Commit Graph

12 Commits

Author SHA1 Message Date
tiennm99 a2f67a7758 fix: project-wide review — trading safety, loldle drift guard, doc refresh
Code fixes:
- trading/handlers + stats-handler: guard ctx.from?.id to prevent
  cross-user state corruption when channel posts or inline queries lack
  a sender
- trading/prices + trading/symbols: encodeURIComponent on ticker before
  interpolating into TCBS API URLs
- trading/stats-handler: parallelize per-stock price fetches with
  Promise.allSettled so N-stock portfolios don't stack serial latency
- loldle/handlers: guard target champion lookup against champions.json
  refresh drift — start a fresh round or fall back to the stored id
- wordle + loldle: explicitly initialize giveup:false in startFreshGame
  for stable state shape
- wordle/lookup: fix stale JSDoc that claimed null return
- biome: ignore auto-generated champions.json / champions-data.js /
  words-data.js
- Apply formatter to src/index.js, loldle/handlers.js imports, and
  loldle/compare.test.js (previously red)

Docs refresh:
- README: 105+ tests -> 200+; wordle/loldle described as real modules
- architecture: module tree updated, test count 105 -> 200, runtime
  ~500ms -> ~2s, stub list narrowed to misc only
- codebase-summary: module table rewritten (wordle/loldle now Complete
  with real command lists and KV schema); test coverage table updated
- loldle/README: full rewrite matching the current implementation
  (was describing the original stub)
- New docs/development-roadmap.md tracking upcoming features
  (daily-mode for wordle + loldle, crypto/gold/forex trading, shared
  picker util, handler-level tests, coverage reporting, staging env)

Tests: 200/200 passing. Lint: clean.
2026-04-20 22:08:58 +07:00
tiennm99 785de9231a feat(wordle): port classic 5-letter guessing game
Replaces the wordle stub with a full implementation mirroring the loldle
module layout: compare/lookup/daily/render/state/handlers/index split,
per-subject KV state, standard 6 guesses, two-pass duplicate-letter
marking.

Commands: /wordle, /wordle_new, /wordle_giveup, /wordle_stats.

Word list (14,855 entries) sourced from dracos's gist
(https://gist.github.com/dracos/dd0668f281e685bad51479e5acaadb93) and
bundled via scripts/build-wordle-data.js. Credits in module README and
generated file headers.

Dispatcher test updated for the new command count (12 → 13).
2026-04-20 22:08:58 +07:00
dependabot[bot] 6de35d3e4f chore(deps): bump vite and vitest (#1)
* build(deps): bump vite and vitest

Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) to 8.0.8 and updates ancestor dependency [vitest](https://github.com/vitest-dev/vitest/tree/HEAD/packages/vitest). These dependencies need to be updated together.


Updates `vite` from 5.4.21 to 8.0.8
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v8.0.8/packages/vite)

Updates `vitest` from 2.1.9 to 4.1.4
- [Release notes](https://github.com/vitest-dev/vitest/releases)
- [Commits](https://github.com/vitest-dev/vitest/commits/v4.1.4/packages/vitest)

---
updated-dependencies:
- dependency-name: vite
  dependency-version: 8.0.8
  dependency-type: indirect
- dependency-name: vitest
  dependency-version: 4.1.4
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>

* feat(loldle): share game state per-chat in groups

Groups and supergroups now share one daily puzzle + one stats counter
across all members. Private chats remain per-user.

- state.js: renamed key arg from userId to subject (user|chat id)
- handlers.js: getSubject(ctx) picks user id in DM, chat id in groups
- /loldle_stats labels scope as "your" vs "group" accordingly

* feat(loldle): add /loldle_new + switch to self-paced rounds

- /loldle_new starts a new random round. If the previous round is not
  solved/given-up, it's recorded as a loss (auto-giveup) before rerolling.
- Drop daily-seeded targets: each round picks a uniformly-random champion
  (pickRandom in daily.js; pickDaily kept for future use).
- state.js: one active round per subject (no date in key). TTL raised to
  7 days; streak = consecutive wins (round-based, not date-based).
- Register /loldle_new in module index; now 8 public loldle commands.
- Tests: add pickRandom cases; bump expected command count to 12.

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: tiennm99 <tiennm99@outlook.com>
2026-04-20 17:55:40 +07:00
tiennm99 1e01437766 feat(loldle): port classic-mode game from loldle repo
Adds loldle module with classic-mode champion guessing. Ports comparison
logic from tiennm99/loldle (lib/classic-mode.js) and bundles champion
data from tiennm99/loldle-data. Adds GH Actions workflow that re-syncs
champions.json on cross-repo dispatch from loldle-data.

- Three public commands: /loldle, /loldle_giveup, /loldle_stats
- Per-user daily state + streak stats in KV (3-day TTL on games)
- champions-data.js wrapper sidesteps Node 24 / esbuild disagreement on
  JSON import attributes; generator script + npm run build:loldle-data
- register script now tolerates missing .env.deploy (env-file-if-exists)
  so Workers Builds can inject env vars directly
- fix(scripts): escape stray */ in migrate.js docstring that broke node
- 16 new unit tests (compare, daily, lookup); dispatcher test updated
  for the new command set
2026-04-20 17:10:08 +07:00
tiennm99 d040ce4161 feat(trading): add trade history and daily FIFO retention cron
- trading_trades table (migration 0001) persists every buy/sell via optional onTrade callback
- /history [n] command shows caller's last N trades (default 10, max 50), HTML-escaped
- daily cron at 0 17 * * * trims to 1000/user + 10000/global via FIFO delete
- persistence failure logs but does not fail the trade reply
2026-04-15 13:29:15 +07:00
tiennm99 8235c9602e feat: add Cron Triggers support to module framework
- modules may declare crons: [{ schedule, name, handler }]
- handler signature (event, { db, sql, env }) matches init context
- scheduled() export in src/index.js dispatches to matching handlers with fan-out and per-handler error isolation
- registry validates cron entries and collects into registry.crons
- wrangler.toml [triggers] crons must still be populated manually by module author
2026-04-15 13:22:17 +07:00
tiennm99 a34c1cf85f refactor: move totalvnd into meta.invested for extensibility
Portfolio schema now uses meta object: { currency, assets, meta: { invested } }.
Migrates old totalvnd field automatically on load. The meta object provides
a clean place for future per-user metadata without polluting the top level.
2026-04-14 17:33:11 +07:00
tiennm99 0d4feb9ef8 refactor: dynamic symbol resolution, flat portfolio, VN stocks only
Replace hardcoded 9-symbol registry with dynamic TCBS-based resolution.
Any VN stock ticker is now resolved on first use and cached in KV
permanently. Portfolio flattened from 4 category maps to single assets
map with automatic migration of old format. Crypto, gold, and currency
exchange disabled with "coming soon" message.
2026-04-14 17:22:05 +07:00
tiennm99 86268341d1 feat: use real BIDV bid/ask rates for forex conversion
Replace hardcoded 0.5% spread with live buy/sell rates from BIDV bank
API. Buying USD uses bank's sell rate (higher), selling USD uses bank's
buy rate (lower). Reply shows both rates and actual spread percentage.
2026-04-14 16:53:07 +07:00
tiennm99 f3aaf16d6a feat: simplify topup to VND-only, add bid/ask spread to convert
Topup now only accepts VND — users must convert to get other currencies.
Convert uses a 0.5% bid/ask spread: buying USD costs more VND (ask),
selling USD back gives less VND (bid). Simulates real forex behavior.
2026-04-14 16:06:36 +07:00
tiennm99 c9270764f2 feat: add fake trading module with crypto, stocks, forex and gold
Paper trading system with 5 commands (trade_topup, trade_buy,
trade_sell, trade_convert, trade_stats). Supports VN stocks via TCBS,
crypto via CoinGecko, forex via ER-API, and gold via PAX Gold proxy.
Per-user portfolio stored in KV with 60s price caching. 54 new tests.
2026-04-14 15:16:53 +07:00
tiennm99 c4314f21df feat: scaffold plug-n-play telegram bot on cloudflare workers
grammY-based bot with a module plugin system loaded from the MODULES env
var. Three command visibility levels (public/protected/private) share a
unified command namespace with conflict detection at registry build.

- 4 initial modules (util, wordle, loldle, misc); util fully implemented,
  others are stubs proving the plugin system end-to-end
- util: /info (chat/thread/sender ids) + /help (pure renderer over the
  registry, HTML parse mode, escapes user-influenced strings)
- KVStore interface with CFKVStore and a per-module prefixing factory;
  getJSON/putJSON convenience helpers; other backends drop in via one file
- Webhook at POST /webhook with secret-token validation via grammY's
  webhookCallback; no admin HTTP surface
- Post-deploy register script (npm run deploy = wrangler deploy && node
  --env-file=.env.deploy scripts/register.js) for setWebhook and
  setMyCommands; --dry-run flag for preview
- 56 vitest unit tests across 7 suites covering registry, db wrapper,
  dispatcher, help renderer, validators, and HTML escaper
- biome for lint + format; phased implementation plan under plans/
2026-04-11 09:49:06 +07:00