y + this.height / 2 <= other.y - other.height / 2
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|| this.y - this.height / 2 >= other.y + other.height / 2);
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}
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}
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