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feat(loldle): add ability and splash champion-guessing modules
Closes deferred phases 04 + 05 of loldle-new-modes plan. - loldle-ability: 5 guesses, DDragon ability icon as photo. State pins slot (P/Q/W/E/R) so the same icon shows every turn. Abilities pulled from DDragon per-champion — same source loldle.net uses at runtime. - loldle-splash: 4 guesses, random skin splash as photo. Skin pool scraped from loldle.net bundle (var Ad=[…] — 172 champs × 1939 skins, non-chroma, matches their splash mode exactly). URLs from Riot DDragon CDN (no version segment, stable across patches). - fetch-ddragon-data.js: extended to write all four JSONs in one run. Shares a single DDragon per-champion fetch cycle (concurrency 10). - Credits loldle.net + Riot Games in all loldle-family READMEs. 19 new tests (503 total). Lint clean. register:dry reports 12 loldle_* commands with no conflicts.
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import { beforeEach, describe, expect, it } from "vitest";
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import { createStore } from "../../../src/db/create-store.js";
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import {
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clearGame,
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loadGame,
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loadStats,
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recordResult,
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saveGame,
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} from "../../../src/modules/loldle-ability/state.js";
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import { makeFakeKv } from "../../fakes/fake-kv-namespace.js";
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describe("loldle-ability state", () => {
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let db;
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beforeEach(() => {
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db = createStore("loldle-ability", { KV: makeFakeKv() });
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});
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it("round-trips a game with slot field", async () => {
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const state = { target: "Ahri", slot: "Q", guesses: ["Akali"], startedAt: 1234 };
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await saveGame(db, 42, state);
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expect(await loadGame(db, 42)).toEqual(state);
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});
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it("clearGame removes the record", async () => {
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await saveGame(db, 42, { target: "Ahri", slot: "P", guesses: [], startedAt: null });
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await clearGame(db, 42);
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expect(await loadGame(db, 42)).toBeNull();
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});
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it("recordResult tracks streaks + bestStreak", async () => {
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await recordResult(db, 42, true);
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await recordResult(db, 42, true);
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await recordResult(db, 42, false);
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const s = await loadStats(db, 42);
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expect(s).toMatchObject({ played: 3, wins: 2, streak: 0, bestStreak: 2 });
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});
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});
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