Reply to any sticker with /stickerid to get its file_id and
file_unique_id. Collects IDs for hard-coded sticker pools in other
modules (upcoming loldle win/lose/giveup reactions).
Private visibility keeps the command out of /help and the Telegram
slash menu.
- Remove /loldle_new; finished rounds (solve/giveup/out-of-guesses)
immediately roll into a fresh round.
- Render guesses as an HTML <pre> monospace table with auto-widthed
label column and a 🎯 Name row (uppercase champion name).
- Year direction uses ⬆️ / ⬇️.
Replaces the wordle stub with a full implementation mirroring the loldle
module layout: compare/lookup/daily/render/state/handlers/index split,
per-subject KV state, standard 6 guesses, two-pass duplicate-letter
marking.
Commands: /wordle, /wordle_new, /wordle_giveup, /wordle_stats.
Word list (14,855 entries) sourced from dracos's gist
(https://gist.github.com/dracos/dd0668f281e685bad51479e5acaadb93) and
bundled via scripts/build-wordle-data.js. Credits in module README and
generated file headers.
Dispatcher test updated for the new command count (12 → 13).
* build(deps): bump vite and vitest
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) to 8.0.8 and updates ancestor dependency [vitest](https://github.com/vitest-dev/vitest/tree/HEAD/packages/vitest). These dependencies need to be updated together.
Updates `vite` from 5.4.21 to 8.0.8
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v8.0.8/packages/vite)
Updates `vitest` from 2.1.9 to 4.1.4
- [Release notes](https://github.com/vitest-dev/vitest/releases)
- [Commits](https://github.com/vitest-dev/vitest/commits/v4.1.4/packages/vitest)
---
updated-dependencies:
- dependency-name: vite
dependency-version: 8.0.8
dependency-type: indirect
- dependency-name: vitest
dependency-version: 4.1.4
dependency-type: direct:development
...
Signed-off-by: dependabot[bot] <support@github.com>
* feat(loldle): share game state per-chat in groups
Groups and supergroups now share one daily puzzle + one stats counter
across all members. Private chats remain per-user.
- state.js: renamed key arg from userId to subject (user|chat id)
- handlers.js: getSubject(ctx) picks user id in DM, chat id in groups
- /loldle_stats labels scope as "your" vs "group" accordingly
* feat(loldle): add /loldle_new + switch to self-paced rounds
- /loldle_new starts a new random round. If the previous round is not
solved/given-up, it's recorded as a loss (auto-giveup) before rerolling.
- Drop daily-seeded targets: each round picks a uniformly-random champion
(pickRandom in daily.js; pickDaily kept for future use).
- state.js: one active round per subject (no date in key). TTL raised to
7 days; streak = consecutive wins (round-based, not date-based).
- Register /loldle_new in module index; now 8 public loldle commands.
- Tests: add pickRandom cases; bump expected command count to 12.
---------
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: tiennm99 <tiennm99@outlook.com>
Adds loldle module with classic-mode champion guessing. Ports comparison
logic from tiennm99/loldle (lib/classic-mode.js) and bundles champion
data from tiennm99/loldle-data. Adds GH Actions workflow that re-syncs
champions.json on cross-repo dispatch from loldle-data.
- Three public commands: /loldle, /loldle_giveup, /loldle_stats
- Per-user daily state + streak stats in KV (3-day TTL on games)
- champions-data.js wrapper sidesteps Node 24 / esbuild disagreement on
JSON import attributes; generator script + npm run build:loldle-data
- register script now tolerates missing .env.deploy (env-file-if-exists)
so Workers Builds can inject env vars directly
- fix(scripts): escape stray */ in migrate.js docstring that broke node
- 16 new unit tests (compare, daily, lookup); dispatcher test updated
for the new command set
grammY-based bot with a module plugin system loaded from the MODULES env
var. Three command visibility levels (public/protected/private) share a
unified command namespace with conflict detection at registry build.
- 4 initial modules (util, wordle, loldle, misc); util fully implemented,
others are stubs proving the plugin system end-to-end
- util: /info (chat/thread/sender ids) + /help (pure renderer over the
registry, HTML parse mode, escapes user-influenced strings)
- KVStore interface with CFKVStore and a per-module prefixing factory;
getJSON/putJSON convenience helpers; other backends drop in via one file
- Webhook at POST /webhook with secret-token validation via grammY's
webhookCallback; no admin HTTP surface
- Post-deploy register script (npm run deploy = wrangler deploy && node
--env-file=.env.deploy scripts/register.js) for setWebhook and
setMyCommands; --dry-run flag for preview
- 56 vitest unit tests across 7 suites covering registry, db wrapper,
dispatcher, help renderer, validators, and HTML escaper
- biome for lint + format; phased implementation plan under plans/