# Code Standards ## File Naming & Structure - **Kebab-case** for all files: `player-board.jsx`, `game-logic.js`. - **Descriptive names**: Long names are preferred for self-documentation. Avoid ambiguity. - **Single responsibility**: Each file has one primary export (component or utilities). - **Max 200 lines per file**: Split larger components into smaller focused ones. ## React & JavaScript Conventions ### Hooks - **useState**: For local UI state (grid, crossed, form inputs). - **useEffect**: For side effects (load from localStorage, save to localStorage, detect changes). - **useCallback**: For event handlers to stabilize function identity across renders. - **useRef**: For mutable values that don't trigger renders (timers, celebratedRows set). ### Typing (JSDoc) - Author types in JSDoc comments — `jsconfig.json` has `checkJs: true`, so `tsc --noEmit` validates them. - Component props: `@typedef {Object} Props { ... }` followed by `@param {Props} props` on the function. - Layout children: `@param {{ children: React.ReactNode }} props`. - Avoid `any`; use precise types (e.g., `number[][]` for grid). - Generics: `@template T` then reference `T` in `@param` / `@returns`. ### Client-Only Constraint - All interactive pages must have `"use client"` at the top. - No server-side data fetching; use localStorage instead. - No async Server Components. ## CSS & Tailwind 4 Patterns ### Utilities - Utility-first: `className="px-4 py-2 rounded-lg text-white"`. - Responsive: `sm:`, `md:`, `lg:` prefixes for breakpoints. - Dark mode: `dark:bg-slate-800`, `dark:text-white`. - Animations: Custom keyframes in `globals.css`, apply via `animate-fade-in`. ### Layout - Flexbox for alignment: `flex flex-col items-center justify-center`. - Grid for game boards: `.loto-grid { grid-template-columns: repeat(9, 1fr); }`. - Aspect ratio for square cells: `aspect-square`. ### Gradients - Player page: `from-indigo-500 to-purple-500`. - Host page: `from-orange-500 to-red-500`. - Completed rows: `bg-emerald-100` + `text-emerald-500`. - Shadows: `shadow-lg shadow-indigo-500/25`. ## localStorage Patterns ### Saving ```js /** * @param {number[][]} grid * @param {string} [prefix] */ function saveGrid(grid, prefix = "loto") { localStorage.setItem(`${prefix}_grid`, JSON.stringify(grid)); } ``` ### Loading ```js /** * @param {string} [prefix] * @returns {number[][] | null} */ function loadGrid(prefix = "loto") { const data = localStorage.getItem(`${prefix}_grid`); if (!data) return null; try { return JSON.parse(data); } catch { return null; } } ``` **Key Pattern**: `{prefix}_{key}` enables multiple independent boards per component reuse. ## Error Handling - **Silent fallback**: JSON parse errors return null; caller checks for null. - **No try-catch in render**: Keep logic in useEffect or event handlers. - **Confirmation dialogs**: `confirm("Bạn có muốn...")` for destructive actions. ## Naming Conventions | Pattern | Example | Usage | |---------|---------|-------| | camelCase | `handleCellClick`, `storagePrefix` | variables, functions, props | | PascalCase | `PlayerBoard`, `MasterPage` | components, types | | UPPER_SNAKE | `STORAGE_KEY`, `NUM_ROWS` | constants | | kebab-case | `player-board.jsx` | file names | ## Comment Style - Document **why**, not **what**. The code shows what it does. - Use `/** JSDoc */` for exported functions. - Inline comments for complex logic (e.g., weighted random selection in `lib/game-logic.js:19–28`). ### Example ```js /** * Weighted random selection of a column index. * @param {number[]} weights * @returns {number} */ function randomANumberInRow(weights) { // Convert weights to cumulative distribution for O(n) lookup const tempWeight = [...weights]; for (let i = 1; i < tempWeight.length; i++) { tempWeight[i] += tempWeight[i - 1]; } // ... } ``` ## Import Organization 1. React/Next imports 2. Third-party imports 3. Local component/utility imports ```js import { useCallback, useState } from "react"; import Link from "next/link"; import PlayerBoard from "../components/player-board"; import { generateGrid } from "../lib/game-logic"; ``` ## Testing (Not Currently Implemented) Future tests should follow: - Unit: test game logic (generateGrid, isRowComplete, getWaitingNumber) in isolation. - Component: mock localStorage, render PlayerBoard with different props. - E2E: player flow (generate → click → bingo). ## Configuration ### Environment Variables - **NEXT_DEV_PROFILE**: "codeserver" triggers proxy config. - **CODESERVER_HOST**: Hostname for HMR (required if NEXT_DEV_PROFILE=codeserver). - **CODESERVER_PORT**: Port (defaults to 3000). Set in `.env.local` (not committed). ### Build Targets - **output: "export"**: Static HTML export (no Node.js server needed). - **basePath**: Configurable per deployment environment. Last reviewed: 2026-04-26