mirror of
https://github.com/tiennm99/loto.git
synced 2026-08-31 02:25:35 +00:00
193 lines
5.1 KiB
JavaScript
193 lines
5.1 KiB
JavaScript
let numInCol = [
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[1, 2, 3, 4, 5, 6, 7, 8, 9],
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[10, 11, 12, 13, 14, 15, 16, 17, 18, 19],
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[20, 21, 22, 23, 24, 25, 26, 27, 28, 29],
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[30, 31, 32, 33, 34, 35, 36, 37, 38, 39],
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[40, 41, 42, 43, 44, 45, 46, 47, 48, 49],
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[50, 51, 52, 53, 54, 55, 56, 57, 58, 59],
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[60, 61, 62, 63, 64, 65, 66, 67, 68, 69],
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[70, 71, 72, 73, 74, 75, 76, 77, 78, 79],
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[80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90]
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];
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let numRows = 9;
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let numCols = 9;
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let numPerRow = 5;
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let maxNumPerCol = 6;
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let lotoKey = "loto_";
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function randomANumberInRow(weights) {
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let tempWeight = [...weights];
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for (let i = 1; i < tempWeight.length; i++) {
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tempWeight[i] += tempWeight[i - 1];
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}
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let rand = Math.floor(Math.random() * tempWeight[tempWeight.length - 1]);
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for (let i = 0; i < tempWeight.length; i++) {
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if (rand < tempWeight[i]) return i;
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}
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}
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function randomARow(baseWeight) {
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console.log("Before", JSON.stringify(baseWeight));
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let tempWeight = [...baseWeight];
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let selectedNum = [];
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for (let i = 0; i < numPerRow; i++) {
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let num = randomANumberInRow(tempWeight);
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selectedNum.push(num);
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tempWeight[num] = 0;
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baseWeight[num]--;
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}
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console.log("After", JSON.stringify(baseWeight));
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return selectedNum;
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}
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function randomNumbersInCol(num, col) {
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if (col < 0 || col >= numInCol.length) return;
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let arr = numInCol[col];
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arr.sort(() => 0.5 - Math.random());
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return arr.slice(0, num);
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}
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// function randomSelectCols() {
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// let arr = Array.from({
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// length: 9
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// }, (_, i) => i);
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// arr.sort(() => 0.5 - Math.random());
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// return arr;
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// }
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function generate() {
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let node = document.getElementById("grid");
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if (node.innerHTML && !confirm("Bạn có muốn tạo lại bảng không?"))
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return;
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let cell = new Array(numRows).fill(0).map(() => new Array(numCols).fill(0));
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let countNumPerCol = new Array(numCols).fill(0);
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// //Random cac cot co so trong tung dong
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// for (let i = 0; i < numRows; i++) {
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// let selectedCol = randomSelectCols(numPerRow, 0, 9);
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// let count = 0;
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// for (let j = 0; j < selectedCol.length; j++) {
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// let col = selectedCol[j];
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// if (countNumPerCol[col] == maxNumPerCol) continue;
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// countNumPerCol[col] += 1;
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// cell[i][col] = -1;
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// count++;
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// if (count == numPerRow) break;
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// }
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// }
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let baseWeight = new Array(numCols).fill(6);
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for (let i = 0; i < numRows; i++) {
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let newRow = randomARow(baseWeight);
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newRow.forEach(col => {
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countNumPerCol[col]++;
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cell[i][col] = -1;
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});
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}
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for (let i = 0; i < numCols; i++) {
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let selectedNum = randomNumbersInCol(countNumPerCol[i], i);
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for (let j = 0; j < numRows; j++) {
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if (cell[j][i] == -1) {
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cell[j][i] = selectedNum.shift();
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}
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}
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}
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let html = '<table border="0">';
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for (let i = 0; i < numRows; i++) {
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html += "<tr>";
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for (let j = 0; j < numCols; j++) {
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let num = cell[i][j];
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let isEnabled = num > 0;
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html += `<td id="${i}_${j}" class="${isEnabled ? 'hightlight' : ''}" onClick="cellClicked('${i}_${j}')" style="text-align: center; pointer-events: ${isEnabled ? 'auto' : 'none'};">${isEnabled ? num : ""}</td>`;
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}
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html += "</tr >";
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}
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html += "</table>";
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node.innerHTML = html;
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save(lotoKey, html);
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saveGameState();
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}
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function supports_html5_storage() {
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try {
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return "localStorage" in window && window["localStorage"] !== null;
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} catch (e) {
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return false;
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}
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}
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function cellClicked(id) {
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let elem = document.getElementById(id);
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let isChecked = elem.classList.contains("crossed");
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if (isChecked)
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elem.classList.remove("crossed");
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else
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elem.classList.add("crossed");
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saveGameState();
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}
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function saveGameState() {
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for (let i = 0; i < numRows; i++) {
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for (let j = 0; j < numCols; j++) {
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let id = i + "_" + j;
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let elem = document.getElementById(id);
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if (elem.innerHTML == "") continue;
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let isChecked = elem.classList.contains("crossed");
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save(lotoKey + id, !isChecked);
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}
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}
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}
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function loadGameState() {
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for (let i = 0; i < numRows; i++) {
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for (let j = 0; j < numCols; j++) {
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let id = i + "_" + j;
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let elem = document.getElementById(id);
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if (elem.innerHTML == "") continue;
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let isChecked = load(lotoKey + id) == "true";
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if (isChecked)
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elem.classList.remove("crossed");
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else
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elem.classList.add("crossed");
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}
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}
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}
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function toggle(id) {
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let elem = document.getElementById(id);
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if (elem.style.display == "block")
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elem.style.display = "none";
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else
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elem.style.display = "block";
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}
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save = function (key, value) {};
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load = function (key) {
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return null;
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};
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function start() {
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if (supports_html5_storage()) {
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save = function (key, value) {
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localStorage.setItem(key, value);
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};
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load = function (key) {
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return localStorage.getItem(key);
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};
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} else {
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alert("Trình duyệt của bạn không hỗ trợ localStorage!");
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return;
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}
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let grid = load(lotoKey);
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if (grid) {
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console.log("Load bảng đã được tạo sẵn");
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let node = document.getElementById("grid");
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node.innerHTML = grid;
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loadGameState();
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}
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}
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