Files
loto/docs/development-roadmap.md
T
tiennm99 4173435b8e docs: initialize project documentation
Adds the standard ./docs/ structure (overview, codebase summary,
architecture, code standards, design guidelines, deployment guide,
roadmap) and the code-review report under ./plans/reports/.
README now points at the docs and covers the codeserver dev profile.
2026-04-26 19:27:18 +07:00

3.7 KiB
Raw Blame History

Development Roadmap

This document tracks future work only. Completed features live in git commit history, not here.

Currently Implemented Features

The app is fully functional for core gameplay:

  • 9×9 player card generation with weighted number distribution
  • Cell marking (toggle crossed state)
  • Bingo detection and celebration popup
  • "Chờ X" waiting notifications
  • Host number drawing from 190 deck
  • 9×10 master board tracking called numbers
  • Host's own player card (isolated instance)
  • localStorage persistence
  • Dark mode
  • Mobile responsive
  • Offline capable

Idea Phase

Sound Effects on Bingo

Play celebratory chime or "Kinh!" voice snippet when row completes. Could use Web Audio API or <audio> tag. Status: Idea (no demand yet)

Undo Last Cell

Allow player to undo the most recent cross/uncross action. Requires change history or state snapshot. Status: Idea (low priority)

Theme Switcher

Explicit light/dark toggle button instead of relying on OS preference. Status: Idea (Tailwind already supports OS toggle)

PWA Install

Add service worker and manifest for "Install App" prompt on Android/iOS. Status: Idea (would require server-side components)

Considered Phase

Multiplayer Sync (Real-time)

Host and players connect via WebSocket to sync called numbers and state. Requires backend server. Would enable:

  • Decoupled devices (players' phones, host's laptop on big screen)
  • Remote tournaments
  • Master board auto-updates all players in real-time

Consideration: Out of scope for static export. Requires major refactor (Next.js API routes + WebSocket server). Deferred indefinitely.

i18n Beyond Vietnamese

Internationalization (English, Chinese, etc.). Requires extraction of all Vietnamese strings and i18n library (next-intl). Status: Considered (low demand for non-Vietnamese users)

Undo/Redo System

Full undo/redo stack with history navigation. Adds complexity to state management. Status: Considered (YAGNI for now)

Testing (Planned but Unstarted)

Unit Tests

  • Game logic: generateGrid(), isRowComplete(), getWaitingNumber()
  • localStorage helpers: saveGrid(), loadGrid(), etc.

Tech: Jest + @testing-library/react

Component Tests

  • PlayerBoard with mocked localStorage
  • Master page with different game states

E2E Tests

  • Player flow: generate card → click cells → verify bingo popup
  • Host flow: new game → draw numbers → verify board state

Tech: Playwright or Cypress

Future Enhancements (Speculative)

Export/Import Card

Allow player to export their grid as image or JSON, import someone else's card. Use Canvas API or print-friendly CSS.

Leaderboard / Stats

Track games won, time per bingo, etc. Requires server-side persistence. Out of scope for static export.

Accessibility Improvements

  • ARIA labels for grid cells
  • Keyboard navigation (arrow keys to move, Enter to toggle)
  • Screen reader support

Custom Number Range

Host selects range (e.g., 175 for American bingo) instead of hardcoded 190. Requires config UI and refactor of game logic constants.

Different Grid Sizes

Support 8×8 or 10×10 grids. Major refactor (NUM_ROWS, NUM_COLS constants, weighted selection algorithm).


Decision Rationale

All decisions follow YAGNI (You Aren't Gonna Need It):

  • No multiplayer sync → adds server dependency, breaks static export model
  • No i18n → Vietnamese-only community, localizing adds complexity without demand
  • No testing → small codebase, manual testing covers critical paths; add tests when code grows or bugs surface
  • No undo/redo → simple game, mistakes are part of play experience

Future work gates on real user demand, not speculation.

Last reviewed: 2026-04-26