Files
loto/docs/codebase-summary.md
T
tiennm99 3e6cb90a08 refactor(player-board): extract auto-tick into pure helper + tests
Pull the bus-driven auto-tick effect body out of PlayerBoard.svelte
into `src/lib/auto-tick.js` so the dedup-by-`at` invariant — the one
that already caught a P0 — is unit-testable without mounting Svelte.
The effect is now a thin wrapper that calls `processAutoTick()` and
applies the returned `{crossed, lastHandledAt, changed}`.

8 vitest cases cover NEW draw, dedup on same `at`, re-cross after
manual untick, mode=master/player ignored (timestamp still advances),
off-board number, null lastDraw, and null grid.
2026-04-28 10:03:47 +07:00

10 KiB
Raw Blame History

Codebase Summary

File Organization

Routing & Layout

File Purpose
src/routes/+layout.svelte Root HTML layout. Sets Vietnamese lang, imports Geist font, applies global flex layout.
src/routes/+page.svelte Single page (/). Header + SettingsButton, renders player/master/both via settings.mode. Indigo→purple gradient branding.

Shared Components

File Purpose
src/lib/PlayerBoard.svelte Reusable player card (9×9 grid rendered as 3 stacked 3×9 mini-cards: Tân Tân / An khang thịnh vượng / Tân Tân tốt nhất). Tall (3:4 on mobile; 3:5 on sm+) cells with condensed bold black numbers (tan-tan-num font stack w/ self-hosted Roboto Condensed), white number cells, purple empty cells (dark mode dims via filter:brightness(0.85)). Handles crossed state, animated cross-out (200 ms cross-draw keyframe), active:scale-90 press, 10 ms haptic on tap. Two header actions: "Tạo bảng mới" / "Xoá đánh dấu". First-run state shows a faded preview card. Bingo popup tiers: row 1 = standard celebration; row 3+ = falling-emoji confetti rain via CSS confetti-fall. Toast "Chờ N" + audio. Accepts storagePrefix prop for multi-card isolation.
src/lib/SettingsButton.svelte Gear icon + modal (responsive max-w-sm sm:max-w-md). 6 fieldsets: Giao diện (theme pills), Chế độ (3-way mode picker w/ SVG glyphs: player/master/both), Chế độ quản trò (switch row), Tự động xổ (switch + speed slider), Âm thanh (two switches + voice picker), Màu ô trống (10 Excel swatches + custom input in bordered card w/ "Tuỳ chỉnh"/"Mẫu" sub-headers). Boolean toggles use a shared switchRow snippet (role="switch" + keyboard support). Reset-to-default button. Mounted on /.
src/lib/MasterEmptyState.svelte Empty board placeholder for first-run master (mirrors PlayerBoard's preview UX). Displays faded 11×9 grid with "Ấn để bắt đầu ván mới" hint.
src/lib/MasterPanel.svelte Host controls. New game / draw, large "Số vừa xổ" hero token (160 px mobile, 224 px sm+) with aria-live="assertive" + auto scrollIntoView on each new draw, "Thứ tự đã xổ" history list, 11×9 last-digit-aligned tracking grid (with circular tokens + draw-order overlay). Publishes draws to call-bus for player auto-tick. "Xổ số" / "Bắt đầu / Dừng" button bound to auto-call. Mounted conditionally on / when settings.mode !== "player"; the wrapping section uses transition:slide for smooth toggle-in.
src/lib/PageFooter.svelte Footer with tagline ("Made by miti99 with ❤️ SVG icon") + link. Mounted on /.

Game Logic & Coordination

File Purpose
src/lib/game-logic.js Stateless utilities: generateGrid (constraint-aware picker — exact 5 per row & per col, ascending-sorted columns, soft "no 3 consecutive filled cols per row" via rejection sampling), saveGrid, loadGrid, saveCrossedState, loadCrossedState, isRowComplete, getWaitingNumber.
src/lib/call-bus.svelte.js Pub/sub for master draws → player auto-tick. Reactive bus.lastDrawn slot (emits { num, at }). Used in mode: "both" to auto-mark master-called numbers on player board.
src/lib/auto-tick.js Pure processAutoTick({grid, crossed, lastDraw, lastHandledAt, mode}) extracted from PlayerBoard's bus-driven $effect. Owns the dedup-by-at invariant: lastHandledAt advances on every NEW timestamp (even no-op draws) so reactive re-runs from crossed/grid changes never re-fire a stale draw.
src/lib/vietnamese-number.js numberToVietnamese(n) — pure utility mapping 0..90 to spoken Vietnamese, with tonal exceptions (15 → "mười lăm", 21 → "hai mươi mốt", 25 → "hai mươi lăm"). Out-of-range falls back to String(n).
src/lib/voice.js Bundled-MP3 playback. Exports playNumber(n), playWaiting(n) (sequences cho + N), playBingo(), cancelPlayback(). Lazy <audio> cache, cancel-then-play, token-based cancel ensures stale promises can't resume after a new event. Reads active voice from settings.voice; URLs go through import { base } from "$app/paths" for basePath safety.
src/lib/audio-manifest.js Re-exports static/audio/manifest.json as VOICES (array) + VOICE_IDS (Set) + DEFAULT_VOICE. Manifest is generated by scripts/generate-audio.py.
src/lib/settings-store.svelte.js Reactive global UI settings via Svelte 5 runes. Stores 9 keys: theme (enum: "auto" / "light" / "dark"), mode (enum: "player" / "master" / "both"; replaces legacy masterMode), autoCallEnabled (bool), autoCallSpeed (110), emptyCellColor (hex), voiceEnabledMaster (bool), voiceEnabledPlayer (bool), voiceWaitingNumber (bool), voice (string id matching audio manifest). Persisted to localStorage loto_settings. Pushes values to CSS vars and <html class="dark"> on :root. Per-key validators preserve old data. One-shot migration: masterMode: truemode: "both".

Styling

File Purpose
src/app.css Root styles: Tailwind @import, CSS variables (light/dark), Tailwind v4 @variant dark (.dark *) for explicit dark-mode class selector, .loto-grid & .master-grid (9-col), animations (fade-in, pop-in, bounce-slow, spin-slow, toast, cross-draw 200 ms cell mark, confetti-fall 1.6 s), .cell-crossed diagonal, .confetti falling-emoji helper.

Tests

File Purpose
src/lib/game-logic.test.js 27 unit tests: generateGrid shape (9×9, 5 per row/col, no duplicates), column ranges & ascending sort, no-3-consecutive soft constraint, row completion, waiting number detection, persistence (saveGrid/loadGrid/saveCrossedState/loadCrossedState with validators).
src/lib/settings-store.test.js 31 unit tests: defaults (incl. voice keys), loadSettings (restore 8 keys, apply CSS vars, toggle dark class, handle empty/corrupt), saveSettings, resetSettings, theme toggle (auto → OS pref detection), master mode, auto-call + speed, color validation, voice round-trip + invalid-id fallback.
src/lib/vietnamese-number.test.js 40 unit tests: ones (09), teens (1019 incl. mười lăm), 2090 incl. mốt and lăm exceptions, out-of-range fall-through.
src/lib/auto-tick.test.js 8 unit tests for processAutoTick: NEW draw flips cell, dedup on same at, re-cross after manual untick, mode=master/player ignored (timestamp still advances), off-board number no-op, null lastDraw, null grid + empty crossed.

Configuration & PWA

File Purpose
svelte.config.js adapter-static (HTML export), dual basePath via BUILD_PROFILE env, SvelteKit PWA plugin config.
vite.config.js Tailwind + SvelteKit + PWA plugins. codeserver HMR config (port, allowedHosts, hmr).
package.json SvelteKit 2, Svelte 5 (runes), Tailwind 4, Vite, @vite-pwa/sveltekit. Scripts: dev, dev:codeserver, build, build:gh, lint, test, test:watch.
eslint.config.mjs ESLint 9 flat config (@eslint/js + eslint-plugin-svelte). Declares Svelte 5 rune globals.
jsconfig.json Path alias $lib, no checkJs.
.gitignore Excludes node_modules, build, .env.local, etc.
.env.example codeserver profile vars (CODESERVER_HOST, CODESERVER_PORT).
static/_redirects Cloudflare Pages: /* / 301 — every unknown path 301-redirects to homepage.
static/manifest.webmanifest PWA manifest: name, short_name, icons (192/512px), theme colors, display: standalone, scope, start_url.
static/icons/{192,512}.png PWA icons (auto-generated by @vite-pwa/sveltekit from source).
static/audio/{voiceId}/*.mp3 Pre-generated Vietnamese voice clips (190 + cho + kinh per voice). Generated by scripts/generate-audio.py. SW caches at runtime (CacheFirst).
static/audio/manifest.json Voice list { id, edgeName, label, gender }[].
scripts/generate-audio.py One-shot Python script: generates 92 clips per voice, writes manifest.
Service Worker (auto) @vite-pwa/sveltekit generates /pwa-manifest.json, /sw.js. App shell precache ~353 KB. Auto-update mode with reload toast.

Key Data Structures

Grid: 9×9 2D array of numbers (190). Empty cells are 0.
Crossed: 9×9 2D array of booleans indicating marked cells.
Master State: { called: number[], remaining: number[] } — drawn and undrawn numbers.

Storage Keys (localStorage)

Key Use Case
loto_grid Player's card numbers.
loto_crossed Player's marked cells.
loto_master Host's drawn/remaining numbers.
loto_settings Global UI settings: { theme, mode, autoCallEnabled, autoCallSpeed, emptyCellColor, voiceEnabledMaster, voiceEnabledPlayer, voiceWaitingNumber, voice }.

Old masterMode bool is migrated on load: masterMode: truemode: "both". loto_master_card_* keys no longer written but old saved data untouched.

Component Hierarchy

RootLayout
└── HomePage (/)   ← single page; any other URL redirects to /
    ├── [if settings.mode !== "master"]
    │   └── PlayerBoard (storagePrefix="loto")
    ├── [if settings.mode !== "player"]
    │   └── MasterPanel (publishes to call-bus on draws)
    └── PageFooter

Key Functions

Function Location Effect
pickFilledCols() game-logic.js Per-row column selection that guarantees exact 5 per col (forces any col whose remaining quota equals rowsLeft, random-fills the rest).
generateGrid() game-logic.js Builds 9×9; ascending-sorted numbers per column.
isRowComplete() game-logic.js Boolean: all non-zero cells in row crossed?
getWaitingNumber() game-logic.js Returns the single uncrossed number in row, or null.
handleCellClick() PlayerBoard.svelte Toggle crossed[row][col].
saveGrid() / loadGrid() game-logic.js localStorage with prefix-based keys.

Last reviewed: 2026-04-27 Last synced: 2026-04-27 (UI polish v2 + PWA: font, mode picker, color picker, empty state, PWA stack)