Files
java-design-patterns/data-locality/src/main/java/com/iluwatar/data/locality/Application.java
T
Anurag Agarwal 01e489c77b Resolves checkstyle errors for dao data-bus data-locality data-mapper data-transfer-object decorator (#1067)
* Reduces checkstyle errors in dao

* Reduces checkstyle errors in data-bus

* Reduces checkstyle errors in data-locality

* Reduces checkstyle errors in data-mapper

* Reduces checkstyle errors in data-transfer-object

* Reduces checkstyle errors in decorator
2019-11-10 19:27:09 +02:00

54 lines
2.1 KiB
Java
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.data.locality;
import com.iluwatar.data.locality.game.GameEntity;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Use the Data Locality pattern is when you have a performance problem. Take advantage of that to
* improve performance by increasing data locality — keeping data in contiguous memory in the order
* that you process it.
*
* <p>Example: Game loop that processes a bunch of game entities. Those entities are decomposed
* into different domains — AI, physics, and rendering — using the Component pattern.
*/
public class Application {
private static final Logger LOGGER = LoggerFactory.getLogger(Application.class);
private static final int NUM_ENTITIES = 5;
/**
* Start game loop with each component have NUM_ENTITIES instance.
*/
public static void main(String[] args) {
LOGGER.info("Start Game Application using Data-Locality pattern");
GameEntity gameEntity = new GameEntity(NUM_ENTITIES);
gameEntity.start();
gameEntity.update();
}
}