mirror of
https://github.com/tiennm99/loto.git
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9d2699cf96
The "lock" framing was misleading — there's no OS-level mutex; this is a soft coordinator that decides which tab is the active one. Rename makes the role obvious at the import site. - file: tab-lock.svelte.js → active-tab.svelte.js (+ test) - export: tabLock → activeTab - field: .frozen → .inactive (positive form: this tab is inactive) - fn: startTabLock → watchActiveTab - fn: reclaimTab → claimActiveTab - BroadcastChannel name: loto_tab_lock → loto_active_tab No behavior change. Banner copy already updated separately.
13 KiB
13 KiB
Codebase Summary
File Organization
Routing & Layout
| File | Purpose |
|---|---|
src/routes/+layout.svelte |
Root HTML layout. Sets Vietnamese lang, imports Geist font, applies global flex layout. |
src/routes/+page.svelte |
Single page (/). Header + SettingsButton, renders player/master/both via settings.mode. Indigo→purple gradient branding. |
Shared Components
| File | Purpose |
|---|---|
src/lib/PlayerBoard.svelte |
Reusable player card (9×9 grid rendered as 3 stacked 3×9 mini-cards: Tân Tân / An khang thịnh vượng / Tân Tân tốt nhất). Tall (3:4 on mobile; 3:5 on sm+) cells with condensed bold black numbers (tan-tan-num font stack w/ self-hosted Roboto Condensed), white number cells, purple empty cells (dark mode dims via filter:brightness(0.85)). Handles crossed state, animated cross-out (200 ms cross-draw keyframe), active:scale-90 press, 10 ms haptic on tap. Two header actions: "Tạo bảng mới" / "Xoá đánh dấu". First-run state shows a faded preview card. Bingo popup tiers: row 1 = standard celebration; row 3+ = falling-emoji confetti rain via CSS confetti-fall. Toast "Chờ N" + audio. Accepts storagePrefix prop for multi-card isolation. |
src/lib/SettingsButton.svelte |
Gear icon + modal (responsive max-w-sm sm:max-w-md). 6 fieldsets: Giao diện (theme pills), Chế độ (3-way mode picker w/ SVG glyphs: player/master/both), Chế độ quản trò (switch row), Tự động xổ (switch + speed slider), Âm thanh (two switches + voice picker), Màu ô trống (10 Excel swatches + custom input in bordered card w/ "Tuỳ chỉnh"/"Mẫu" sub-headers). Boolean toggles use a shared switchRow snippet (role="switch" + keyboard support). Reset-to-default button. Mounted on /. |
src/lib/MasterEmptyState.svelte |
Empty board placeholder for first-run master (mirrors PlayerBoard's preview UX). Displays faded 11×9 grid with "Ấn để bắt đầu ván mới" hint. |
src/lib/MasterPanel.svelte |
Host controls. New game / draw, large "Số vừa xổ" hero token (160 px mobile, 224 px sm+) with aria-live="assertive" + auto scrollIntoView on each new draw, "Thứ tự đã xổ" history list, 11×9 last-digit-aligned tracking grid (with circular tokens + draw-order overlay). Calls drawNext() / startNewGame() from master-store; player side reads the same store directly (no bus). "Xổ số" / "Bắt đầu / Dừng" button bound to auto-call. While auto-call runs, mounts <AutoCountdown> above the hero (driven by tickCount $state, bumped on draw and on every (re-)arm of the auto-call $effect). Mounted conditionally on / when settings.mode !== "player"; the wrapping section uses transition:slide for smooth toggle-in. |
src/lib/AutoCountdown.svelte |
Visual countdown for auto-call. Props-driven (running, duration, tickKey) — parent owns the setInterval, this component just renders. SVG ring with stroke-dashoffset controlled by elapsed-time progress (rAF loop while running) plus centered seconds-remaining number. prefers-reduced-motion clamps dashOffset = 0 (static full ring). role="timer" + aria-live="off" so screen readers don't announce every second. |
src/lib/PageFooter.svelte |
Footer with tagline ("Made by miti99 with ❤️ SVG icon") + link. Mounted on /. |
Game Logic & Coordination
| File | Purpose |
|---|---|
src/lib/game-logic.js |
Stateless utilities: generateGrid (constraint-aware picker — exact 5 per row & per col, ascending-sorted columns, soft "no 3 consecutive filled cols per row" via rejection sampling), saveGrid, loadGrid, saveCrossedState, loadCrossedState, isRowComplete, getWaitingNumber. |
src/lib/master-store.svelte.js |
Shared reactive {called, remaining} $state for the master deck, persisted to loto_master. Exports masterState, loadMaster, saveMaster, startNewGame, drawNext, resetMaster. Hydrated once via +layout.svelte's onMount so player-side reads see the full history regardless of mount order. Replaced the single-slot call-bus to fix history-loss bugs (regen, reload, multi-tab) — see plans/reports/code-reviewer-260430-2024-both-mode-consistency.md. |
src/lib/active-tab.svelte.js |
Single-active-tab coordinator via BroadcastChannel. New tab broadcasts claim; old tab sets activeTab.inactive = true. +layout.svelte mounts watchActiveTab() on boot and renders a fullscreen overlay banner ("Phiên Lô tô đang chạy ở tab khác. Nhấn để tiếp tục tại đây.") when inactive — nhấn calls claimActiveTab() which broadcasts back, inactivating the other tab in turn. Soft coordination only (cooperating tabs); no-op in browsers without BroadcastChannel (legacy iOS Safari ≤15.4). Prevents double auto-call intervals, double localStorage writers, and overlapping audio across tabs. |
src/lib/player-auto-cross.js |
Pure applyMasterCalls({grid, crossed, called, lastHandledIndex, manualUnticks, mode}). Cursor-by-index dedup (vs the retired at-timestamp model), so any caller can pass lastHandledIndex: 0 to replay master's full history (used by player regen + "Xoá đánh dấu" in both mode). Manual unticks suppress re-cross on replay. |
src/lib/vietnamese-number.js |
numberToVietnamese(n) — pure utility mapping 0..90 to spoken Vietnamese, with tonal exceptions (15 → "mười lăm", 21 → "hai mươi mốt", 25 → "hai mươi lăm"). Out-of-range falls back to String(n). |
src/lib/voice.js |
Bundled-MP3 playback. Exports playNumber(n), playWaiting(n) (sequences cho + N), playBingo(), cancelPlayback(). Lazy <audio> cache, cancel-then-play, token-based cancel ensures stale promises can't resume after a new event. Reads active voice from settings.voice; URLs go through import { base } from "$app/paths" for basePath safety. |
src/lib/audio-manifest.js |
Re-exports static/audio/manifest.json as VOICES (array) + VOICE_IDS (Set) + DEFAULT_VOICE. Manifest is generated by scripts/generate-audio.py. |
src/lib/settings-store.svelte.js |
Reactive global UI settings via Svelte 5 runes. Stores 9 keys: theme (enum: "auto" / "light" / "dark"), mode (enum: "player" / "master" / "both"; replaces legacy masterMode), autoCallEnabled (bool), autoCallSpeed (1–10), emptyCellColor (hex), voiceEnabledMaster (bool), voiceEnabledPlayer (bool), voiceWaitingNumber (bool), voice (string id matching audio manifest). Persisted to localStorage loto_settings. Pushes values to CSS vars and <html class="dark"> on :root. Per-key validators preserve old data. One-shot migration: masterMode: true → mode: "both". |
Styling
| File | Purpose |
|---|---|
src/app.css |
Root styles: Tailwind @import, CSS variables (light/dark), Tailwind v4 @variant dark (.dark *) for explicit dark-mode class selector, .loto-grid & .master-grid (9-col), animations (fade-in, pop-in, bounce-slow, spin-slow, toast, cross-draw 200 ms cell mark, confetti-fall 1.6 s), .cell-crossed diagonal, .confetti falling-emoji helper. |
Tests
| File | Purpose |
|---|---|
src/lib/game-logic.test.js |
33 unit tests: generateGrid shape (9×9, 5 per row/col, no duplicates), column ranges & ascending sort, no-3-consecutive soft constraint, row completion, waiting number detection, persistence (saveGrid/loadGrid/saveCrossedState/loadCrossedState/saveManualUnticks/loadManualUnticks with validators). |
src/lib/settings-store.test.js |
31 unit tests: defaults (incl. voice keys), loadSettings (restore 8 keys, apply CSS vars, toggle dark class, handle empty/corrupt), saveSettings, resetSettings, theme toggle (auto → OS pref detection), master mode, auto-call + speed, color validation, voice round-trip + invalid-id fallback. |
src/lib/vietnamese-number.test.js |
40 unit tests: ones (0–9), teens (10–19 incl. mười lăm), 20–90 incl. mốt and lăm exceptions, out-of-range fall-through. |
src/lib/master-store.test.js |
9 unit tests for shared master state: starts empty, startNewGame fills 1..90 unique, drawNext appends called and shifts remaining (returns null when exhausted), resetMaster clears, save+load round-trip, rejects corrupt JSON / out-of-range / oversize payloads. |
src/lib/player-auto-cross.test.js |
10 unit tests for applyMasterCalls: empty called no-op, cursor-at-length no-op, mode=player advances cursor without flipping, mode=both crosses uncrossed cell, full-history replay when cursor=0, manualUnticks skipped, grid=null no-ops with cursor advance, returns same crossed reference on no-flip. |
Configuration & PWA
| File | Purpose |
|---|---|
svelte.config.js |
adapter-static (HTML export), dual basePath via BUILD_PROFILE env, SvelteKit PWA plugin config. |
vite.config.js |
Tailwind + SvelteKit + PWA plugins. codeserver HMR config (port, allowedHosts, hmr). |
package.json |
SvelteKit 2, Svelte 5 (runes), Tailwind 4, Vite, @vite-pwa/sveltekit. Scripts: dev, dev:codeserver, build, build:gh, lint, test, test:watch, verify:build. |
scripts/verify-build-inline-scripts.mjs |
Post-build CSP guard. Counts inline <script> tags in build/index.html (fails if > EXPECTED_INLINE) and asserts build/_headers script-src has no 'unsafe-inline'. Catches future SvelteKit upgrades that ship a new inline block the CSP isn't calibrated for. |
scripts/inject-csp-hashes.mjs |
Postbuild step chained into npm run build and build:gh. Reads inline <script> bodies from build/index.html, computes SHA-256, and rewrites build/_headers script-src 'self' 'unsafe-inline' → script-src 'self' 'sha256-…'. Hash regenerates per build; _headers is treated as a build artifact. |
.github/workflows/verify-build.yml |
CI: on push/PR to main runs npm test && npm run build && npm run verify:build to enforce the inline-script guard above. |
eslint.config.mjs |
ESLint 9 flat config (@eslint/js + eslint-plugin-svelte). Declares Svelte 5 rune globals. |
jsconfig.json |
Path alias $lib, no checkJs. |
.gitignore |
Excludes node_modules, build, .env.local, etc. |
.env.example |
codeserver profile vars (CODESERVER_HOST, CODESERVER_PORT). |
static/_redirects |
Cloudflare Pages: /* / 301 — every unknown path 301-redirects to homepage. |
static/manifest.webmanifest |
PWA manifest: name, short_name, icons (192/512px), theme colors, display: standalone, scope, start_url. |
static/icons/{192,512}.png |
PWA icons (auto-generated by @vite-pwa/sveltekit from source). |
static/audio/{voiceId}/*.mp3 |
Pre-generated Vietnamese voice clips (1–90 + cho + kinh per voice). Generated by scripts/generate-audio.py. SW caches at runtime (CacheFirst). |
static/audio/manifest.json |
Voice list { id, edgeName, label, gender }[]. |
scripts/generate-audio.py |
One-shot Python script: generates 92 clips per voice, writes manifest. |
| Service Worker (auto) | @vite-pwa/sveltekit generates /pwa-manifest.json, /sw.js. App shell precache ~353 KB. Auto-update mode with reload toast. |
Key Data Structures
Grid: 9×9 2D array of numbers (1–90). Empty cells are 0.
Crossed: 9×9 2D array of booleans indicating marked cells.
Master State: { called: number[], remaining: number[] } — drawn and undrawn numbers.
Storage Keys (localStorage)
| Key | Use Case |
|---|---|
loto_grid |
Player's card numbers. |
loto_crossed |
Player's marked cells. |
loto_master |
Host's drawn/remaining numbers. |
loto_settings |
Global UI settings: { theme, mode, autoCallEnabled, autoCallSpeed, emptyCellColor, voiceEnabledMaster, voiceEnabledPlayer, voiceWaitingNumber, voice }. |
Old masterMode bool is migrated on load: masterMode: true → mode: "both". loto_master_card_* keys no longer written but old saved data untouched.
Component Hierarchy
RootLayout
└── HomePage (/) ← single page; any other URL redirects to /
├── [if settings.mode !== "master"]
│ └── PlayerBoard (storagePrefix="loto")
├── [if settings.mode !== "player"]
│ └── MasterPanel (mutates master-store; player auto-cross derives from it)
└── PageFooter
Key Functions
| Function | Location | Effect |
|---|---|---|
pickFilledCols() |
game-logic.js | Per-row column selection that guarantees exact 5 per col (forces any col whose remaining quota equals rowsLeft, random-fills the rest). |
generateGrid() |
game-logic.js | Builds 9×9; ascending-sorted numbers per column. |
isRowComplete() |
game-logic.js | Boolean: all non-zero cells in row crossed? |
getWaitingNumber() |
game-logic.js | Returns the single uncrossed number in row, or null. |
handleCellClick() |
PlayerBoard.svelte | Toggle crossed[row][col]. |
saveGrid() / loadGrid() |
game-logic.js | localStorage with prefix-based keys. |
Last reviewed: 2026-04-27 Last synced: 2026-04-27 (UI polish v2 + PWA: font, mode picker, color picker, empty state, PWA stack)