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Match the BAMBOORAFT physical sheet: - Cell aspect changed from square to 3:5 (taller than wide), matching the printed paper proportions - Number cells rendered with .tan-tan-num: condensed system-font stack (Arial Narrow / Avenir Next Condensed / Roboto Condensed), font-weight 900, negative letter-spacing for tight fall-back on platforms without a true condensed face. Sized text-2xl / sm:text-3xl to fill the taller cells. Black number on white cell. - Default empty-cell color flipped from Minh Tân brown (#7a4a2b) to BAMBOORAFT blue (#1e88e5). Settings store + test updated. Users who picked a different color in settings keep their choice. - Section dividers and labels recolored from orange to matching blue. - Section labels relabelled to the BAMBOORAFT trio: "Tân Tân" / "An khang thịnh vượng" / "Tân Tân tốt nhất"
5.8 KiB
5.8 KiB
Lô Tô — Project Overview & PDR
What is Lô Tô?
This app replicates Lô tô hội chợ (Vietnamese fairground / carnival lô tô), specifically the Tân Tân style most familiar from southern Vietnam class reunions and Tết gatherings. Inspiration: TN1 class reunions (2014–2017) where players ran build of physical bingo cards.
It is not the British Bingo 90 / Italian Tombola 3×9 / 15-number ticket. That format is intentionally out of scope.
Game Variant & Scope
In scope (Lô tô hội chợ Tân Tân)
- Card: 9 rows × 9 columns. Exactly 5 numbers per row AND exactly 5 numbers per column (45 numbers per card; 36 blanks).
- Visual layout: card displayed as 3 stacked 3×9 mini-cards with traditional separator labels — Tân Tân, An khang thịnh vượng, Tân Tân tốt nhất — matching the physical Tân Tân BAMBOORAFT paper sheet (tall non-square cells, condensed bold black numbers on white, blue empty-cell background by default).
- Column ranges: col 0 = 1–9, col 1 = 10–19, …, col 7 = 70–79, col 8 = 80–90.
- Within a column: numbers placed top-to-bottom in ascending order.
- Number pool: 1–90.
- Win condition: 1 row complete = "Kinh!". After winning, the player may keep playing further rows (game does not end).
- Waiting state: when a row needs only 1 number, app announces "Chờ N".
- Host (quản trò) draws numbers from a shuffled 1–90 deck, tracks them on a master board with circular tokens (pink ring for 1–49, green for 50–90, cream fill on called, dim on uncalled, red ring + scale on the most recent draw), and may also play their own card.
- Settings: gear icon in headers opens a modal with a color picker for
the empty/blank cell color (default brown matches physical card).
Persisted to
loto_settings.
Out of scope
- 3×9 / 15-number Bingo 90 / Tombola tickets (European format).
- Two-line and full-house win tiers.
- Custom number ranges (1–75 American bingo, etc.).
- Stake / pot / payout logic.
- Multiplayer real-time sync.
Core Mechanics
- Players: Generate a randomized 9×9 card. The generator guarantees 5 per row and 5 per column (constraint-aware picker, not loose weighted random). Numbers within each column ascend top-to-bottom. Click cells to mark them.
- Host: Draws numbers randomly from a shuffled 1–90 deck, shows the current number, and tracks all called numbers on an 11×9 master board aligned by ones-digit (col 0 = 1–9, col 8 = 80–90; 1 / 11 / 21 / … / 81 share row 1, etc.). Each called cell shows its 1-based draw order as a small superscript so the host can quickly verify a "Kinh!" claim by reading the order across the winning row.
- Bingo: When a row is complete, a celebration popup shows "Kinh!" with confetti. Player keeps playing afterward — no game-end gate.
- Waiting: "Chờ N" toast when a row is one number away.
Tech Stack
- Framework: SvelteKit 2 with Svelte 5 (runes mode)
- Runtime: Svelte 5 runes ($state, $derived, $effect, $props)
- Styling: Tailwind CSS 4 (utility-first, animations)
- Persistence: localStorage (no backend)
- Deploy: Cloudflare Pages (root domain), GitHub Pages fallback (
/loto) - Dev Profile: code-server compatible via
/absproxy/{port}basePath + HMR proxy config
Architecture Overview
Two public pages:
/— Player page. Generate a card, click cells to mark them, see bingo popup and waiting toasts./master— Host page. Control number drawing, view 9×10 master board (tracking called vs uncalled), and host's own player card.
State is entirely client-side. Each page/card instance uses a unique localStorage prefix (e.g., "loto" for player, "loto_master" for host's state, "loto_master_card" for host's player card).
Deployment
- Production: Cloudflare Pages at
loto.miti99.com(canonical, CF dashboard, root basePath). GitHub Pages serves only a redirect to the canonical URL via.github/workflows/deploy-github-pages.yml. - Development:
npm run dev(local),npm run dev:codeserver(code-server via proxy). - Build:
npm run buildgenerates static export tobuild/directory.
Key Acceptance Criteria
- Player card is 9×9 with exactly 5 per row and 5 per column.
- Numbers within each column are ascending top-to-bottom.
- Player can click cells to toggle crossed state.
- Bingo popup triggers when row is complete, shows row number and "Kinh!" message.
- Player may keep marking after a Kinh — no game-end lock.
- Toast notifications show "Chờ X" before bingo (one number remaining).
- Host can draw numbers and see them on the 11×9 last-digit-aligned master board.
- Master board shows draw order on each called cell for Kinh verification.
- Host has their own player card (isolated by localStorage prefix).
- Offline persistence via localStorage (grid and crossed state).
- Dark mode support (Tailwind dark classes).
- Mobile-responsive (base + sm breakpoints).
- HMR works on code-server via proxy.
- Player card rendered as 3 stacked Tân Tân mini-cards with separator labels.
- Settings modal with empty-cell color picker; applies to both player and master grids; persisted.
Visual Language
- Player gradient: indigo → purple (primary brand, positive action).
- Host gradient: orange → red (higher-stakes, control action).
- Completed rows: emerald (success indicator).
- Waiting toast: amber (attention, ephemeral).
- Emojis: 🎉 ✨ 🎊 🥳 ❤️ (celebration, joy).
Future Considerations (Not Committed)
- Undo last crossed cell
- Sound effects on bingo
- Theme switcher
- PWA install
- Multiplayer sync (real-time via WebSocket)
- i18n beyond Vietnamese
Last reviewed: 2026-04-26 (scope locked: Lô tô hội chợ Tân Tân)