Files
java-design-patterns/double-buffer/src/main/java/com/iluwatar/doublebuffer/App.java
T
Ilkka Seppälä 0ca162a55c deps: Refactor dependencies (#3224)
* remove spring dep
move junit, logging, mockito under dep mgmt

* upgrade anti-corruption-layer deps

* async method invocation

* balking, bloc

* bridge to bytecode

* caching

* callback - cqrs

* component - health check

* hexagonal - metadata mapping

* rest of the patterns

* remove checkstyle, take spotless into use
2025-03-29 19:34:27 +02:00

73 lines
2.9 KiB
Java

/*
* This project is licensed under the MIT license. Module model-view-viewmodel is using ZK framework licensed under LGPL (see lgpl-3.0.txt).
*
* The MIT License
* Copyright © 2014-2022 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.doublebuffer;
import java.util.List;
import lombok.extern.slf4j.Slf4j;
import org.apache.commons.lang3.tuple.MutablePair;
/**
* Double buffering is a term used to describe a device that has two buffers. The usage of multiple
* buffers increases the overall throughput of a device and helps prevents bottlenecks. This example
* shows using double buffer pattern on graphics. It is used to show one image or frame while a
* separate frame is being buffered to be shown next. This method makes animations and games look
* more realistic than the same done in a single buffer mode.
*/
@Slf4j
public class App {
/**
* Program main entry point.
*
* @param args runtime arguments
*/
public static void main(String[] args) {
final var scene = new Scene();
var drawPixels1 =
List.of(new MutablePair<>(1, 1), new MutablePair<>(5, 6), new MutablePair<>(3, 2));
scene.draw(drawPixels1);
var buffer1 = scene.getBuffer();
printBlackPixelCoordinate(buffer1);
var drawPixels2 = List.of(new MutablePair<>(3, 7), new MutablePair<>(6, 1));
scene.draw(drawPixels2);
var buffer2 = scene.getBuffer();
printBlackPixelCoordinate(buffer2);
}
private static void printBlackPixelCoordinate(Buffer buffer) {
StringBuilder log = new StringBuilder("Black Pixels: ");
var pixels = buffer.getPixels();
for (var i = 0; i < pixels.length; ++i) {
if (pixels[i] == Pixel.BLACK) {
var y = i / FrameBuffer.WIDTH;
var x = i % FrameBuffer.WIDTH;
log.append(" (").append(x).append(", ").append(y).append(")");
}
}
LOGGER.info(log.toString());
}
}