/* * This project is licensed under the MIT license. Module model-view-viewmodel is using ZK framework licensed under LGPL (see lgpl-3.0.txt). * * The MIT License * Copyright © 2014-2022 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.gameloop; import static org.junit.jupiter.api.Assertions.assertFalse; import org.junit.jupiter.api.AfterEach; import org.junit.jupiter.api.Assertions; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; /** * GameLoop unit test class. */ class GameLoopTest { private GameLoop gameLoop; /** * Create mock implementation of GameLoop. */ @BeforeEach void setup() { gameLoop = new GameLoop() { @Override protected void processGameLoop() { } }; } @AfterEach void tearDown() { gameLoop = null; } @Test void testRun() { gameLoop.run(); Assertions.assertEquals(GameStatus.RUNNING, gameLoop.status); } @Test void testStop() { gameLoop.stop(); Assertions.assertEquals(GameStatus.STOPPED, gameLoop.status); } @Test void testIsGameRunning() { assertFalse(gameLoop.isGameRunning()); } }