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java-design-patterns/spatial-partition/src/main/java/com/iluwatar/spatialpartition/SpatialPartitionBubbles.java
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Ilkka Seppälä 932836f68b Update license plugin (#2020)
* update license plugin

* suppress linelength and emptylineseparator rules

* fix checkstyle error

Co-authored-by: Subhrodip Mohanta <hello@subho.xyz>
2022-09-14 23:22:24 +05:30

55 lines
2.3 KiB
Java

/*
* This project is licensed under the MIT license. Module model-view-viewmodel is using ZK framework licensed under LGPL (see lgpl-3.0.txt).
*
* The MIT License
* Copyright © 2014-2022 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.spatialpartition;
import java.util.ArrayList;
import java.util.HashMap;
/**
* This class extends the generic SpatialPartition abstract class and is used in our example to keep
* track of all the bubbles that collide, pop and stay un-popped.
*/
public class SpatialPartitionBubbles extends SpatialPartitionGeneric<Bubble> {
private final HashMap<Integer, Bubble> bubbles;
private final QuadTree bubblesQuadTree;
SpatialPartitionBubbles(HashMap<Integer, Bubble> bubbles, QuadTree bubblesQuadTree) {
this.bubbles = bubbles;
this.bubblesQuadTree = bubblesQuadTree;
}
void handleCollisionsUsingQt(Bubble b) {
// finding points within area of a square drawn with centre same as
// centre of bubble and length = radius of bubble
var rect = new Rect(b.coordinateX, b.coordinateY, 2D * b.radius, 2D * b.radius);
var quadTreeQueryResult = new ArrayList<Point>();
this.bubblesQuadTree.query(rect, quadTreeQueryResult);
//handling these collisions
b.handleCollision(quadTreeQueryResult, this.bubbles);
}
}