Files
loto/docs/codebase-summary.md
T
tiennm99 beb02ac578 docs: lock scope to lô tô hội chợ tân tân variant
- pdr: explicit in-scope (9x9, 5/row + 5/col, ascending cols, single-row
  Kinh, "Chờ N", continue-after-win) vs out-of-scope (3x9 european
  bingo 90, two-line / full-house tiers, custom number ranges)
- update codebase-summary, system-architecture, development-roadmap to
  reflect 11x9 master board, draw-order overlay, exact 5/col picker
- add researcher report comparing tân tân vs european bingo 90
2026-04-26 23:40:07 +07:00

3.7 KiB
Raw Blame History

Codebase Summary

File Organization

Routing & Layout

File Purpose
src/routes/+layout.svelte Root HTML layout. Sets Vietnamese lang, imports Geist font, applies global flex layout.
src/routes/+page.svelte Player page (/). Instructions toggle, PlayerBoard component, indigo gradient branding.
src/routes/master/+page.svelte Host page (/master). Controls (new game, draw number), 11×9 last-digit-aligned master board with draw-order overlay, host's player card.

Shared Components

File Purpose
src/lib/PlayerBoard.svelte Reusable player card (9×9 grid). Handles crossed state, bingo popup, "Chờ X" toast. Accepts storagePrefix prop for multi-card isolation.

Game Logic

File Purpose
src/lib/game-logic.js Stateless utilities: generateGrid (constraint-aware picker — exact 5 per row & per col, ascending-sorted columns), saveGrid, loadGrid, saveCrossedState, loadCrossedState, isRowComplete, getWaitingNumber.

Styling

File Purpose
src/app.css Root styles: Tailwind @import, CSS variables (light/dark), .loto-grid & .master-grid (9-col), animations (fade-in, pop-in, bounce-slow, spin-slow, toast), .cell-crossed diagonal.

Configuration

File Purpose
svelte.config.js adapter-static (HTML export), dual basePath via BUILD_PROFILE env.
vite.config.js Tailwind + SvelteKit plugins. codeserver HMR config (port, allowedHosts, hmr).
package.json SvelteKit 2, Svelte 5 (runes), Tailwind 4, Vite. Scripts: dev, dev:codeserver, build, build:gh, lint.
eslint.config.mjs ESLint 9 flat config (@eslint/js + eslint-plugin-svelte).
jsconfig.json Path alias $lib, no checkJs.
.gitignore Excludes node_modules, build, .env.local, etc.
.env.example codeserver profile vars (CODESERVER_HOST, CODESERVER_PORT).

Key Data Structures

Grid: 9×9 2D array of numbers (190). Empty cells are 0.
Crossed: 9×9 2D array of booleans indicating marked cells.
Master State: { called: number[], remaining: number[] } — drawn and undrawn numbers.

Storage Keys (localStorage)

Key Use Case
loto_grid Player's card numbers.
loto_crossed Player's marked cells.
loto_master Host's drawn/remaining numbers.
loto_master_card_grid Host's player card numbers.
loto_master_card_crossed Host's marked cells.

Component Hierarchy

RootLayout
├── HomePage (/)
│   ├── Instructions toggle
│   └── PlayerBoard (storagePrefix="loto")
└── MasterPage (/master)
    ├── Controls (new game, draw)
    ├── Master board (11×9, last-digit aligned, draw-order overlay)
    └── PlayerBoard (storagePrefix="loto_master_card")

Key Functions

Function Location Effect
pickFilledCols() game-logic.js Per-row column selection that guarantees exact 5 per col (forces any col whose remaining quota equals rowsLeft, random-fills the rest).
generateGrid() game-logic.js Builds 9×9; ascending-sorted numbers per column.
isRowComplete() game-logic.js Boolean: all non-zero cells in row crossed?
getWaitingNumber() game-logic.js Returns the single uncrossed number in row, or null.
buildBoard() master/+page.svelte Builds 11×9 master grid; row = ones-digit, col = tens-digit; col 0 holds 19, col 8 holds 8090.
handleCellClick() PlayerBoard.svelte Toggle crossed[row][col].
saveGrid() / loadGrid() game-logic.js localStorage with prefix-based keys.

Last reviewed: 2026-04-26