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55769e9841
* Add update method pattern * Add unit tests * Add README.md * Resolve conflict
62 lines
2.2 KiB
Java
62 lines
2.2 KiB
Java
/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.updatemethod;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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* This pattern simulate a collection of independent objects by telling each to
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* process one frame of behavior at a time. The game world maintains a collection
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* of objects. Each object implements an update method that simulates one frame of
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* the object’s behavior. Each frame, the game updates every object in the collection.
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*/
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public class App {
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private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
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private static final int GAME_RUNNING_TIME = 2000;
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/**
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* Program entry point.
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* @param args runtime arguments
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*/
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public static void main(String[] args) {
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try {
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var world = new World();
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var skeleton1 = new Skeleton(1, 10);
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var skeleton2 = new Skeleton(2, 70);
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var statue = new Statue(3, 20);
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world.addEntity(skeleton1);
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world.addEntity(skeleton2);
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world.addEntity(statue);
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world.run();
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Thread.sleep(GAME_RUNNING_TIME);
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world.stop();
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} catch (InterruptedException e) {
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LOGGER.error(e.getMessage());
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}
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}
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}
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