* build(deps): bump vite and vitest
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) to 8.0.8 and updates ancestor dependency [vitest](https://github.com/vitest-dev/vitest/tree/HEAD/packages/vitest). These dependencies need to be updated together.
Updates `vite` from 5.4.21 to 8.0.8
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v8.0.8/packages/vite)
Updates `vitest` from 2.1.9 to 4.1.4
- [Release notes](https://github.com/vitest-dev/vitest/releases)
- [Commits](https://github.com/vitest-dev/vitest/commits/v4.1.4/packages/vitest)
---
updated-dependencies:
- dependency-name: vite
dependency-version: 8.0.8
dependency-type: indirect
- dependency-name: vitest
dependency-version: 4.1.4
dependency-type: direct:development
...
Signed-off-by: dependabot[bot] <support@github.com>
* feat(loldle): share game state per-chat in groups
Groups and supergroups now share one daily puzzle + one stats counter
across all members. Private chats remain per-user.
- state.js: renamed key arg from userId to subject (user|chat id)
- handlers.js: getSubject(ctx) picks user id in DM, chat id in groups
- /loldle_stats labels scope as "your" vs "group" accordingly
* feat(loldle): add /loldle_new + switch to self-paced rounds
- /loldle_new starts a new random round. If the previous round is not
solved/given-up, it's recorded as a loss (auto-giveup) before rerolling.
- Drop daily-seeded targets: each round picks a uniformly-random champion
(pickRandom in daily.js; pickDaily kept for future use).
- state.js: one active round per subject (no date in key). TTL raised to
7 days; streak = consecutive wins (round-based, not date-based).
- Register /loldle_new in module index; now 8 public loldle commands.
- Tests: add pickRandom cases; bump expected command count to 12.
---------
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: tiennm99 <tiennm99@outlook.com>
- SqlStore interface + CF D1 wrapper + per-module factory (table prefix convention)
- init signature extended to ({ db, sql, env }); sql is null when DB binding absent
- custom migration runner walks src/modules/*/migrations/*.sql, tracks applied in _migrations table
- npm run db:migrate with --dry-run and --local flags; chained into deploy
- fake-d1 test helper with subset of SQL semantics for retention and history tests
grammY-based bot with a module plugin system loaded from the MODULES env
var. Three command visibility levels (public/protected/private) share a
unified command namespace with conflict detection at registry build.
- 4 initial modules (util, wordle, loldle, misc); util fully implemented,
others are stubs proving the plugin system end-to-end
- util: /info (chat/thread/sender ids) + /help (pure renderer over the
registry, HTML parse mode, escapes user-influenced strings)
- KVStore interface with CFKVStore and a per-module prefixing factory;
getJSON/putJSON convenience helpers; other backends drop in via one file
- Webhook at POST /webhook with secret-token validation via grammY's
webhookCallback; no admin HTTP surface
- Post-deploy register script (npm run deploy = wrangler deploy && node
--env-file=.env.deploy scripts/register.js) for setWebhook and
setMyCommands; --dry-run flag for preview
- 56 vitest unit tests across 7 suites covering registry, db wrapper,
dispatcher, help renderer, validators, and HTML escaper
- biome for lint + format; phased implementation plan under plans/