Files
loto/docs/codebase-summary.md
T
tiennm99 e23ddcc7bc refactor: move shared modules out of app/
`app/` should hold route segments only. Game logic and the player-card
component are imported by both routes, so they belong outside:

  app/loto-game-logic.ts   -> lib/game-logic.ts
  app/loto-player-board.tsx -> components/player-board.tsx

Imports use the existing @/* alias. Drops the redundant `loto-` prefix.
Also fixes the package name from the scaffold default.
2026-04-26 19:34:37 +07:00

3.1 KiB
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Codebase Summary

File Organization

Routing & Layout

File Purpose
app/layout.tsx Root HTML layout. Sets Vietnamese lang, imports Geist font, applies global flex layout.
app/page.tsx Player page (/). Instructions toggle, PlayerBoard component, indigo gradient branding.
app/master/page.tsx Host page (/master). Controls (new game, draw number), 9×10 master board, host's player card.

Shared Components

File Purpose
components/player-board.tsx Reusable player card (9×9 grid). Handles crossed state, bingo popup, "Chờ X" toast. Accepts storagePrefix prop for multi-card isolation.

Game Logic

File Purpose
lib/game-logic.ts Stateless utilities: generateGrid (weighted column selection), saveGrid, loadGrid, saveCrossedState, loadCrossedState, isRowComplete, getWaitingNumber.

Styling

File Purpose
app/globals.css Root styles: Tailwind @import, CSS variables (light/dark), .loto-grid & .master-grid (9-col), animations (fade-in, pop-in, bounce-slow, spin-slow, toast), .cell-crossed diagonal.

Configuration

File Purpose
next.config.ts Dual basePath: prod /loto, codeserver /absproxy/{PORT}. Exports static HTML. HMR-aware.
package.json Next 16.2.2, React 19.2.4, Tailwind 4. Scripts: dev, dev:codeserver, build, start, lint.
eslint.config.mjs ESLint 9 config (Next.js preset).
.gitignore Excludes node_modules, .next, .env.local, etc.
.env.example Template for env vars (currently none required for runtime; codeserver profile reads CODESERVER_HOST/PORT).

Key Data Structures

Grid: 9×9 2D array of numbers (190). Empty cells are 0.
Crossed: 9×9 2D array of booleans indicating marked cells.
Master State: { called: number[], remaining: number[] } — drawn and undrawn numbers.

Storage Keys (localStorage)

Key Use Case
loto_grid Player's card numbers.
loto_crossed Player's marked cells.
loto_master Host's drawn/remaining numbers.
loto_master_card_grid Host's player card numbers.
loto_master_card_crossed Host's marked cells.

Component Hierarchy

RootLayout
├── HomePage (/)
│   ├── Instructions toggle
│   └── PlayerBoard (storagePrefix="loto")
└── MasterPage (/master)
    ├── Controls (new game, draw)
    ├── Master board (9×10)
    └── PlayerBoard (storagePrefix="loto_master_card")

Key Functions

Function Location Effect
generateGrid() game-logic.ts:52 Creates 9×9 with weighted column selection (5 nums/row).
isRowComplete() game-logic.ts:108 Boolean: all non-zero cells in row crossed?
getWaitingNumber() game-logic.ts:120 Returns the single uncrossed number in row, or null.
handleCellClick() player-board.tsx:112 Toggle crossed[row][col].
handleDrawNext() master/page.tsx:88 Pop first number from remaining, add to called.

Last reviewed: 2026-04-26