- pdr: explicit in-scope (9x9, 5/row + 5/col, ascending cols, single-row Kinh, "Chờ N", continue-after-win) vs out-of-scope (3x9 european bingo 90, two-line / full-house tiers, custom number ranges) - update codebase-summary, system-architecture, development-roadmap to reflect 11x9 master board, draw-order overlay, exact 5/col picker - add researcher report comparing tân tân vs european bingo 90
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Development Roadmap
This document tracks future work only. Completed features live in git commit history, not here.
Currently Implemented Features
The app is fully functional for core gameplay (Lô tô hội chợ Tân Tân variant):
- 9×9 player card with exactly 5 per row and 5 per column, columns ascending top-to-bottom
- Cell marking (toggle crossed state); player can keep playing after Kinh
- Bingo detection and "Kinh!" celebration popup
- "Chờ X" waiting notifications
- Host number drawing from 1–90 deck
- 11×9 last-digit-aligned master board with draw-order overlay for fast Kinh verification
- Host's own player card (isolated instance)
- localStorage persistence
- Dark mode
- Mobile responsive
- Offline capable
Idea Phase
Sound Effects on Bingo
Play celebratory chime or "Kinh!" voice snippet when row completes. Could use Web Audio API or <audio> tag. Status: Idea (no demand yet)
Undo Last Cell
Allow player to undo the most recent cross/uncross action. Requires change history or state snapshot. Status: Idea (low priority)
Theme Switcher
Explicit light/dark toggle button instead of relying on OS preference. Status: Idea (Tailwind already supports OS toggle)
PWA Install
Add service worker and manifest for "Install App" prompt on Android/iOS. Status: Idea (would require server-side components)
Considered Phase
Multiplayer Sync (Real-time)
Host and players connect via WebSocket to sync called numbers and state. Requires backend server. Would enable:
- Decoupled devices (players' phones, host's laptop on big screen)
- Remote tournaments
- Master board auto-updates all players in real-time
Consideration: Out of scope for static export. Requires major refactor (SvelteKit API routes + WebSocket server). Deferred indefinitely.
i18n Beyond Vietnamese
Internationalization (English, Chinese, etc.). Requires extraction of all Vietnamese strings and i18n library (next-intl). Status: Considered (low demand for non-Vietnamese users)
Undo/Redo System
Full undo/redo stack with history navigation. Adds complexity to state management. Status: Considered (YAGNI for now)
Testing (Planned but Unstarted)
Unit Tests
- Game logic:
generateGrid(),isRowComplete(),getWaitingNumber() - localStorage helpers:
saveGrid(),loadGrid(), etc.
Tech: Vitest (Vite's native test runner)
Component Tests
- PlayerBoard with mocked localStorage, $state/$derived verification
- Master page with different game states
E2E Tests
- Player flow: generate card → click cells → verify bingo popup
- Host flow: new game → draw numbers → verify board state
Tech: Playwright
Future Enhancements (Speculative)
Export/Import Card
Allow player to export their grid as image or JSON, import someone else's card. Use Canvas API or print-friendly CSS.
Leaderboard / Stats
Track games won, time per bingo, etc. Requires server-side persistence. Out of scope for static export.
Accessibility Improvements
- ARIA labels for grid cells
- Keyboard navigation (arrow keys to move, Enter to toggle)
- Screen reader support
Custom Number Range
Host selects range (e.g., 1–75 for American bingo) instead of hardcoded 1–90. Requires config UI and refactor of game logic constants. Out of scope per Lô tô hội chợ Tân Tân focus.
Different Grid Sizes
Support 8×8 or 10×10 grids, or 3×9 European Bingo 90 tickets. Out of scope — variant locked to 9×9 Tân Tân format.
Two-line / Full-house Win Tiers
European Bingo 90 patterns. Out of scope — Tân Tân uses single-line "Kinh!" only.
Decision Rationale
All decisions follow YAGNI (You Aren't Gonna Need It), KISS (Keep It Simple), DRY (Don't Repeat Yourself):
- No multiplayer sync → adds server dependency, breaks static export (Cloudflare Pages)
- No i18n → Vietnamese-only community, localizing adds complexity
- No testing → small codebase (<300 LOC), manual testing covers critical paths; add when code grows
- No undo/redo → simple game, mistakes are play experience
- Svelte 5 runes → cleaner reactivity than hooks, smaller mental model
Future work gates on real user demand, not speculation.
Last reviewed: 2026-04-26