loldle.net's JS bundle ships the complete set of classic-mode axes in
plaintext, so ddragon merging is no longer needed. Scraper now produces
the final schema directly.
Schema changes: drop title, skinCount, image, and genre (ddragon-only).
Replace genre (class tags like Fighter/Mage) with species (Human/Darkin/
Vastayan) — the axis loldle.net actually uses. Promote region to a
multi-value field so multi-region champions compare correctly.
Handlers no longer show "Name — Title" on win/giveup.
Adds loldle module with classic-mode champion guessing. Ports comparison
logic from tiennm99/loldle (lib/classic-mode.js) and bundles champion
data from tiennm99/loldle-data. Adds GH Actions workflow that re-syncs
champions.json on cross-repo dispatch from loldle-data.
- Three public commands: /loldle, /loldle_giveup, /loldle_stats
- Per-user daily state + streak stats in KV (3-day TTL on games)
- champions-data.js wrapper sidesteps Node 24 / esbuild disagreement on
JSON import attributes; generator script + npm run build:loldle-data
- register script now tolerates missing .env.deploy (env-file-if-exists)
so Workers Builds can inject env vars directly
- fix(scripts): escape stray */ in migrate.js docstring that broke node
- 16 new unit tests (compare, daily, lookup); dispatcher test updated
for the new command set