8.2 KiB
Lô Tô — Project Overview & PDR
What is Lô Tô?
This app replicates Lô tô hội chợ (Vietnamese fairground / carnival lô tô), specifically the Tân Tân style most familiar from southern Vietnam class reunions and Tết gatherings. Inspiration: TN1 class reunions (2014–2017) where players ran build of physical bingo cards.
It is not the British Bingo 90 / Italian Tombola 3×9 / 15-number ticket. That format is intentionally out of scope.
Game Variant & Scope
In scope (Lô tô hội chợ Tân Tân)
- Card: 9 rows × 9 columns. Exactly 5 numbers per row AND exactly 5 numbers per column (45 numbers per card; 36 blanks).
- Visual layout: card displayed as 3 stacked 3×9 mini-cards with
traditional separator labels — Tân Tân, An khang thịnh vượng,
Tân Tân tốt nhất — matching the physical Tân Tân BAMBOORAFT paper
sheet (tall non-square cells on mobile, wider on sm+; condensed bold black numbers on white,
purple empty-cell background by default — Excel Standard Purple
#7030A0). - Column ranges: col 0 = 1–9, col 1 = 10–19, …, col 7 = 70–79, col 8 = 80–90.
- Within a column: numbers placed top-to-bottom in ascending order.
- Visual rhythm (soft): the generator avoids rows with 3 consecutive filled columns whenever possible (rejection-sampled per card). Hard invariants (5 per row + 5 per col) always win if the constraint can't be satisfied.
- Number pool: 1–90.
- Win condition: 1 row complete = "Kinh!". After winning, the player may keep playing further rows (game does not end).
- Waiting state: when a row needs only 1 number, app announces "Chờ N".
- Host (quản trò) draws numbers from a shuffled 1–90 deck, tracks them on a master board with circular tokens (light-blue ring and cream fill when called, dim when uncalled, red ring + scale on the most recent draw), and may also play their own card.
- Settings: gear icon in headers opens a modal with 5 fieldsets:
- Giao diện: theme switcher (auto / light / dark; auto mirrors OS pref)
- Chế độ quản trò: toggle to show MasterPanel on
/ - Tự động xổ: enable auto-call; speed slider (1–10 seconds)
- Âm thanh: voice toggles for master + player + Vietnamese voice picker
(every
vi-*edge-tts voice; default Hoài Mỹ) - Màu ô trống: color picker + 10 Excel preset swatches
Persisted to
loto_settings.
Out of scope
- 3×9 / 15-number Bingo 90 / Tombola tickets (European format).
- Two-line and full-house win tiers.
- Custom number ranges (1–75 American bingo, etc.).
- Stake / pot / payout logic.
- Multiplayer real-time sync.
Core Mechanics
- Players: Generate a randomized 9×9 card. The generator guarantees 5 per row and 5 per column (constraint-aware picker, not loose weighted random). Numbers within each column ascend top-to-bottom. Click cells to mark them.
- Host: Draws numbers randomly from a shuffled 1–90 deck, shows the current number, and tracks all called numbers on an 11×9 master board aligned by ones-digit (col 0 = 1–9, col 8 = 80–90; 1 / 11 / 21 / … / 81 share row 1, etc.). Each called cell shows its 1-based draw order as a small superscript so the host can quickly verify a "Kinh!" claim by reading the order across the winning row.
- Bingo: When a row is complete, a celebration popup shows "Kinh!" with confetti. Player keeps playing afterward — no game-end gate.
- Waiting: "Chờ N" toast when a row is one number away.
Tech Stack
- Framework: SvelteKit 2 with Svelte 5 (runes mode)
- Runtime: Svelte 5 runes ($state, $derived, $effect, $props)
- Styling: Tailwind CSS 4 (utility-first, animations)
- Persistence: localStorage (no backend)
- Audio: pre-generated MP3 clips bundled under
static/audio/{voiceId}/. Built once byscripts/generate-audio.pyusing freeedge-tts(Microsoft Neural). Runtime plays via plain HTML5 Audio — no TTS API at runtime. - Deploy: GitHub Pages at
/loto(canonical, via GitHub Actions) - Dev Profile: code-server compatible via
/absproxy/{port}basePath + HMR proxy config
Architecture Overview
Single page (/):
- Always renders the player card (generate, mark, bingo popup, "Chờ N" toasts).
- When
settings.masterMode === true, mounts MasterPanel below the player card — host controls, draw history, and the host's own player card.
State is entirely client-side. Each card / panel instance uses a unique localStorage prefix ("loto" for the player card, "loto_master" for host draw state, "loto_master_card" for the host's own card).
Deployment
- Production: GitHub Pages at
https://tiennm99.github.io/loto/(canonical, basePath/loto). Deployed by.github/workflows/deploy-github-pages.ymlon push tomain. - Development:
npm run dev(local),npm run dev:codeserver(code-server via proxy). - Build:
npm run build:ghgenerates static export tobuild/directory with the/lotobasePath.
Key Acceptance Criteria
- Player card is 9×9 with exactly 5 per row and 5 per column.
- Numbers within each column are ascending top-to-bottom.
- Player can click cells to toggle crossed state.
- Player can clear all marks on the current card without regenerating it (confirm prompt when marks exist).
- No row has 3 consecutive filled columns (soft constraint, rejection-sampled).
- Master speaks the called number aloud in Vietnamese (bundled MP3, no runtime TTS API).
- Player hears "Chờ N" when a row is one away and "Kinh" on bingo.
- Voice picker in settings — switch among every Vietnamese edge-tts voice.
- Player numbers comfortably readable on a 360 px viewport.
- Cell tap on mobile gives haptic + active-press + animated cross-out feedback.
- Master "Số vừa xổ" hero is the page focal point and auto-scrolls into view on each draw.
- Cold first paint shows a faded preview card + welcome line, not a gray placeholder.
- Bingo celebration tiers: 3rd+ row triggers a CSS confetti rain on top of the popup.
- Bingo popup triggers when row is complete, shows row number and "Kinh!" message.
- Player may keep marking after a Kinh — no game-end lock.
- Toast notifications show "Chờ X" before bingo (one number remaining).
- Host can draw numbers and see them on the 11×9 last-digit-aligned master board.
- Master board shows draw order on each called cell for Kinh verification.
- Host has their own player card (isolated by localStorage prefix).
- Offline persistence via localStorage (grid and crossed state).
- Dark mode support (Tailwind dark classes).
- Mobile-responsive (base + sm breakpoints).
- HMR works on code-server via proxy.
- Player card rendered as 3 stacked Tân Tân mini-cards with separator labels.
- Settings modal with 4 fieldsets (theme, master mode, auto-call, color); applies to both grids; persisted.
- Theme switcher (auto / light / dark) with explicit dark class selector on
<html>. - Master mode toggle to show MasterPanel on player page.
- Auto-call timer (1–10s speed) with start/stop button.
- Mobile-responsive layout (aspect-square sm:aspect-[3/5] cells, text scaling).
- MasterPanel extracted; mounted conditionally on
/when master mode is on. - PageFooter with tagline + link.
Visual Language
- Wordmark gradient: rose → amber → rose, italic + drop-shadow — vintage carnival marquee feel.
- Player accent: indigo → purple (primary brand, positive action).
- Host accent: orange (subordinate to wordmark; not gradient).
- Completed rows: sky blue (success indicator).
- Waiting toast: amber (attention, ephemeral).
- Emojis: 🎉 ✨ 🎊 🥳 ❤️ (celebration, joy). Confetti rain on 3rd+ bingo per card.
- Haptic: 10 ms vibration on cell tap (mobile only, where supported).
Future Considerations (Not Committed)
- Undo last crossed cell
- Sound effects on bingo
- Theme switcher
- PWA install
- Multiplayer sync (real-time via WebSocket)
- i18n beyond Vietnamese
Last reviewed: 2026-05-09 (scope locked: Lô tô hội chợ Tân Tân + theme/master/auto-call) Last synced: 2026-05-09 (deploy target switched to GitHub Pages)