KV payload cleanup:
- drop lastResultAt from stats (never read)
- drop solved/giveup flags from game state (round is immediately
replaced after finish, making the flags transient noise)
- skip redundant saveGame on winning/giveup/out-of-guesses paths;
startFreshGame overwrites anyway
Code cleanup:
- delete daily.js + daily.test.js (pickDaily/todayUtc were speculative
"future use" — only pickRandom was wired in, inlined into handlers)
- drop the dead switch default in compare.js
- trim file preambles across the module
Docs: rewrite README around current behavior with loldle.net as the
sole data source; update scraper header to match the raw schema.
Node 24 + wrangler 4.x both accept `import ... with { type: "json" }`,
so the generated champions-data.js wrapper is no longer needed.
Drop scripts/build-loldle-data.js and the build:loldle-data npm script.
Scraper writes champions.json only.
loldle.net's JS bundle ships the complete set of classic-mode axes in
plaintext, so ddragon merging is no longer needed. Scraper now produces
the final schema directly.
Schema changes: drop title, skinCount, image, and genre (ddragon-only).
Replace genre (class tags like Fighter/Mage) with species (Human/Darkin/
Vastayan) — the axis loldle.net actually uses. Promote region to a
multi-value field so multi-region champions compare correctly.
Handlers no longer show "Name — Title" on win/giveup.