Adds a gated step in release.yml that uploads the signed AAB to the
Google Play Console internal track when PLAY_SERVICE_ACCOUNT_JSON is
configured. No-op if the secret is missing, so existing tag releases
keep working unchanged.
Default track is 'internal' for safety; change to alpha/beta/production
once trusted. Promotion can also be done via Play Console UI.
First Play Store upload must still be manual (Google policy).
Replace the native Kotlin/Compose port with a Capacitor 8 wrapper around
the upstream loto SvelteKit PWA. Loto is consumed as a git submodule and
its static build is bundled into the APK at sync time. The wrapper has
no INTERNET permission, so fully offline is enforced rather than
conventional.
- loto/ submodule pinned to dfb1c1e
- android/ scaffolded by cap add android; signing wired via env vars
- All 184 voice MP3s + service worker bundled in assets/public/
- CI checkouts submodule, runs npm build, then Gradle inside android/
- Native port preserved in git history at e7fb3d0 and 8b8d46e
Native Android port of the SvelteKit Lô tô hội chợ Tân Tân web app.
Stack:
- Kotlin 2.1 + Jetpack Compose + Material 3
- Single Activity, single Gradle module (:app)
- Audio: AndroidX Media3 ExoPlayer with bundled MP3 voice clips
- Settings: DataStore Preferences with legacy masterMode migration
- minSdk 24, targetSdk 35, JDK 17
Game logic:
- 9x9 player card with exactly 5 numbers per row AND per column
- Soft constraint: no 3 consecutive filled columns (rejection-sampled)
- 11x9 ones-digit-aligned master tracking board
- Bingo / Cho ("waiting") state machine ported from PlayerBoard.svelte
- Forward-only auto-tick from MasterPanel via app-scoped CallBus
Audio:
- 184 MP3s pre-generated with Microsoft Edge TTS (Hoai My, Nam Minh)
- ExoPlayer playlist for cho + N gapless sequence
- Token-based cancellation matching the web voice.js semantics
CI:
- build-debug.yml: lint + test + assembleDebug on push/PR
- release.yml: signed AAB+APK on v* tag, env-driven keystore