--- title: "Registry Pattern in Java: Implementing a Centralized Control Mechanism for Java Objects" shortTitle: Registry description: "Explore the Registry design pattern in Java: Learn how it centralizes object management for improved access and control. Perfect for software developers and architects looking to optimize Java application architecture." category: Creational language: en tag: - API design - Data access - Decoupling - Dependency management - Enterprise patterns - Instantiation --- ## Intent of Registry Design Pattern Registry Design Pattern centralizes the creation and management of a global set of objects, providing a single point of access and ensuring controlled instantiation. ## Detailed Explanation of Registry Pattern with Real-World Examples Real-world example > In a large corporation, managing IT assets such as laptops, desktops, servers, and software licenses can be challenging. To streamline this process, the company uses a centralized IT Asset Management System, which functions as a Registry. > > * The system provides a single point of access for registering, tracking, and retrieving information about all IT assets. > * When a new device or software is procured, it is registered in the system with details such as serial number, purchase date, warranty period, and assigned user. > * IT staff can query the system to get details about any asset, check its current status, and update information as needed. > * This centralized management promotes efficient utilization and maintenance of assets, ensures compliance with software licenses, and helps in planning for upgrades or replacements. > > In this analogy, the IT Asset Management System acts as a Registry, managing the lifecycle and providing global access to information about IT assets within the organization. In plain words > Registry is a well-known object that other objects can use to find common objects and services. wiki.c2.com says > A registry is a global association from keys to objects, allowing the objects to be reached from anywhere. It involves two methods: one that takes a key and an object and add objects to the registry and one that takes a key and returns the object for the key. It's similar to the MultitonPattern, but doesn't restrict instances to only those in the registry. Flowchart ![Registry flowchart](./etc/registry-flowchart.png) ## Programmatic Example of Registry Pattern in Java The Registry design pattern is a well-known pattern used in software design where objects are stored and provide a global point of access to them. This pattern is particularly useful when you need to manage a global collection of objects, decouple the creation of objects from their usage, ensure a controlled lifecycle for objects, and avoid redundant creation of objects. First, we have the `Customer` record. It represents the objects that will be stored in the registry. Each `Customer` has an `id` and a `name`. ```java public record Customer(String id, String name) { @Override public String toString() { return "Customer{" + "id='" + id + '\'' + ", name='" + name + '\'' + '}'; } } ``` Next, we have the `CustomerRegistry` class. This class is the actual registry where `Customer` objects are stored. It provides methods to add and retrieve customers. The `CustomerRegistry` is a singleton, meaning there is only one instance of it in the application. ```java public final class CustomerRegistry { @Getter private static final CustomerRegistry instance = new CustomerRegistry(); private final Map customerMap; private CustomerRegistry() { customerMap = new ConcurrentHashMap<>(); } public Customer addCustomer(Customer customer) { return customerMap.put(customer.id(), customer); } public Customer getCustomer(String id) { return customerMap.get(id); } } ``` Finally, we have the `App` class. This class demonstrates how to use the `CustomerRegistry`. It creates two `Customer` objects, adds them to the `CustomerRegistry`, and then retrieves them. ```java public class App { private static final Logger LOGGER = LoggerFactory.getLogger(App.class); public static void main(String[] args) { CustomerRegistry customerRegistry = CustomerRegistry.getInstance(); var john = new Customer("1", "John"); customerRegistry.addCustomer(john); var julia = new Customer("2", "Julia"); customerRegistry.addCustomer(julia); LOGGER.info("John {}", customerRegistry.getCustomer("1")); LOGGER.info("Julia {}", customerRegistry.getCustomer("2")); } } ``` In this example, the `CustomerRegistry` provides a global point of access to `Customer` objects. This allows us to manage these objects in a centralized way, promoting reuse and sharing, and facilitating decoupling between components. Running the example produces the following output: ``` 09:55:31.109 [main] INFO com.iluwatar.registry.App -- John Customer{id='1', name='John'} 09:55:31.113 [main] INFO com.iluwatar.registry.App -- Julia Customer{id='2', name='Julia'} ``` ## When to Use the Registry Pattern in Java * When you need to manage a global collection of objects. * When you need to decouple the creation of objects from their usage. * When you need to ensure a controlled lifecycle for objects, such as services or resources. * When you want to avoid redundant creation of objects. ## Real-World Applications of Registry Pattern in Java * Managing database connections in an enterprise application. * Providing a central place to register and retrieve services or components in a modular application. * Creating a central configuration registry that various parts of an application can access. ## Benefits and Trade-offs of Registry Pattern Benefits: Key advantages of adopting the Registry pattern in Java * Centralizes object management, making the application easier to maintain. * Promotes reuse and sharing of objects, which can reduce memory footprint and initialization time. * Facilitates decoupling between components. Trade-offs: * Can become a bottleneck if not implemented efficiently. * May introduce a single point of failure if the registry is not designed to be fault-tolerant. * Increases complexity in managing the lifecycle of objects. ## Related Patterns * [Singleton](https://java-design-patterns.com/patterns/singleton/): Often used in conjunction with the Registry to ensure there is a single instance of the Registry. * [Factory](https://java-design-patterns.com/patterns/factory/): Used to encapsulate the instantiation logic that might be needed when objects are retrieved from the Registry. * [Service Locator](https://java-design-patterns.com/patterns/service-locator/): A pattern that is similar in intent and structure, often used interchangeably with the Registry. * [Dependency Injection](https://java-design-patterns.com/patterns/dependency-injection/): Provides an alternative method for managing dependencies, which can sometimes replace the need for a Registry. * [Multiton](https://java-design-patterns.com/patterns/multiton/): Similar to the Registry in that it manages multiple instances, but does so based on keys, ensuring only one instance per key. ## References and Credits * [Design Patterns: Elements of Reusable Object-Oriented Software](https://amzn.to/3w0pvKI) * [Patterns of Enterprise Application Architecture](https://amzn.to/3WfKBPR) * [Java Design Patterns: A Hands-On Experience with Real-World Examples](https://amzn.to/3yhh525) * [Registry (Martin Fowler)](https://www.martinfowler.com/eaaCatalog/registry.html) * [Registry pattern (wiki.c2.com)](https://wiki.c2.com/?RegistryPattern)