From e6f5b691df3033ad3a73c14f6ad9671efa49bb03 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ilkka=20Sepp=C3=A4l=C3=A4?= Date: Sun, 6 Nov 2022 15:36:50 +0200 Subject: [PATCH] Remove obsolete index.mx files --- index.md | 147 --------------------------------------- localization/zh/index.md | 52 -------------- 2 files changed, 199 deletions(-) delete mode 100644 index.md delete mode 100644 localization/zh/index.md diff --git a/index.md b/index.md deleted file mode 100644 index 233145011..000000000 --- a/index.md +++ /dev/null @@ -1,147 +0,0 @@ -| Pattern | Category | Tags | -| :--- | :--- | :--- | -| [Abstract Document](abstract-document) | Structural | Extensibility | -| [Abstract Factory](abstract-factory) | Creational | Gang of Four | -| [Active Object](active-object) | Concurrency | Performance | -| [Acyclic Visitor](acyclic-visitor) | Behavioral | Extensibility | -| [Adapter](adapter) | Structural | Gang of Four | -| [Aggregator Microservices](aggregator-microservices) | Architectural | Cloud distributed | -| [Ambassador](ambassador) | Structural | Decoupling | -| [API Gateway](api-gateway) | Architectural | Cloud distributed, Decoupling | -| [Arrange/Act/Assert](arrange-act-assert) | Idiom | Testing | -| [Async Method Invocation](async-method-invocation) | Concurrency | Reactive | -| [Balking](balking) | Concurrency | Decoupling | -| [Bridge](bridge) | Structural | Gang of Four | -| [Builder](builder) | Creational | Gang of Four | -| [Business Delegate](business-delegate) | Structural | Decoupling | -| [Bytecode](bytecode) | Behavioral | Game programming | -| [Caching](caching) | Behavioral | Performance | -| [Callback](callback) | Idiom | Reactive | -| [Chain of Responsibility](chain-of-responsibility) | Behavioral | Gang of Four | -| [Circuit Breaker](circuit-breaker) | Behavioral | Performance, Decoupling | -| [Cloud Static Content Hosting](cloud-static-content-hosting) | Cloud | Cloud distributed | -| [Collection Pipeline](collection-pipeline) | Functional | Reactive | -| [Combinator](combinator) | Idiom | Reactive | -| [Command](command) | Behavioral | Gang of Four | -| [Commander](commander) | Concurrency | Cloud distributed | -| [Composite](composite) | Structural | Gang of Four | -| [Composite Entity](composite-entity) | Structural | Enterprise Integration Pattern | -| [Converter](converter) | Creational | Decoupling | -| [Command Query Responsibility Segregation](command-query-responsibility-segregation) | Architectural | Performance, Cloud distributed | -| [Data Access Object](data-access-object) | Architectural | Data access | -| [Data Bus](data-bus) | Architectural | Decoupling | -| [Data Locality](data-locality) | Behavioral | Performance, Game programming | -| [Data Mapper](data-mapper) | Architectural | Decoupling | -| [Data Transfer Object](data-transfer-object) | Architectural | Performance | -| [Decorator](decorator) | Structural | Gang of Four, Extensibility | -| [Delegation](delegation) | Structural | Decoupling | -| [Dependency Injection](dependency-injection) | Creational | Decoupling | -| [Dirty Flag](dirty-flag) | Behavioral | Performance, Game programming | -| [Double Buffer](double-buffer) | Behavioral | Performance, Game programming | -| [Double Checked Locking](double-checked-locking) | Idiom | Performance | -| [Double Dispatch](double-dispatch) | Idiom | Extensibility | -| [EIP Aggregator](eip-aggregator) | Integration | Enterprise Integration Pattern | -| [EIP Message Channel](eip-message-channel) | Integration | Enterprise Integration Pattern | -| [EIP Publish and Subscribe](eip-publish-and-subscribe) | Integration | Enterprise Integration Pattern | -| [EIP Splitter](eip-splitter) | Integration | Enterprise Integration Pattern | -| [EIP Wire Tap](eip-wire-tap) | Integration | Enterprise Integration Pattern | -| [Event Aggregator](event-aggregator) | Structural | Reactive | -| [Event Based Asynchronous](event-based-asynchronous) | Concurrency | Reactive | -| [Event Driven Architecture](event-driven-architecture) | Architectural | Reactive | -| [Event Queue](event-queue) | Concurrency | Game programming | -| [Event Sourcing](event-sourcing) | Architectural | Performance | -| [Execute Around](execute-around) | Idiom | Extensibility | -| [Extension Objects](extension-objects) | Behavioral | Extensibility | -| [Facade](facade) | Structural | Gang of Four, Decoupling | -| [Factory](factory) | Creational | Gang of Four | -| [Factory kit](factory-kit) | Creational | Extensibility | -| [Factory Method](factory-method) | Creational | Gang of Four, Extensibility | -| [Fan-Out/Fan-In](fanout-fanin) | Integration | Microservices | -| [Feature Toggle](feature-toggle) | Behavioral | Extensibility | -| [Filterer](filterer) | Functional | Extensibility | -| [Fluent Interface](fluent-interface) | Functional | Reactive | -| [Flux](flux) | Structural | Decoupling | -| [Flyweight](flyweight) | Structural | Gang of Four, Performance | -| [Front Controller](front-controller) | Structural | Decoupling | -| [Game Loop](game-loop) | Behavioral | Game programming | -| [Guarded Suspension](guarded-suspension) | Concurrency | Decoupling | -| [Half-Sync Half-Async](half-sync-half-async) | Concurrency | Performance | -| [Hexagonal](hexagonal) | Architectural | Decoupling | -| [Intercepting Filter](intercepting-filter) | Behavioral | Decoupling | -| [Interpreter](interpreter) | Behavioral | Gang of Four | -| [Iterator](iterator) | Behavioral | Gang of Four | -| [Layers](layers) | Architectural | Decoupling | -| [Lazy Loading](lazy-loading) | Idiom | Performance | -| [Leader Election](leader-election) | Behavioral | Cloud distributed | -| [Leader Followers](leader-followers) | Concurrency | Performance | -| [Lockable Object](lockable-object) | Concurrency | Performance | -| [Marker Interface](marker-interface) | Structural | Decoupling | -| [Master Worker](master-worker) | Concurrency | Performance | -| [Mediator](mediator) | Behavioral | Gang of Four, Decoupling | -| [Memento](memento) | Behavioral | Gang of Four | -| [Model View Controller](model-view-controller) | Architectural | Decoupling | -| [Model View Presenter](model-view-presenter) | Architectural | Decoupling | -| [Model View ViewModel](model-view-viewmodel) | Architectural | Decoupling | -| [Module](module) | Structural | Decoupling | -| [Monad](monad) | Functional | Reactive | -| [Monostate](monostate) | Creational | Instantiation | -| [Multiton](multiton) | Creational | Instantiation | -| [Mute Idiom](mute-idiom) | Idiom | Decoupling | -| [Naked Objects](naked-objects) | Architectural | Decoupling | -| [Null Object](null-object) | Behavioral | Extensibility | -| [Object Mother](object-mother) | Creational | Instantiation | -| [Object Pool](object-pool) | Creational | Performance, Game programming | -| [Observer](observer) | Behavioral | Gang of Four, Reactive | -| [Page Object](page-object) | Structural | Decoupling | -| [Parameter Object](parameter-object) | Behavioral | Extensibility | -| [Partial Response](partial-response) | Behavioral | Decoupling | -| [Pipeline](pipeline) | Behavioral | Decoupling | -| [Poison Pill](poison-pill) | Behavioral | Cloud distributed, Reactive | -| [Presentation Model](presentation-model) | Behavioral | Decoupling | -| [Priority Queue](priority-queue) | Behavioral | Decoupling | -| [Private Class Data](private-class-data) | Idiom | Data access | -| [Producer Consumer](producer-consumer) | Concurrency | Reactive | -| [Promise](promise) | Concurrency | Reactive | -| [Property](property) | Creational | Instantiation | -| [Prototype](prototype) | Creational | Gang of Four, Instantiation | -| [Proxy](proxy) | Structural | Gang of Four, Decoupling | -| [Queue Based Load Leveling](queue-based-load-leveling) | Concurrency | Performance, Decoupling | -| [Reactor](reactor) | Concurrency | Performance, Reactive | -| [Reader Writer Lock](reader-writer-lock) | Concurrency | Performance | -| [Registry](registry) | Creational | Instantiation | -| [Repository](repository) | Architectural | Data access | -| [Resource Acquisition Is Initialization](resource-acquisition-is-initialization) | Idiom | Data access | -| [Retry](retry) | Behavioral | Performance | -| [Role Object](role-object) | Structural | Extensibility | -| [Saga](saga) | Concurrency | Cloud distributed | -| [Semaphore](semaphore) | Concurrency | Performance | -| [Separated Interface](separated-interface) | Structural | Decoupling | -| [Servant](servant) | Behavioral | Decoupling | -| [Serverless](serverless) | Architectural | Cloud distributed | -| [Service Layer](service-layer) | Architectural | Data access | -| [Service Locator](service-locator) | Architectural | Performance, Game programming | -| [Sharding](sharding) | Behavioral | Performance, Cloud distributed | -| [Singleton](singleton) | Creational | Gang of Four | -| [Spatial Partition](spatial-partition) | Behavioral | Performance, Game programming | -| [Special Case](special-case) | Behavioral | Extensibility | -| [Specification](specification) | Behavioral | Data access | -| [State](state) | Behavioral | Gang of Four | -| [Step Builder](step-builder) | Creational | Instantiation | -| [Strangler](strangler) | Structural | Cloud distributed, Extensibility | -| [Strategy](strategy) | Behavioral | Gang of Four | -| [Subclass Sandbox](subclass-sandbox) | Behavioral | Game programming | -| [Table Module](table-module) | Structural | Data access | -| [Template Method](table-module) | Behavioral | Gang of Four | -| [Thread Pool](thread-pool) | Concurrency | Performance | -| [Throttling](throttling) | Behavioral | Performance | -| [Thread Local Storage](thread-local-storage) | Idiom | Performance | -| [Tolerant Reader](tolerant-reader) | Integration | Decoupling | -| [Trampoline](trampoline) | Behavioral | Performance | -| [Transaction Script](transaction-script) | Behavioral | Data access | -| [Twin](twin) | Structural | Extensibility | -| [Type Object](type-object) | Behavioral | Game programming, Extensibility | -| [Unit of Work](unit-of-work) | Architectural | Data access | -| [Update Method](update-method) | Behavioral | Game programming | -| [Value Object](value-object) | Creational | Instantiation | -| [Version Number](version-number) | Concurrency | Data access, Microservices | -| [Visitor](visitor) | Behavioral | Gang of Four | diff --git a/localization/zh/index.md b/localization/zh/index.md deleted file mode 100644 index d4f8141e4..000000000 --- a/localization/zh/index.md +++ /dev/null @@ -1,52 +0,0 @@ -| Pattern | Category | Tags | -| :--- | :--- | :--- | -| [Abstract Document](abstract-document) | Structural | Extensibility | -| [Abstract Factory](abstract-factory) | Creational | Gang of Four | -| [Active Object](active-object) | Concurrency | Performance | -| [Acyclic Visitor](acyclic-visitor) | Behavioral | Extensibility | -| [Adapter](adapter) | Structural | Gang of Four | -| [Aggregator Microservices](aggregator-microservices) | Architectural | Cloud distributed | -| [Ambassador](ambassador) | Structural | Decoupling | -| [API Gateway](api-gateway) | Architectural | Cloud distributed, Decoupling | -| [Arrange/Act/Assert](arrange-act-assert) | Idiom | Testing | -| [Async Method Invocation](async-method-invocation) | Concurrency | Reactive | -| [Balking](balking) | Concurrency | Decoupling | -| [Bridge](bridge) | Structural | Gang of Four | -| [Builder](builder) | Creational | Gang of Four | -| [Business Delegate](business-delegate) | Structural | Decoupling | -| [Bytecode](bytecode) | Behavioral | Game programming | -| [Caching](caching) | Behavioral | Performance | -| [Callback](callback) | Idiom | Reactive | -| [Chain of Responsibility](chain-of-responsibility) | Behavioral | Gang of Four | -| [Circuit Breaker](circuit-breaker) | Behavioral | Performance, Decoupling | -| [Cloud Static Content Hosting](cloud-static-content-hosting) | Cloud | Cloud distributed | -| [Collection Pipeline](collection-pipeline) | Functional | Reactive | -| [Command](command) | Behavioral | Gang of Four | -| [Composite](composite) | Structural | Gang of Four | -| [Composite Entity](composite-entity) | Structural | Enterprise Integration Pattern | -| [Converter](converter) | Creational | Decoupling | -| [Data Access Object](data-access-object) | Architectural | Data access | -| [Data Bus](data-bus) | Architectural | Decoupling | -| [Data Mapper](data-mapper) | Architectural | Decoupling | -| [Data Transfer Object](data-transfer-object) | Architectural | Performance | -| [Decorator](decorator) | Structural | Gang of Four, Extensibility | -| [Delegation](delegation) | Structural | Decoupling | -| [Dependency Injection](dependency-injection) | Creational | Decoupling | -| [Dirty Flag](dirty-flag) | Behavioral | Performance, Game programming | -| [Double Checked Locking](double-checked-locking) | Idiom | Performance | -| [Facade](facade) | Structural | Gang of Four, Decoupling | -| [Factory](factory) | Creational | Gang of Four | -| [Factory kit](factory-kit) | Creational | Extensibility | -| [Factory Method](factory-method) | Creational | Gang of Four, Extensibility | -| [Interpreter](interpreter) | Behavioral | Gang of Four | -| [Iterator](iterator) | Behavioral | Gang of Four | -| [Observer](observer) | Behavioral | Gang of Four, Reactive | -| [Private Class Data](private-class-data) | Idiom | Data access | -| [Producer Consumer](producer-consumer) | Concurrency | Reactive | -| [Proxy](proxy) | Structural | Gang of Four, Decoupling | -| [Sharding](sharding) | Behavioral | Performance, Cloud distributed | -| [State](state) | Behavioral | Gang of Four | -| [Strategy](strategy) | Behavioral | Gang of Four | -| [Template Method](table-module) | Behavioral | Gang of Four | -| [Version Number](version-number) | Concurrency | Data access, Microservices | -| [Visitor](visitor) | Behavioral | Gang of Four |