--- title: Composite Entity category: Structural language: en tag: - Client-server - Data access - Enterprise patterns --- ## Also known as * Coarse-Grained Entity ## Intent The Composite Entity design pattern is aimed at managing a set of interrelated persistent objects as if they were a single entity. It is commonly used in the context of Enterprise JavaBeans (EJB) and similar enterprise frameworks to represent graph-based data structures within business models, enabling clients to treat them as a single unit. ## Explanation Real world example > For a console, there may be many interfaces that need to be managed and controlled. Using the composite entity pattern, dependent objects such as messages and signals can be combined and controlled using a single object. In plain words > Composite entity pattern allows a set of related objects to be represented and managed by a unified object. **Programmatic Example** We need a generic solution for the problem. To achieve this, let's introduce a generic Composite Entity Pattern. ```java public abstract class DependentObject { T data; public void setData(T message) { this.data = message; } public T getData() { return data; } } public abstract class CoarseGrainedObject { DependentObject[] dependentObjects; public void setData(T... data) { IntStream.range(0, data.length).forEach(i -> dependentObjects[i].setData(data[i])); } public T[] getData() { return (T[]) Arrays.stream(dependentObjects).map(DependentObject::getData).toArray(); } } ``` The specialized composite entity `console` inherit from this base class as follows. ```java public class MessageDependentObject extends DependentObject { } public class SignalDependentObject extends DependentObject { } public class ConsoleCoarseGrainedObject extends CoarseGrainedObject { @Override public String[] getData() { super.getData(); return new String[] { dependentObjects[0].getData(), dependentObjects[1].getData() }; } public void init() { dependentObjects = new DependentObject[] { new MessageDependentObject(), new SignalDependentObject()}; } } public class CompositeEntity { private final ConsoleCoarseGrainedObject console = new ConsoleCoarseGrainedObject(); public void setData(String message, String signal) { console.setData(message, signal); } public String[] getData() { return console.getData(); } } ``` Now managing the assignment of message and signal objects with the composite entity `console`. ```java var console=new CompositeEntity(); console.init(); console.setData("No Danger","Green Light"); Arrays.stream(console.getData()).forEach(LOGGER::info); console.setData("Danger","Red Light"); Arrays.stream(console.getData()).forEach(LOGGER::info); ``` ## Class diagram ![alt text](./etc/composite_entity.urm.png "Composite Entity Pattern") ## Applicability * Useful in enterprise applications where business objects are complex and involve various interdependent objects. * Ideal for scenarios where clients need to work with a unified interface to a set of objects rather than individual entities. * Applicable in systems that require a simplified view of a complex data model for external clients or services. ## Known Uses * Enterprise applications with complex business models, particularly those using EJB or similar enterprise frameworks. * Systems requiring abstraction over complex database schemas to simplify client interactions. * Applications that need to enforce consistency or transactions across multiple objects in a business entity. ## Consequences Benefits: * Simplifies client interactions with complex entity models by providing a unified interface. * Enhances reusability and maintainability of the business layer by decoupling client code from the complex internals of business entities. * Facilitates easier transaction management and consistency enforcement across a set of related objects. Trade-offs: * May introduce a level of indirection that could impact performance. * Can lead to overly coarse-grained interfaces that might not be as flexible for all client needs. * Requires careful design to avoid bloated composite entities that are difficult to manage. ## Related Patterns * [Decorator](https://java-design-patterns.com/patterns/decorator/): For dynamically adding behavior to individual objects within the composite entity without affecting the structure. * [Facade](https://java-design-patterns.com/patterns/facade/): Provides a simplified interface to a complex subsystem, similar to how a composite entity simplifies access to a set of objects. * [Flyweight](https://java-design-patterns.com/patterns/flyweight/): Useful for managing shared objects within a composite entity to reduce memory footprint. ## Credits * [Composite Entity Pattern in wikipedia](https://en.wikipedia.org/wiki/Composite_entity_pattern) * [Core J2EE Patterns: Best Practices and Design Strategies](https://amzn.to/4cAbDap) * [Enterprise Patterns and MDA: Building Better Software with Archetype Patterns and UML](https://amzn.to/49mslqS) * [Patterns of Enterprise Application Architecture](https://amzn.to/3xjKdpe)