feat: three-mode display (player/master/both) with master auto-tick

- Add `mode` setting to replace legacy `masterMode` with migration path
- Implement 3-button display mode picker (player-only, master-only, both)
- Auto-increment master when card drawn via call-bus event system
- Add voice hint on settings button, gate auto-call on mode changes
- Broadcast draw events from MasterPanel, reset call-bus on new game
- Broadened announce condition to cover both modes
- New call-bus.svelte.js module for event coordination
- Update settings-store tests to cover mode migration
- Update codebase docs for mode setting and call-bus architecture
This commit is contained in:
2026-04-27 10:51:08 +07:00
parent 7d1bb5e68a
commit d08f25bd96
17 changed files with 937 additions and 101 deletions
+11 -9
View File
@@ -6,24 +6,25 @@
| File | Purpose |
|------|---------|
| `src/routes/+layout.svelte` | Root HTML layout. Sets Vietnamese lang, imports Geist font, applies global flex layout. |
| `src/routes/+page.svelte` | Player page (`/`) — the ONLY page. Header + SettingsButton, PlayerBoard, conditional MasterPanel (when `settings.masterMode`), PageFooter. Indigo→purple gradient branding. |
| `src/routes/+page.svelte` | Single page (`/`). Header + SettingsButton, renders player/master/both via `settings.mode`. Indigo→purple gradient branding. |
### Shared Components
| File | Purpose |
|------|---------|
| `src/lib/PlayerBoard.svelte` | Reusable player card (9×9 grid rendered as 3 stacked 3×9 mini-cards: Tân Tân / An khang thịnh vượng / Tân Tân tốt nhất). Tall (3:4 on mobile; 3:5 on sm+) cells with condensed bold black numbers (`tan-tan-num` font stack), white number cells, purple empty cells (dark mode dims via `filter:brightness(0.85)`). Handles crossed state, animated cross-out (200 ms `cross-draw` keyframe), `active:scale-90` press, 10 ms haptic on tap. Two header actions: "Tạo bảng mới" / "Xoá đánh dấu". First-run state shows a faded preview card. Bingo popup tiers: row 1 = standard celebration; row 3+ = falling-emoji confetti rain via CSS `confetti-fall`. Toast "Chờ N" + audio. Accepts `storagePrefix` prop for multi-card isolation. |
| `src/lib/SettingsButton.svelte` | Gear icon + modal (responsive `max-w-sm sm:max-w-md`). 5 fieldsets: Giao diện (theme pills), Chế độ quản trò (switch row), Tự động xổ (switch + speed slider), Âm thanh (two switches + voice picker), Màu ô trống (10 Excel color swatches + custom picker). Boolean toggles use a shared `switchRow` snippet (`role="switch"` + keyboard support). Reset-to-default button. Mounted on `/`. |
| `src/lib/MasterPanel.svelte` | Host controls. New game / draw, large "Số vừa xổ" hero token (160 px mobile, 224 px sm+) with `aria-live="assertive"` + auto `scrollIntoView` on each new draw, "Thứ tự đã xổ" history list, 11×9 last-digit-aligned tracking grid (with circular tokens + draw-order overlay). No host's own player card (the player already has one above). "Xổ số" / "Bắt đầu / Dừng" button bound to auto-call. Mounted conditionally on `/` when `settings.masterMode === true`; the wrapping section uses `transition:slide` for smooth toggle-in. |
| `src/lib/MasterPanel.svelte` | Host controls. New game / draw, large "Số vừa xổ" hero token (160 px mobile, 224 px sm+) with `aria-live="assertive"` + auto `scrollIntoView` on each new draw, "Thứ tự đã xổ" history list, 11×9 last-digit-aligned tracking grid (with circular tokens + draw-order overlay). Publishes draws to `call-bus` for player auto-tick. "Xổ số" / "Bắt đầu / Dừng" button bound to auto-call. Mounted conditionally on `/` when `settings.mode !== "player"`; the wrapping section uses `transition:slide` for smooth toggle-in. |
| `src/lib/PageFooter.svelte` | Footer with tagline ("Made by miti99 with ❤️ SVG icon") + link. Mounted on `/`. |
### Game Logic
### Game Logic & Coordination
| File | Purpose |
|------|---------|
| `src/lib/game-logic.js` | Stateless utilities: generateGrid (constraint-aware picker — exact 5 per row & per col, ascending-sorted columns, soft "no 3 consecutive filled cols per row" via rejection sampling), saveGrid, loadGrid, saveCrossedState, loadCrossedState, isRowComplete, getWaitingNumber. |
| `src/lib/call-bus.svelte.js` | Pub/sub for master draws → player auto-tick. Reactive `bus.lastDrawn` slot (emits `{ num, at }`). Used in `mode: "both"` to auto-mark master-called numbers on player board. |
| `src/lib/vietnamese-number.js` | `numberToVietnamese(n)` — pure utility mapping 0..90 to spoken Vietnamese, with tonal exceptions (15 → "mười lăm", 21 → "hai mươi mốt", 25 → "hai mươi lăm"). Out-of-range falls back to `String(n)`. |
| `src/lib/voice.js` | Bundled-MP3 playback. Exports `playNumber(n)`, `playWaiting(n)` (sequences cho + N), `playBingo()`, `cancelPlayback()`. Lazy `<audio>` cache, cancel-then-play, token-based cancel ensures stale promises can't resume after a new event. Reads active voice from `settings.voice`; URLs go through `import { base } from "$app/paths"` for basePath safety. |
| `src/lib/audio-manifest.js` | Re-exports `static/audio/manifest.json` as `VOICES` (array) + `VOICE_IDS` (Set) + `DEFAULT_VOICE`. Manifest is generated by `scripts/generate-audio.py`. |
| `src/lib/settings-store.svelte.js` | Reactive global UI settings via Svelte 5 runes. Stores 8 keys: `theme` (enum: "auto" / "light" / "dark"), `masterMode` (bool), `autoCallEnabled` (bool), `autoCallSpeed` (110), `emptyCellColor` (hex), `voiceEnabledMaster` (bool), `voiceEnabledPlayer` (bool), `voice` (string id matching audio manifest). Persisted to localStorage `loto_settings`. Pushes values to CSS vars and `<html class="dark">` on `:root`. Per-key validators preserve old data. |
| `src/lib/settings-store.svelte.js` | Reactive global UI settings via Svelte 5 runes. Stores 9 keys: `theme` (enum: "auto" / "light" / "dark"), `mode` (enum: "player" / "master" / "both"; replaces legacy `masterMode`), `autoCallEnabled` (bool), `autoCallSpeed` (110), `emptyCellColor` (hex), `voiceEnabledMaster` (bool), `voiceEnabledPlayer` (bool), `voiceWaitingNumber` (bool), `voice` (string id matching audio manifest). Persisted to localStorage `loto_settings`. Pushes values to CSS vars and `<html class="dark">` on `:root`. Per-key validators preserve old data. One-shot migration: `masterMode: true``mode: "both"`. |
### Styling
| File | Purpose |
@@ -65,18 +66,19 @@
| `loto_grid` | Player's card numbers. |
| `loto_crossed` | Player's marked cells. |
| `loto_master` | Host's drawn/remaining numbers. |
| `loto_settings` | Global UI settings: `{ theme, masterMode, autoCallEnabled, autoCallSpeed, emptyCellColor }`. |
| `loto_settings` | Global UI settings: `{ theme, mode, autoCallEnabled, autoCallSpeed, emptyCellColor, voiceEnabledMaster, voiceEnabledPlayer, voiceWaitingNumber, voice }`. |
`loto_master_card_*` keys are no longer written (host's own player card removed) but old saved data is left untouched.
Old `masterMode` bool is migrated on load: `masterMode: true``mode: "both"`. `loto_master_card_*` keys no longer written but old saved data untouched.
## Component Hierarchy
```
RootLayout
└── HomePage (/) ← single page; any other URL redirects to /
├── PlayerBoard (storagePrefix="loto")
├── [if settings.masterMode]
│ └── MasterPanel (controls, history, 11×9 tracking grid)
├── [if settings.mode !== "master"]
│ └── PlayerBoard (storagePrefix="loto")
├── [if settings.mode !== "player"]
│ └── MasterPanel (publishes to call-bus on draws)
└── PageFooter
```