Drop classic loldle from 8 → 6 (7-axis grid leaks too much per guess for 8
to feel earned) and emoji from 5 → 4 (3 emojis are usually unmistakable).
Add a hidden /<module>_setmax <n> command per loldle module so a chat can
override its own round length (1-10). Override stored at config:<subject>
in each module's KV; getMaxGuesses() falls back to the default when unset.
Pre-execution prerequisites for the Phase 07 cutover. Stage 2 of the
cutover keeps DUAL_WRITE=0 for ~6 days; if anything regresses during
that window the operator MUST be able to roll back to KV/D1 with the
last N days of Mongo-only writes recovered. Pre-building these scripts
(per code-reviewer #4) eliminates "draft a backfill under outage
pressure" — the anti-pattern of writing untested code at 4am.
Reverse-backfill
- scripts/backfill-mongo-to-kv.js: full-scan Mongo collection per module,
PUT each doc back to CF KV via REST. expiresAt → expirationTtl (clamped
to 60s minimum per CF KV); already-expired docs are skipped (won't
resurrect dead state). 50 ops/sec throttle. --dry-run + --module flags.
- scripts/backfill-mongo-to-d1.js: full-scan trading_trades, build INSERT
SQL preserving legacy_id where present (round-trips D1 autoincrement IDs
preserved by phase-05 forward backfill). Sequential int generation for
any docs without legacy_id. Pipes through wrangler d1 execute.
- scripts/lib/migration-helpers.js: cfKvPut helper added.
Delete guard (debugger #12)
- scripts/wrangler-delete-guard.sh: interactive CONFIRM wrapper around
wrangler kv namespace delete + wrangler d1 delete. Exits 3 when stdin
is not a tty so it cannot run in CI. Documented: never run in CI.
package.json: backfill:mongo:kv[:dry] + backfill:mongo:d1[:dry] scripts
wired.
Tests: 697 → 733 (+36).
- 7 cfKvPut tests (REST URL, querystring, body, expiration_ttl param).
- 10 reverse-KV TTL math tests (expired sentinel, future seconds, no-TTL,
CF 60s minimum clamp).
- 9 reverse-D1 SQL construction tests (escaping, legacy_id preservation,
sequential generation).
Lint clean. No Worker code touched. Stage 1 cutover, 7-day soak,
snapshots, and Stage 3 cleanup (delete CFKVStore + simplify factories +
edit package.json deploy chain) remain operator-driven and will be
committed separately after binding deletion.
Code prerequisites for the Phase 06 cold-start soak gate. The 24-72h soak
itself is operator-run; this commit ships the instrumentation + analysis
tools needed to make the PROCEED-or-PIVOT decision.
Telemetry
- src/util/timing.js: startTiming(cmd) returns {mark, end} that emits a
structured cmd_timing log. takeColdFlag() returns {cold, isolateAgeMs}
using a module-scoped boolean — first request in an isolate is cold,
subsequent are warm. This replaces the originally-planned
isolate_age_ms < 200ms classifier (broken because Mongo cold-connect
itself is ~1500ms; cold requests would always bucket as warm —
code-reviewer #11).
- src/util/request-context.js: setLastCold/getLastCold shared state
bridges fetch-level cold detection into the dispatcher middleware
without a circular import.
- src/index.js: takeColdFlag at the top of fetch() emits a request log
and primes the request context for the dispatcher.
- src/modules/dispatcher.js: bot.use() middleware times every command.
Chosen over per-handler wrapping to preserve the existing identity
assertion in tests (handler === reg.allCommands.get(name).cmd.handler)
— single instrumentation point, no contract change.
Soak tools (operator-run)
- scripts/analyze-soak.js: parses CF Logs export (NDJSON or CSV), filters
cmd_timing events, computes p50/p95/p99 per (cmd, cold/warm). Counts
dual-write secondary failures, mongo connection errors, CPU-time
exceeded events. Writes markdown report.
- scripts/synthetic-burst.js: fires N parallel synthetic Telegram updates
at the deployed Worker URL with cache-busting tokens. Used for the
pre-deploy connection-cap stress test (debugger #2 — 20 parallel cold
requests, abort if Atlas peak > 60% of 500-conn cap).
- package.json: analyze:soak + burst:synthetic scripts wired.
Tests
- tests/util/timing.test.js: 8 tests — timing semantics, cold flag flip.
- tests/scripts/analyze-soak.test.js: 22 tests — percentile math, NDJSON
+ CSV parse, aggregation, markdown formatting.
Tests: 667 → 697 (+30). Lint clean.
Operator runbook for Phase 06 (NOT executed by this commit):
1. Verify telemetry live via wrangler tail.
2. Run synthetic burst test: npm run burst:synthetic -- --url <prod>
3. Configure Atlas + CF Observability email alerts.
4. 24h soak (extend to 72h on stop-conditions per phase plan).
5. Daily npm run verify:mongo.
6. npm run analyze:soak -- --input <cf-logs.json> → soak-decision.md.
7. PROCEED to Phase 07 if cold-start P95 ≤ 2.5 × BASELINE_COLD_PING_MS;
else execute phase-07-alt-pivot.md (Upstash standby).
Implements the KVStore interface against MongoDB Atlas with full behavioral
parity vs CFKVStore (null-on-missing, swallow-corrupt-JSON, idempotent delete,
throw-on-undefined-putJSON). Not wired into the request path yet — Phase 04
adds dual-write wrappers and factory routing.
- src/db/mongo-client.js: memoized MongoClient + getDb(env). On connect()
reject, nulls both client and connectPromise so next call retries cleanly
(regression-tested). Catches MongoServerSelectionError and emits a
structured warning before rethrow so callers can map to 503.
- src/db/mongo-kv-store.js: KVStore impl. get/getJSON filter on expiresAt
at read time to close the up-to-60s TTL-sweeper stale-read window vs
CFKVStore. list() returns keys WITH prefix preserved (parity — wrapper
in create-store.js:65 strips). Cursor pagination via sorted _id +
limit(N+1), NOT skip(). Lazy ensureIndex per (collection, isolate)
tracked in module-scope Set.
- src/db/mongo-list-cursor.js: extracted cursor encode/decode to keep
mongo-kv-store.js under 200 LOC.
- tests/fakes/fake-mongo.js: Map-backed fake covering the surface needed
by both Phase 02 (KVStore) and Phase 03 (MongoTradesStore).
- tests/db/mongo-kv-store.test.js: 26 tests, including TTL stale-read
regression (1s TTL + time advance), 2-level prefix list regression,
cursor pagination, connect-reject retry, MongoServerSelectionError
structured log.
Tests: 503 → 529 (+26). Lint clean.
Closes deferred phases 04 + 05 of loldle-new-modes plan.
- loldle-ability: 5 guesses, DDragon ability icon as photo. State pins
slot (P/Q/W/E/R) so the same icon shows every turn. Abilities pulled
from DDragon per-champion — same source loldle.net uses at runtime.
- loldle-splash: 4 guesses, random skin splash as photo. Skin pool
scraped from loldle.net bundle (var Ad=[…] — 172 champs × 1939 skins,
non-chroma, matches their splash mode exactly). URLs from Riot
DDragon CDN (no version segment, stable across patches).
- fetch-ddragon-data.js: extended to write all four JSONs in one run.
Shares a single DDragon per-champion fetch cycle (concurrency 10).
- Credits loldle.net + Riot Games in all loldle-family READMEs.
19 new tests (503 total). Lint clean. register:dry reports 12 loldle_*
commands with no conflicts.
Ship two new loldle-family modules mirroring loldle.net's non-classic
modes. Text-only MVP (ability/splash phases stay deferred).
- loldle-emoji: 5 guesses, emoji-sequence clue. Pool derived algorithmically
from classic's champions.json metadata (species/region/resource mapping
table) since loldle.net's bundle has no static emoji pool.
- loldle-quote: 6 guesses, lore-blurb clue. Pool seeded from Data Dragon
champion title + first lore sentence; champion name redacted to ___.
- scripts/fetch-ddragon-data.js: single generator for both JSONs.
- src/util/normalize-name.js: shared lookup helper; loldle/lookup.js
refactored to import it.
35 new tests (484 total passing). Lint clean.
Previously seeds carried hand-curated {category, target, initialHint}.
Now SEEDS is a flat string[] of keywords — at round-start, the model
generates {category, initialHint} on the fly. Benefits:
- adding a seed is trivial (just append a word)
- every round gets a fresh cryptic opener (varies across plays of the
same word)
- HINT STYLE rules apply to the opening hint too, so the initial clue
isn't a definitional giveaway
Implementation:
- prompts.buildStartRoundPrompt(target) — with good/bad examples
- ai-client.generateRoundStart(env, target) — same JSON-in-content
approach as judge(), with defensive fallbacks + redactSecret
- handlers.startFreshGame now async; surfaces roundstart errors via the
existing UPSTREAM_FAIL path
Tests: 449 pass (5 new for generateRoundStart, 1 for roundstart error path).
Gemma 4 likely rejects the flat "traditional" tools schema we were sending
(the docs use OpenAI-wrapped shape for this model) — causing env.AI.run to
throw and users to see the "AI service hiccup" reply every turn.
Switch to the universal approach:
- system prompt asks the model for a one-line JSON {is_guess, answer, hint}
- ai-client.extractText handles both Workers-AI and OpenAI response shapes
- parseJudgementJson walks brace-depth to extract JSON from stray prose /
accidental code fences
- logs twentyq_ai_throw / twentyq_ai_unparseable with preview on failure
so future issues surface in wrangler tail immediately
Tests: 7 new (parser + extractText); 444 total pass.
Doantu now mirrors semantle's pre-Workers-AI shape: a thin fetch wrapper
around /random + /similarity on https://phow2sim.sg.miti99.com (overridable
via PHOW2SIM_API_URL). Drops the local Viet22K wordlist + build script —
the service owns vocabulary now. Promotes commands from protected to
public so they show up in Telegram's native / menu.
BGE embeddings occupy a narrow cone in vector space, so raw cosine of
two unrelated words already sits at ~0.40-0.55. Displaying `raw * 100`
made every random guess read as 40-70% warm, which defeated the warmth
UX.
format.js now applies a normalized sigmoid (FLOOR 0.40, CENTER 0.60,
SCALE 8) to remap raw cosine → displayed 0-100. Unrelated pairs drop
to ≤30, loose relation lands around 40-55, clear synonyms hit 85+, and
exact match stays at 100. Emoji buckets were rebased onto the calibrated
score; formatWarmth lost its sign column (calibrated output is always
non-negative).
render.js rounds once and feeds the integer to both formatWarmth and
warmthEmoji so the display value and bucket stay in sync.
Constants are empirical — retune if swapping to a non-BGE model.
Aligns semantle with doantu so both modules share one Workers AI model.
bge-m3 is multilingual and cheaper (1075 N/M input tokens vs 1841 N/M)
and produces 1024-dim vectors. Updates the api-client default, test
fake-vector dimensions, README, index.js doc comment, and the
wrangler.toml [ai] binding comment (Neurons/day budget recomputed).
Now that both modules run on Workers AI embeddings, drop the legacy
Word2SimError alias, the unused wordlist helpers (getLine, LINE_COUNT,
pickFromPool), and every comment/README section still describing the
removed ConceptNet backend. Fix the bge-small doc typo in semantle/index.js
and align the semantle api-client test fake-vector dim with the real
384-dim output.
Mirror the semantle migration but with @cf/baai/bge-m3 — BAAI's
multilingual embedding model — because the English-only BGE variants
can't produce meaningful Vietnamese vectors (their tokenizer shreds
diacritics into noisy byte-level subwords).
bge-m3 is trained across 194 languages incl. Vietnamese and is
actually cheaper in Neurons (1,075 vs 1,841 per M tokens for
bge-small-en-v1.5). Vocab check reuses the local Viet22K wordlist as
an in-memory Set — O(1) OOV detection, no upstream call.
Also add a test file for the module (mirrors semantle coverage plus
Vietnamese-specific cases: diacritics, multi-syllable compounds).
ConceptNet (api.conceptnet.io) was returning sustained 502s, breaking
every guess with an "Upstream hiccup" reply. Replace with env.AI.run
on @cf/baai/bge-small-en-v1.5 and score guesses by computing cosine
similarity locally against the target vector.
The local google-10k wordlist doubles as the in/out-of-vocabulary set,
so OOV detection is an O(1) Set.has() with no upstream call. The
similarity() response shape is unchanged, so handlers/render/state
stay as-is.
Free on the Workers Free plan: 10k Neurons/day cap, ~0.0037 Neurons
per 2-word guess → ~2.7M guesses/day headroom for this bot.
ConceptNet provides a free public /relatedness endpoint (returns cosine-like
[-1, 1]) and /c/en/{term} for vocabulary check. No random-word endpoint, so
we ship a curated local target pool in wordlist.js (~250 words) and verify
each pick via the concept endpoint with a fallback to an unverified pick.
Each guess now makes two parallel ConceptNet calls (concept + relatedness)
instead of a single word2sim call. Slightly higher latency but zero hosting
cost and no dependency on the self-hosted word2sim instance.
- api-client.js rewritten; UpstreamError replaces Word2SimError (aliased
for backwards compat with older imports).
- wordlist.js added (curated target pool + pickFromPool).
- handlers.js: drops RANDOM_FILTERS (no filtering needed; pool is curated).
- index.js: drops WORD2SIM_API_URL env var; ConceptNet base hardcoded.
- wrangler.toml + .dev.vars.example: drop WORD2SIM_API_URL.
- api-client tests rewritten for ConceptNet shape; total tests 336 → 341.
Giveup already auto-starts a fresh round on next /semantle, so /semantle_new
was redundant. Duplicate guesses now match loldle's behavior: reply with
"🔁 already guessed" and skip the similarity API call (fast-path dedup
against prior word or canonical, with a post-API fallback for different
inputs that canonicalize to the same token).
Telegram commands /semantle, /semantle_new, /semantle_giveup, /semantle_stats.
Round starts with /random pick from hosted word2sim; each guess scored via
/similarity. Unlimited guesses; solve on case-insensitive exact match.
New env var WORD2SIM_API_URL (wrangler.toml, .env.deploy). Includes
module README and 90 unit tests covering api-client, state, format,
render, and handlers.
Broaden `npm run format` / `npm run lint` to biome's full scan (`.`)
instead of a fixed src/tests/scripts list, so root-level files and any
new top-level directories stay formatted. Drop the stale ignore entry
for the deleted champions-data.js.
Column headers now match loldle.net's classic-mode grid verbatim:
Range → Range type, Region → Region(s), Lane → Position(s),
Year → Release year. The champion row header becomes Champion (was
Name). Data field names already matched; only labels diverged.
KV payload cleanup:
- drop lastResultAt from stats (never read)
- drop solved/giveup flags from game state (round is immediately
replaced after finish, making the flags transient noise)
- skip redundant saveGame on winning/giveup/out-of-guesses paths;
startFreshGame overwrites anyway
Code cleanup:
- delete daily.js + daily.test.js (pickDaily/todayUtc were speculative
"future use" — only pickRandom was wired in, inlined into handlers)
- drop the dead switch default in compare.js
- trim file preambles across the module
Docs: rewrite README around current behavior with loldle.net as the
sole data source; update scraper header to match the raw schema.
Drop the in-scraper normalization step — champions.json now mirrors the
exact shape emitted by loldle.net's JS bundle. Records use _id,
championId, championName, arrays for positions/species/regions/
range_type, "Male"/"Female"/"Other" gender strings, and a full
YYYY-MM-DD release_date.
Comparison is schema-aware: multi-value keys accept arrays directly,
the year axis parses YYYY out of the ISO date, and exact compares stay
case-insensitive.
loldle.net's JS bundle ships the complete set of classic-mode axes in
plaintext, so ddragon merging is no longer needed. Scraper now produces
the final schema directly.
Schema changes: drop title, skinCount, image, and genre (ddragon-only).
Replace genre (class tags like Fighter/Mage) with species (Human/Darkin/
Vastayan) — the axis loldle.net actually uses. Promote region to a
multi-value field so multi-region champions compare correctly.
Handlers no longer show "Name — Title" on win/giveup.
- Send a random sticker from WIN/LOSE/GIVEUP pools before the text reply
(errors swallowed so a rotten file_id never blocks the message).
- Win message includes attempt-count flavor ("First try!" / "Sharp!" /
"Close call!" / "Phew — last one!") and elapsed solve time.
- Lose and giveup messages now also include the champion's title.
- Extract stickers.js and flavor.js so handlers.js stays at ~200 LoC.
Reply to any sticker with /stickerid to get its file_id and
file_unique_id. Collects IDs for hard-coded sticker pools in other
modules (upcoming loldle win/lose/giveup reactions).
Private visibility keeps the command out of /help and the Telegram
slash menu.
- Remove /loldle_new; finished rounds (solve/giveup/out-of-guesses)
immediately roll into a fresh round.
- Render guesses as an HTML <pre> monospace table with auto-widthed
label column and a 🎯 Name row (uppercase champion name).
- Year direction uses ⬆️ / ⬇️.
The TCBS `apipubaws.tcbs.com.vn` host returns HTTP 404/500 for every
request, so every ticker resolved as "Unknown stock ticker" and /trade_buy
was unusable. Switch price + symbol resolution to the KBS public endpoint
that vnstock currently defaults to (`kbbuddywts.kbsec.com.vn/iis-server/
investment/stocks/{TICKER}/data_day`). KBS needs no auth, returns JSON,
and is Worker-compatible.
- `prices.fetchStockPrice` now queries KBS with a 14-day lookback window
(covers weekends/holidays) and drops the TCBS-specific ×1000 scaling;
KBS returns real VND.
- `symbols.resolveSymbol` delegates to `fetchStockPrice` for existence
checks — empty `data_day` means unknown ticker.
- Update test fetch stubs to match the `kbsec` host and KBS response
shape (`{ symbol, data_day: [{ c }] }`).
Users expect to scan a single region's upcoming week rather than a daily
fixture board. Reverses the nesting: /lolschedule_week now lists each
major league as a top-level section, then italicised ICT date headers
with that league's matches beneath.
- handlers.js header now reflects fan-out to subscribers, not a single chat.
- README "Time zone" references the correct command names and gains a
Subscribers section; Files section lists subscribers.js.
- formatEventLine's showLeague option is dead in production (renderToday
and renderWeek always group under a league header), so drop it and the
test that covered only the option toggle.
Replaces the single LOLSCHEDULE_CHAT_ID env var with a KV-backed
subscriber list. New commands /lolschedule_subscribe and
/lolschedule_unsubscribe let each chat opt in/out. The cron now fans
out to every subscriber via Promise.allSettled so one blocked chat
cannot break the others.
- Commands renamed: /lol_today → /lolschedule_today, /lol_week → /lolschedule_week.
- Today view groups events under a league header per section.
- Week view nests leagues under each ICT day.
- LEAGUE_ORDER gives tier-1 tournaments priority (Worlds / MSI / First Stand,
then LCK / LPL / LEC / LCS, etc).
- New cron "0 1 * * *" (08:00 ICT) pushes today's major-league schedule to
LOLSCHEDULE_CHAT_ID via the Telegram Bot API. Skips cleanly when chat id
or token is missing, or when today has no major-league matches.
Leaguepedia's anonymous IP rate limit is too aggressive for a bot even
from CF Worker egress (~1–2 req/min), and authenticated Fandom tokens
don't lift it. Switching to the lolesports.com getSchedule endpoint —
the same data feed powering the official site — removes the limit and
provides richer fields: state (unstarted/inProgress/completed), per-team
result.gameWins and outcome, league metadata, bestOf strategy.
Handlers simplify back to cache-first (120 s fresh / 1 h stale fallback)
with no cron needed. Results are filtered to major leagues (LCK, LPL,
LEC, LCS, worlds, msi, first_stand, LCP, CBLOL, EMEA Masters) to keep
the week view under Telegram's 4096-char message limit.
Swaps the best-effort console.warn for JSON log lines emitted via
console.log so Workers Observability + wrangler tail surface the real
cause (HTTP status, API error info, or non-JSON body) when /lol_today
and /lol_week fall into the error branch.
New module exposing /lol_today and /lol_week commands, backed by the
Leaguepedia Cargo API (MatchSchedule table). Renders scores for
played/live matches and ICT times for scheduled ones. Caches range
queries in KV (60s today, 300s week) with stale-fallback on fetch error.
Code fixes:
- trading/handlers + stats-handler: guard ctx.from?.id to prevent
cross-user state corruption when channel posts or inline queries lack
a sender
- trading/prices + trading/symbols: encodeURIComponent on ticker before
interpolating into TCBS API URLs
- trading/stats-handler: parallelize per-stock price fetches with
Promise.allSettled so N-stock portfolios don't stack serial latency
- loldle/handlers: guard target champion lookup against champions.json
refresh drift — start a fresh round or fall back to the stored id
- wordle + loldle: explicitly initialize giveup:false in startFreshGame
for stable state shape
- wordle/lookup: fix stale JSDoc that claimed null return
- biome: ignore auto-generated champions.json / champions-data.js /
words-data.js
- Apply formatter to src/index.js, loldle/handlers.js imports, and
loldle/compare.test.js (previously red)
Docs refresh:
- README: 105+ tests -> 200+; wordle/loldle described as real modules
- architecture: module tree updated, test count 105 -> 200, runtime
~500ms -> ~2s, stub list narrowed to misc only
- codebase-summary: module table rewritten (wordle/loldle now Complete
with real command lists and KV schema); test coverage table updated
- loldle/README: full rewrite matching the current implementation
(was describing the original stub)
- New docs/development-roadmap.md tracking upcoming features
(daily-mode for wordle + loldle, crypto/gold/forex trading, shared
picker util, handler-level tests, coverage reporting, staging env)
Tests: 200/200 passing. Lint: clean.
Replaces the wordle stub with a full implementation mirroring the loldle
module layout: compare/lookup/daily/render/state/handlers/index split,
per-subject KV state, standard 6 guesses, two-pass duplicate-letter
marking.
Commands: /wordle, /wordle_new, /wordle_giveup, /wordle_stats.
Word list (14,855 entries) sourced from dracos's gist
(https://gist.github.com/dracos/dd0668f281e685bad51479e5acaadb93) and
bundled via scripts/build-wordle-data.js. Credits in module README and
generated file headers.
Dispatcher test updated for the new command count (12 → 13).
* build(deps): bump vite and vitest
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) to 8.0.8 and updates ancestor dependency [vitest](https://github.com/vitest-dev/vitest/tree/HEAD/packages/vitest). These dependencies need to be updated together.
Updates `vite` from 5.4.21 to 8.0.8
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v8.0.8/packages/vite)
Updates `vitest` from 2.1.9 to 4.1.4
- [Release notes](https://github.com/vitest-dev/vitest/releases)
- [Commits](https://github.com/vitest-dev/vitest/commits/v4.1.4/packages/vitest)
---
updated-dependencies:
- dependency-name: vite
dependency-version: 8.0.8
dependency-type: indirect
- dependency-name: vitest
dependency-version: 4.1.4
dependency-type: direct:development
...
Signed-off-by: dependabot[bot] <support@github.com>
* feat(loldle): share game state per-chat in groups
Groups and supergroups now share one daily puzzle + one stats counter
across all members. Private chats remain per-user.
- state.js: renamed key arg from userId to subject (user|chat id)
- handlers.js: getSubject(ctx) picks user id in DM, chat id in groups
- /loldle_stats labels scope as "your" vs "group" accordingly
* feat(loldle): add /loldle_new + switch to self-paced rounds
- /loldle_new starts a new random round. If the previous round is not
solved/given-up, it's recorded as a loss (auto-giveup) before rerolling.
- Drop daily-seeded targets: each round picks a uniformly-random champion
(pickRandom in daily.js; pickDaily kept for future use).
- state.js: one active round per subject (no date in key). TTL raised to
7 days; streak = consecutive wins (round-based, not date-based).
- Register /loldle_new in module index; now 8 public loldle commands.
- Tests: add pickRandom cases; bump expected command count to 12.
---------
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: tiennm99 <tiennm99@outlook.com>
Adds loldle module with classic-mode champion guessing. Ports comparison
logic from tiennm99/loldle (lib/classic-mode.js) and bundles champion
data from tiennm99/loldle-data. Adds GH Actions workflow that re-syncs
champions.json on cross-repo dispatch from loldle-data.
- Three public commands: /loldle, /loldle_giveup, /loldle_stats
- Per-user daily state + streak stats in KV (3-day TTL on games)
- champions-data.js wrapper sidesteps Node 24 / esbuild disagreement on
JSON import attributes; generator script + npm run build:loldle-data
- register script now tolerates missing .env.deploy (env-file-if-exists)
so Workers Builds can inject env vars directly
- fix(scripts): escape stray */ in migrate.js docstring that broke node
- 16 new unit tests (compare, daily, lookup); dispatcher test updated
for the new command set
- trading_trades table (migration 0001) persists every buy/sell via optional onTrade callback
- /history [n] command shows caller's last N trades (default 10, max 50), HTML-escaped
- daily cron at 0 17 * * * trims to 1000/user + 10000/global via FIFO delete
- persistence failure logs but does not fail the trade reply
- SqlStore interface + CF D1 wrapper + per-module factory (table prefix convention)
- init signature extended to ({ db, sql, env }); sql is null when DB binding absent
- custom migration runner walks src/modules/*/migrations/*.sql, tracks applied in _migrations table
- npm run db:migrate with --dry-run and --local flags; chained into deploy
- fake-d1 test helper with subset of SQL semantics for retention and history tests
Portfolio schema now uses meta object: { currency, assets, meta: { invested } }.
Migrates old totalvnd field automatically on load. The meta object provides
a clean place for future per-user metadata without polluting the top level.
Replace hardcoded 9-symbol registry with dynamic TCBS-based resolution.
Any VN stock ticker is now resolved on first use and cached in KV
permanently. Portfolio flattened from 4 category maps to single assets
map with automatic migration of old format. Crypto, gold, and currency
exchange disabled with "coming soon" message.
Replace hardcoded 0.5% spread with live buy/sell rates from BIDV bank
API. Buying USD uses bank's sell rate (higher), selling USD uses bank's
buy rate (lower). Reply shows both rates and actual spread percentage.