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d84499e0f2
The caller's PERSONAL max_budget was the wrong yardstick for /team/update: a team's spend ceiling has nothing to do with the admin's own key budget. That comparison was an unintended side effect of reusing _check_user_team_limits() (which exists for the /team/new path) and broke the UI, which re-sends the unchanged budget on every save. New behavior on /team/update for standalone teams: - A team admin (already authorized via _verify_team_access) may freely KEEP or LOWER the team budget, and change models/tpm/rpm, without being gated by their personal limits. - GROWING a team's spend ceiling is a budget-authority action reserved for proxy admins -> 403 for team admins. "Growing" covers both raising max_budget above the team's current finite value and removing the cap entirely (max_budget=null, detected via model_fields_set so an explicit null is distinguished from an omitted field). For a team that currently has no cap, setting a finite value is a restriction and is allowed. - Org-scoped teams remain governed by _check_org_team_limits() (capped by the org budget). Also reverts the #29525 existing_team_max_budget workaround in _check_user_team_limits() back to the create-only form; /team/new still enforces the creator's personal caps. docs(access_control): resolve the contradiction in the team-admin section — team admins can keep/lower the budget and manage rate limits/models, but cannot raise the team budget (proxy-admin only). tests: unit + behavior coverage for raise-blocked, cap-removal-blocked (team admin), raise/removal allowed (proxy admin), uncapped-team restriction allowed, keep/lower/resend allowed, and unchanged create-path guards. Co-authored-by: Cursor <cursoragent@cursor.com>