package com.iluwatar.stepbuilder; /** * Step Builder Pattern * *
* Intent
* An extension of the Builder pattern that fully guides the user through the creation of the object
* with no chances of confusion.
* The user experience will be much more improved by the fact that he will only see the next step
* methods available, NO build method until is the right time to build the object.
*
*
* Implementation *
* Applicability
* Use the Step Builder pattern when the algorithm for creating a complex object should be
* independent of the parts that make up the object and how they're assembled the construction
* process must allow different representations for the object that's constructed when in the
* process of constructing the order is important.
*
* http://rdafbn.blogspot.co.uk/2012/07/step-builder-pattern_28.html */ public class App { /** * Program entry point * * @param args command line args */ public static void main(String[] args) { Character warrior = CharacterStepBuilder.newBuilder().name("Amberjill").fighterClass("Paladin") .withWeapon("Sword").noAbilities().build(); System.out.println(warrior); Character mage = CharacterStepBuilder.newBuilder().name("Riobard").wizardClass("Sorcerer") .withSpell("Fireball").withAbility("Fire Aura").withAbility("Teleport") .noMoreAbilities().build(); System.out.println(mage); Character thief = CharacterStepBuilder.newBuilder().name("Desmond").fighterClass("Rogue").noWeapon().build(); System.out.println(thief); } }