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feat(loldle): add ability and splash champion-guessing modules
Closes deferred phases 04 + 05 of loldle-new-modes plan. - loldle-ability: 5 guesses, DDragon ability icon as photo. State pins slot (P/Q/W/E/R) so the same icon shows every turn. Abilities pulled from DDragon per-champion — same source loldle.net uses at runtime. - loldle-splash: 4 guesses, random skin splash as photo. Skin pool scraped from loldle.net bundle (var Ad=[…] — 172 champs × 1939 skins, non-chroma, matches their splash mode exactly). URLs from Riot DDragon CDN (no version segment, stable across patches). - fetch-ddragon-data.js: extended to write all four JSONs in one run. Shares a single DDragon per-champion fetch cycle (concurrency 10). - Credits loldle.net + Riot Games in all loldle-family READMEs. 19 new tests (503 total). Lint clean. register:dry reports 12 loldle_* commands with no conflicts.
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@@ -68,6 +68,8 @@ src/
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│ ├── loldle/ # classic-mode LoL champion guessing (KV storage)
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│ ├── loldle-emoji/ # emoji-clue LoL champion guessing (KV storage)
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│ ├── loldle-quote/ # lore-blurb LoL champion guessing (KV storage)
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│ ├── loldle-ability/ # ability-icon LoL champion guessing (KV storage)
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│ ├── loldle-splash/ # splash-art LoL champion guessing (KV storage)
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│ └── misc/ # stub (KV storage)
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└── util/
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└── escape-html.js
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@@ -198,6 +200,14 @@ TL;DR:
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| `npm run register` exits `missing env: X` | Add `X` to `.env.deploy`. |
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| `--env-file` flag not recognized | Node < 20.6. Upgrade Node. |
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## Credits
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The `loldle` module family (classic, emoji, quote, ability, splash) is
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inspired by [**loldle.net**](https://loldle.net/). Classic's champion
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metadata and splash mode's skin pool are scraped from their JS bundle;
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other modes derive or generate data from [Riot Data Dragon](https://ddragon.leagueoflegends.com/).
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League of Legends, champion art, and ability icons are © Riot Games.
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## Further reading
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- [`docs/architecture.md`](docs/architecture.md) — deeper dive: cold-start, module lifecycle, KV + D1 storage, cron dispatch, deploy flow, design tradeoffs.
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